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Posted
3 hours ago, sheson said:

It does fix itself when you travel away and come back, right? Nevertheless, this will be fixed in the next DynDOLOD DLL NG and scripts version.

As long as the workarounds and the DynDOLOD DLL NG are experimental, the uploads are hidden at https://www.nexusmods.com/skyrimspecialedition/mods/57264 on purpose, though based on users asking about it, I still think Nexus notifies about an update to it.

I just checked.  It does appear to fix itself after walking away and coming back to it.  Had not tried that previously.  Looking forward to Alpha-4.  I'll keep checking for it.

Posted
5 hours ago, Rozen said:

Run 1: It toke a long time to get past DynDOLOD_Tamriel.dds 16384 x 8192 then got stuck at DynDOLOD_Tamriel_Glow.dds 1024 x 1024 CPU usage stayed around 20% and longer I waited the memory usage went down all the way to only 111.1 MB. After telling it to close it went to the background processes and stayed around 20% CPU usage but the memory jumped up to 890.6 MB, waited a little to see if it would go away but never did so had to end task on it. Logs> https://ufile.io/f/1rfci

Run 2: went faster to get past  DynDOLOD_Tamriel.dds 16384 x 8192 and got past DynDOLOD_Tamriel_Glow.dds 1024 x 1024 but did not lock up or crash, Logs> https://ufile.io/f/p9z2c

 

Let me know what happens with this test version https://mega.nz/file/YMZHhabZ#mEYVLmGV7ryiEcHLb5hPCqUUNRCxwJb0MUwQ6e0HqIs

Posted (edited)
1 hour ago, sheson said:

Let me know what happens with this test version https://mega.nz/file/YMZHhabZ#mEYVLmGV7ryiEcHLb5hPCqUUNRCxwJb0MUwQ6e0HqIs

Run 1: Crashed and made none of the logs.

Edit: adding the windows crash report from run 1.

Faulting application name: DynDOLODx64.exe, version: 3.0.0.112, time stamp: 0x63deaedc
Faulting module name: ntdll.dll, version: 10.0.22621.900, time stamp: 0xa97a9ed6
Exception code: 0xc0000374
Fault offset: 0x000000000010c249
Faulting process id: 0x0x48A8
Faulting application start time: 0x0x1D938D1662D4CD6
Faulting application path: C:\DynDOLOD 3.00-68518-Alpha-111-1673607327\DynDOLOD\DynDOLODx64.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: bd918364-0a2e-4c01-b06b-12c2c98b187e
Faulting package full name: 
 

Edited by Rozen
Posted (edited)

Okay so this time it might have been my drivers, I went to load up a game and got a driver crash, going back to do a few runs and hope and pray it was just a driver slowly failing this time.

Did a full driver clean re-install and told it to reset its settings on install.

Edited by Rozen
Posted
4 minutes ago, sheson said:

Is there a bugreport.txt for this one?

there was not, and it might be due to like I said about my driver just crashing trying to load up a game.

Love AMD's hardware but their software is really tweaky at times lol.

Posted (edited)

New Run: Right off the bat it's moving through files so much faster than before, got the OpenGL error again but this time I got a please wait message and it made a bug report log but not the other 2 logs.

Here is the bug report log for this run> https://ufile.io/b7wish01

Edit: also looking at your bug report log I see it says I am on windows 10 but I am not I am on windows 11.

Edited by Rozen
Posted
29 minutes ago, Rozen said:

New Run: Right off the bat it's moving through files so much faster than before, got the OpenGL error again but this time I got a please wait message and it made a bug report log but not the other 2 logs.

Here is the bug report log for this run> https://ufile.io/b7wish01

Edit: also looking at your bug report log I see it says I am on windows 10 but I am not I am on windows 11.

You didn't install the crapware with the driver, did it get an update or did you just do a clean install so maybe some settings got reset?

Build numbers of Windows 11 start with 10. The build is 10.0.22621. The bugreport is made by madexcept.

Let me know what happens with this test version https://mega.nz/file/8Zx3nL4b#JgL8vWl-jdA2z_QF0A2481bpyC1sP-E85_-y-zmezPI

Posted
12 minutes ago, sheson said:

You didn't install the crapware with the driver, did it get an update or did you just do a clean install so maybe some settings got reset?

Build numbers of Windows 11 start with 10. The build is 10.0.22621. The bugreport is made by madexcept.

Let me know what happens with this test version https://mega.nz/file/8Zx3nL4b#JgL8vWl-jdA2z_QF0A2481bpyC1sP-E85_-y-zmezPI

ah okay I just seen windows 10 and I was like wait what, but I am on 11 lol and I uninstalled the software and drivers that AMD uses to control their GPU and got the drivers and software from the AMD website here> AMD Drivers and Support | AMD

Going to go test that new version now.

Posted
14 hours ago, sheson said:

According to the TexGen debug log, there seem to be a lot 0 bounds in Grass FPS Booster.esp.

Those grasses will have no billboards generated and show up as ",False" in the mentioned C:\Games\DynDOLOD 3.0\TexGen_Output\Textures\Terrain\LODGen\TexGen_SSE_Grass_Billboards.txt https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards

 

5 hours ago, LordIceWolf said:

OMG. I feel so stupid now. I checked my actual grass mods but I never checked that one. I figured it was just an add-on and not a Grass Replacer. Gonna take a look now. Thanks.

Just wanted to confirm that this fixed my problem. I fixed the grass entries in the CK for Grass FPS Booster.esp and reran the whole thing. My Output folder is now twice the size but I have grass everywhere and it is glorious!!. Thank you for your patience. Your help was much appreciated.

Posted
8 hours ago, Rozen said:

To be on the safe side again I ran texgen again sense i redid my video drivers, texgen is now also moving faster, Got the please wait message again and it made a bug report log. here is the log> https://ufile.io/a8xnb02o

That's just the bugreport.txt, it was enough for a next test version.
Upload bugreport.txt and debug log for this test version https://mega.nz/file/JR4Q0bwL#E1p3R0TyPtsa2qH_BYVUQlfsqiI8BzYqshG6GojyFTc

Posted

Hi,

I've been encountering an odd error for a while now while using DynDOLOD 3, and I was hoping to get some advice.

I play the game for a few hours, get to level 5-10 and eventually the game will crash and no longer load. Crashlogger stating that its cause of 'pathing' issues. What causes the crash seems to change every time.

I've attached the latest log, I hope thats useful.

https://pastebin.com/embed/meEX88mj

crash-2023-02-05-12-16-59.log

Posted

Hey there Sheson,

I just want to preface this this by saying that I've been using DynDOLOD for years now and never came across any issues, and I've always managed to somehow figure out how to resolve my own issues through your excellent guides. So I just wanted to make a bit of an appreciation post really thanking you for your excellent mod as this is my first time here. It's probably one of the only reasons why I bother to continue playing Skyrim.

Recently, I have become a bit more adept at modding Skyrim, so I wanted to challenge myself in doing something that I have always wanted to do, which is Seasonal Landscapes - Unfrozen with city mods, tree mods, and grass mods all operating in 1.6.640. I have used Grass Cache Fixes and somehow managed to get tree mods and grass mods working perfectly with multiple grass caches for seasonal swaps (somehow!). However, the issue I have has nothing to do with what I thought would be the difficult part (the grass and tree mods). It actually comes in the form of the really blatant Object LODs and on a minor note, city mod swapping. For some reasons, objects between seasons simply will not have any LODs generated for them. In the default season, they are all present, but in the SUM season (as an example) they all disappear. I have even disabled SeasonsCopy to no avail. As for the city mods, in between seasons, while the object LOD is at least present the LOD will not be updated (ie snow in summertime). I really have tried troubleshooting in every way possible and scoured the internet for an issue similar to this but I cannot seem to fix it. So I require the assistance of a modder much wiser and greater than me.

I've dropped practically all the files zipped here for your perusal: https://ufile.io/f/bkn26

Thanks for your time, and thanks again just for doing what you do. You're awesome.

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