jared_maxwell Posted May 4, 2021 Posted May 4, 2021 https://imgur.com/a/2urtRH3 what can cause that grass color difference?
z929669 Posted May 4, 2021 Posted May 4, 2021 5 minutes ago, jared_maxwell said: https://imgur.com/a/2urtRH3 what can cause that grass color difference? ENB can cause this. If you use an ENB, try switching off in game using Shift + F12 to test. Otherwise, you can adjust grass color via DynDOLOD_SSE.ini and grass billboard direct/ambient brightness in TexGen to compensate. It's probably also exacerbated by certain weathers.
sheson Posted May 4, 2021 Author Posted May 4, 2021 47 minutes ago, jared_maxwell said: https://imgur.com/a/2urtRH3 what can cause that grass color difference? From the second post or ..\DynDOLOD\docs\help\GrassLOD.html In case the grass LOD brightness or color seems off (it might depend on weathers or ENB settings), change the GrassBrightnessTop and GrassBrightnessBottom settings in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini.
RogueRim Posted May 4, 2021 Posted May 4, 2021 Hey guys, So I was posting earlier about not being able to get the grass added to my lods. I'm starting to think that it's not the grass that's the issue, but all billboards as I've noticed that I'm even getting tree pop-in. I stopped posting for a few days because I started heavily messing with my load order again. I've watched all of the tutorials on youtube, some of them multiple times, and read through the manual and some of the help files. I'm at a total loss. The Tex and Dyndo outputs were both generated without error. Dyndo ESM is below all other esms, esp is at the bottom. I've included a video showing these things. Logs: https://we.tl/t-m4dPwO0exi Skyrim Ini and prefs: https://we.tl/t-j5wq4TedJs Grass Control Ini: https://we.tl/t-oMJCYkzJJX I've tried caching the grass before tex gen and dyndo, I've tried Tex gen and then caching the grass then dyndo. Neither works. Honestly I'm starting to feel like a real big dumdum because I'm putting a lot of energy into this and just can't seem to figure it out. I know @sheson you wanted me to add verbose or something, but I think my mistake is simpler than that, as I'm not getting tree lods either. Please have mercy on this incompetent soul!
sheson Posted May 4, 2021 Author Posted May 4, 2021 26 minutes ago, RogueRim said: Hey guys, So I was posting earlier about not being able to get the grass added to my lods. I'm starting to think that it's not the grass that's the issue, but all billboards as I've noticed that I'm even getting tree pop-in. I stopped posting for a few days because I started heavily messing with my load order again. I've watched all of the tutorials on youtube, some of them multiple times, and read through the manual and some of the help files. I'm at a total loss. The Tex and Dyndo outputs were both generated without error. Dyndo ESM is below all other esms, esp is at the bottom. I've included a video showing these things. Logs: https://we.tl/t-m4dPwO0exi Skyrim Ini and prefs: https://we.tl/t-j5wq4TedJs Grass Control Ini: https://we.tl/t-oMJCYkzJJX I've tried caching the grass before tex gen and dyndo, I've tried Tex gen and then caching the grass then dyndo. Neither works. Honestly I'm starting to feel like a real big dumdum because I'm putting a lot of energy into this and just can't seem to figure it out. I know @sheson you wanted me to add verbose or something, but I think my mistake is simpler than that, as I'm not getting tree lods either. Please have mercy on this incompetent soul! That video pretty much useless regarding grass LOD. Grass LOD is part of object LOD meshes. The plugins, the DynDOLOD SkyUI MCM has nothing to do with it at all. The video shows short LOD distances. Increase the tree LOD distance in the DynDOLOD SkyUI MCM Settings. TexGen does not care about the grass cache files. The game INIs do not affect grass LOD generation. Grass Control INI does not affect grass LOD generation. No need to waste time doing unrelated things. I wrote a post with lots of things to check related to grass LOD generation. Last time everything looked to be in place for LODGen to be able to generate grass LOD in the object LOD meshes, but the object LOD meshes you checked in NifSkope didn't contain grass LOD. Since the load order changed, check again that LODGen_SSE_Export_Tamriel.txt contains GrassMap=..LODGen_SSE_Grass_Map_Tamriel.txt and that that file lists the desired grass billboards for the worldspace. Also check that GrassDensity is not 0 or another silly low number. Let it be something between 33 and 100. If that is in place and the BTO still do not show obvious grass, do the verbose LODGen run in expert mode. Then check/upload that log.
z929669 Posted May 4, 2021 Posted May 4, 2021 First, follow all of the instruction sheson advised, but do note that some of your Skyrim INI settings are pretty far off from what we recommend in our guides. DynDOLOD MCM uses [terrainmanager] settings from the game INIs at first load of a new DynDOLOD under a new game in my XP. The LOD distances you have set are significantly lower than my own in some cases, and your multiplier is 1/8 of what we recommend (4.00, which I think is also mentioned somewhere in DynDOLOD doc). Please try following our BethINI instructions for basic game INI setup so that that is not a contributing factor. This will get your view distances set at a reasonable 'medium' baseline (you can fine tune later). We also have basic guidelines for LODGen using DynDOLOD 2.xx. The general principles and UI are very similar under DynDOLOD 3 alpha. None of this instruction pertains to grass LOD, but it should help you get the basics situated and reduce the 'noise' of these other issues so that you can focus on your original grass problem.
RogueRim Posted May 4, 2021 Posted May 4, 2021 @z929669 thanks for the bethini link! I made all of the changes and messed around with the tree distance settings in the mcm. My trees are visible now! @sheson I ran the lodgen for Tamriel after making the expert and verbose changes you asked for. I did so after deleting everything from the logs folder just fyi. I assume that has no affect on anything. Here are the three files it created: https://we.tl/t-kHgYPIg9Jq The Nifskope image still has no grass as far as I can tell. LODGen_SSE_Export_Tamriel.txt does contain GrassMap=..LODGen_SSE_Grass_Map_Tamriel.txt and the file lists the desired grass billboards for the worldspace. GrassDensity is at 65. Thanks again for the courteous and quick help!
sheson Posted May 4, 2021 Author Posted May 4, 2021 26 minutes ago, RogueRim said: @z929669 thanks for the bethini link! I made all of the changes and messed around with the tree distance settings in the mcm. My trees are visible now! @sheson I ran the lodgen for Tamriel after making the expert and verbose changes you asked for. I did so after deleting everything from the logs folder just fyi. I assume that has no affect on anything. Here are the three files it created: https://we.tl/t-kHgYPIg9Jq The Nifskope image still has no grass as far as I can tell. LODGen_SSE_Export_Tamriel.txt does contain GrassMap=..LODGen_SSE_Grass_Map_Tamriel.txt and the file lists the desired grass billboards for the worldspace. GrassDensity is at 65. Thanks again for the courteous and quick help! The log seems to indicate it finds cgid files and grass placements. Check ..\Meshes\Terrain\Tamriel\Objects\Tamriel.4.-16.-20.bto in NifSkope if it contains something that looks like grass LOD .
gmahadhika91 Posted May 4, 2021 Posted May 4, 2021 Help, I'm experiencing distant mountain disappearing when I got farther away than said mountains formation. Notice the red circled distant mountain. How do I fix this? Thank you. https://imgur.com/a/NZn1q1u
sheson Posted May 4, 2021 Author Posted May 4, 2021 7 minutes ago, gmahadhika91 said: Help, I'm experiencing distant mountain disappearing when I got farther away than said mountains formation. Notice the red circled distant mountain. How do I fix this? Thank you. https://imgur.com/a/NZn1q1u Are you reporting a problem with the DynDOLOD 3 alpha that doesn't happen with DynDOLOD 2.x or vanilla LOD for that matter? Otherwise just increase the LOD distances in the INI or the DynDOLOD SkyUI MCM Settings as explained in the manual.
z929669 Posted May 4, 2021 Posted May 4, 2021 9 minutes ago, gmahadhika91 said: Help, I'm experiencing distant mountain disappearing when I got farther away than said mountains formation. Notice the red circled distant mountain. How do I fix this? Thank you. https://imgur.com/a/NZn1q1u Check my previous post, and examine your LOD distance settings as described.
RogueRim Posted May 4, 2021 Posted May 4, 2021 30 minutes ago, sheson said: Check ..\Meshes\Terrain\Tamriel\Objects\Tamriel.4.-16.-20.bto I believe it does include grasses:
sheson Posted May 4, 2021 Author Posted May 4, 2021 1 minute ago, RogueRim said: I believe it does include grasses: Yes, that looks like grass. pretty thin though. Check the 2nd post again, troubleshooting, first entry about the object bounds. There might be grass meshes that have no billboards generated because of 0 object bounds.
gmahadhika91 Posted May 4, 2021 Posted May 4, 2021 44 minutes ago, z929669 said: Check my previous post, and examine your LOD distance settings as described. I'm already using BethIni Ultra setting. Should I crank those numbers up even more? Also, if it is configurable in skyrimprefs.ini then I don't have to regenerate DynDOLOD for those mountains to be consistently shown, do I?
sheson Posted May 4, 2021 Author Posted May 4, 2021 24 minutes ago, gmahadhika91 said: I'm already using BethIni Ultra setting. Should I crank those numbers up even more? Also, if it is configurable in skyrimprefs.ini then I don't have to regenerate DynDOLOD for those mountains to be consistently shown, do I? Read the section "How LOD works in Skyrim" and "Mod Configuration Menu (SkyUI MCM)" in ..\DynDOLOD\docs\DynDOLOD_Manual.html The static LOD distance settings can be changed at any time, even directly in the game with the DynDOLOD SkyUI MCM Settings as already explained.
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