dashr Posted September 16, 2021 Posted September 16, 2021 Thank you sheson. I tried it again but got the same exact error "Item not found". Weirdly enough i just installed dyndolod in a new directory. Still "Item not found" Tested it again today, still the same message.I tested all my drives. New Folder, new location everything. Of course I deleted the whole folder and unpacked a new one. Why is this happening?
dashr Posted September 16, 2021 Posted September 16, 2021 Tried to find the file and create it with no grass in objects. Still the issue persists.
sheson Posted September 16, 2021 Author Posted September 16, 2021 On 9/16/2021 at 4:47 PM, dashr said: Thank you sheson. I tried it again but got the same exact error "Item not found". Weirdly enough i just installed dyndolod in a new directory. Still "Item not found" Tested it again today, still the same message.I tested all my drives. New Folder, new location everything. Of course I deleted the whole folder and unpacked a new one. Why is this happening? Expand From ..\DynDOLOD\docs\help\Errors.html "Item not found or Duplicates not allowed errors are a problem with the tools encountering unexpected situations that need to be reported as explained below." Read the first post, which also explains which log files to upload when making reports. On 9/15/2021 at 4:29 PM, dashr said: After upgrading from 0.39 to 0.42 Dyndolod seems to not work correctly. I installed No Grass in Objects V8 last night and everything works fine with it but I ran Texgen and Dyndolod after that. Terrain looks blurry. Mountains look black / don't load correctly. So all in all after all the alpha versions this one seems not to work. Can't revert to the older one, because I don't have it on my pc right now. What logs should I post so maybe anyone could help me out or even better find the issue? Expand The LOD generation process and the generated LOD files are still the same. DynDOLOD does not affect terrain LOD meshes or textures. Doublecheck/increase the LOD distances in the DynDOLOD SkyUI MCM, in the launcher or with BethINI.
dashr Posted September 16, 2021 Posted September 16, 2021 Will do, thanks again for the fast reply. Hope this helps. bugreport.txtFetching info...
sheson Posted September 16, 2021 Author Posted September 16, 2021 On 9/16/2021 at 5:46 PM, dashr said: Will do, thanks again for the fast reply. Hope this helps. bugreport.txt 46.91 kB · 2 downloads Expand Don't forget to upload the mentioned log and debug_log.
dashr Posted September 16, 2021 Posted September 16, 2021 *Here you go @sheson https://ufile.io/8k45a41m
z929669 Posted September 16, 2021 Posted September 16, 2021 On 9/16/2021 at 7:56 PM, Alaak said: Well. It seems the solution was "Turning it off and on again." (TM) I deactivated all plugins in MO2 and reactivated it and then TexGen ran through. I have no explanation why this works. o.O Expand It could have been due to MO needing a refresh. this should happen whenever any action is done in MO, but if you have a mod like TexGen Output active but it is empty and you paste output in it, MO is not aware until it reads it again. unticking/ticking again does this, but you can also use F5 to refresh whenever you want to be sure the last action is resolved in MO.
Alaak Posted September 16, 2021 Posted September 16, 2021 On 9/16/2021 at 8:33 PM, z929669 said: It could have been due to MO needing a refresh. this should happen whenever any action is done in MO, but if you have a mod like TexGen Output active but it is empty and you paste output in it, MO is not aware until it reads it again. unticking/ticking again does this, but you can also use F5 to refresh whenever you want to be sure the last action is resolved in MO. Expand Ok. Thanks for the advice. I'll remember that for the next time. After a short walk around ingame I am pretty happy with the outcome. Looks amazing. Thanks for the great work. 1
sheson Posted September 17, 2021 Author Posted September 17, 2021 On 9/16/2021 at 7:45 PM, dashr said: Here you'll go https://ufile.io/8k45a41m Expand Thanks! Download this test version and check if this one runs through without errror.
dashr Posted September 17, 2021 Posted September 17, 2021 @sheson I will! If you need me to test new things, let me know. Currently running a heavy modded build 870+ mods everything works fine except dyndolod 3.0. Maybe it is good for test purposes. ironing out some bugs etc.
dashr Posted September 17, 2021 Posted September 17, 2021 @sheson So Far so good. The Dyndolod file you send ran fine. Will check later ingame. No Issues so far with this version of dyndolod. The best part is, I reinstalled no grass in objects yesterday, after that I ran the old dyndolod. Today I uninstalled Dyndolod and installed Dyndolod 3.0 again with your version you send. So all in all I think this is the most stable version I tested yet and even better I did the whole thing. So it seems whatever you did, it worked.
dashr Posted September 17, 2021 Posted September 17, 2021 So I use DaveUHD Mountains. I never had this issue before. I just upgraded (like I said previously) from Alpha 0.39 to 0.42. This is the outcome. Maybe you could help me. Like I said before Dyndolod and Texgen ran fine. I know that Dave doesnt provide LOD's but it seems weird.
sheson Posted September 17, 2021 Author Posted September 17, 2021 On 9/17/2021 at 11:04 AM, dashr said: So I use DaveUHD Mountains. I never had this issue before. I just upgraded (like I said previously) from Alpha 0.39 to 0.42. This is the outcome. Maybe you could help me. Like I said before Dyndolod and Texgen ran fine. Expand As already suggested increase the LOD distances.
dashr Posted September 17, 2021 Posted September 17, 2021 Thanks. Which setting is it exactly? In The MCM? English is not my native tongue, so sometimes it is kinda hard to follow every suggestion.
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