Roastlawyer Posted March 11, 2022 Posted March 11, 2022 13 minutes ago, sheson said: You mean Online Manual | Support Forum at the bottom? All links use the same OS mechanic to open an URL with the default browser. If the browser is already running it should open a new tab. What happens if you click the Help button of the TexGen window? Yes, that is what I mean. Along with the click here for more info button in dyndolod when it brings up message windows. Clicking the help button does nothing for me anymore for some reason. I get the blue loading symbol on my mouse cursor but the browser doesn't open. If the browser (edge) was already open I get no new tab. It is very strange because it worked a few days ago.
Roastlawyer Posted March 11, 2022 Posted March 11, 2022 31 minutes ago, Roastlawyer said: When Texgen threw that error message window, none of the links worked. For my Dyndolod error: now that texgen worked I can see that this specific minimal modlist works. Whenever I re add "nature of the wild lands - Pine and Aspens Replacer" dyndolod gives that item not found error. I reran texgen yet again (with nature of the Wild lands - Pine and aspens replacer and this time with HD Tree selected as I have Ultra trees set in DynDolod). After that completed I ran dydndolod and it gave "Error: Item not Found" I'm uploading the Dyndolod Debug Log to google drive but my upload speed is horrible so it will take a few minutes (233mb) DynDOLOD_SSE_log.txt 29.74 kB · 0 downloads Debug Log: https://drive.google.com/file/d/1ah99WkM7cy-smuEIAXGOuKC0IYiNGr0o/view?usp=sharing
sheson Posted March 11, 2022 Author Posted March 11, 2022 22 minutes ago, Roastlawyer said: Debug Log: https://drive.google.com/file/d/1ah99WkM7cy-smuEIAXGOuKC0IYiNGr0o/view?usp=sharing No bugreport.txt in the same folder as the DynDLODx64.exe?
Roastlawyer Posted March 11, 2022 Posted March 11, 2022 (edited) 17 minutes ago, sheson said: No bugreport.txt in the same folder as the DynDLODx64.exe? Sorry about that, it's from a rerun I did a few moments ago but with the same modlist and giving the same error as in the other logs. Edit: Glancing at the bugreport log, I see I did not clear it and it also includes a number of old runs. My bad bugreport.txt Edited March 11, 2022 by Roastlawyer
gamingsrc Posted March 11, 2022 Posted March 11, 2022 Upgraded yesterday to version 3.00 alpha 78. I got the first time the "OpenGL error...", then I figured that I used "TexGen.exe" not "TexGen64.exe". I rebooted the PC and used TexGen64.exe and everything worked fine. I was happy to find that the College of Winterhold LOD flickering was fixed, as well as the Windhelm Main door step issue fixed. Thank you for this great work.
sheson Posted March 11, 2022 Author Posted March 11, 2022 9 hours ago, Roastlawyer said: Sorry about that, it's from a rerun I did a few moments ago but with the same modlist and giving the same error as in the other logs. Edit: Glancing at the bugreport log, I see I did not clear it and it also includes a number of old runs. My bad bugreport.txt 494.45 kB · 1 download This should be fixed in Alpha-79.
DankTemplar Posted March 11, 2022 Posted March 11, 2022 (edited) Hi! Never had this problem before, Dyndolod SSE x64 is running out of memory and creating errors when loading meshes in this worldspace. I have no mods which add anything out of the ordinary for Solstheim and the error just results in Dyndolod spinning it's wheels, making me restart so there's never a log file for the attempted dyndolod generation (last successful attempt was 6am this morning, I've tried to generate Dyndolod since then). My system specs are: Ryzen 3600 RTX 3080 FTW3 16gb of DDR3 RAM Pagefile is set to Windows 10 default I typically disable all mods that have nothing to do with Dyndolod generating Dynamic LODs and have done this for ages, through multiple versions without issue including at 6am this morning I don't overclock I use No Grass in Objects for precaching (mode set to 1). The Grass mod I use is Northern Grass SE, if that helps (grass folder is 10gb) I use Open Cities (and follow your help guide on installing it + have done so successfully many, many times in the past with no deviation from the instructions) The Dyndolod SSE Log doesn't show attempts at generating because my computer will freeze after this error appears and requires a hard reset to work again I don't use mods which mess around in the Solstheim worldspace beyond the basic stuff like Raven Rock overhauls, SMIM and No Grass in Objects I use 2k Textures on everything and actively avoid 4k textures I use Vortex to manage my mods and launch Dyndolod through it The Dyndolod folder is located on Local (C:) along with Program Files, etc. It's not in my game folder or on the desktop Using Dyndolod 3.0 and it's respective resources files Ran Texgen 1st + installed it's files Dyndolod is using abnormally high amounts of resources compared to what it normally does (50-70% CPU, 70-97% memory, 50-100% disk) I'm currently running it again, just in case with a few more mods disable but figure I should ask in advance because I expect this attempt to generate Dyndolod to fail. Is there any other info you need which could help figure this situation out? Edited March 11, 2022 by DankTemplar
Roastlawyer Posted March 11, 2022 Posted March 11, 2022 (edited) 59 minutes ago, sheson said: This should be fixed in Alpha-79. I ran both texgen and Dyndolod from Alpha-79. Texgen is now working out of the box. Dyndolod gave an item not found error the very first run (A different one this time, the error window that popped up said it was "Error: Item not found while processing textures\lod\mrkcliff01lod.dds". I backed up the logs and am uploading them to google drive but dyndolod never made a bugreport.txt file, because of that I reran Dyndolod and got an access violation this time. Still no bugreport.txt I manually made a bugreport.txt file in the same directory as the .exe and reran it again for a third run. The bugreport.txt stayed blank. I got the same "Error: Access violation at address 0000000001249385 in module 'DynDOLODx64.exe'. Read of address 0000000000000000." as in the second run again. I'm uploading the log and debug log from all three runs to a google drive folder, it will take probably 30 mins all the debug logs to finish uploading but I'll leave the link to the google drive folder here because I've got to run until 4:00 (just about 1:00 now). Google drive link https://drive.google.com/drive/folders/1AaXMm2JNLhcyfrxdw3-aDJ88kjFon8B0?usp=sharing Second run access violation error copied to clipboard: Spoiler [Window Title] DynDOLOD [Main Instruction] Access violation at address 0000000001249385 in module 'DynDOLODx64.exe'. [Content] Read of address 0000000000000000. Click on this link for additional explanations and help for this message [OK] [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Edited March 11, 2022 by Roastlawyer
sheson Posted March 11, 2022 Author Posted March 11, 2022 47 minutes ago, DankTemplar said: Hi! Never had this problem before, Dyndolod SSE x64 is running out of memory and creating errors when loading meshes in this worldspace. I have no mods which add anything out of the ordinary for Solstheim and the error just results in Dyndolod spinning it's wheels, making me restart so there's never a log file for the attempted dyndolod generation (last successful attempt was 6am this morning, I've tried to generate Dyndolod since then). My system specs are: Ryzen 3600 RTX 3080 FTW3 16gb of DDR3 RAM Pagefile is set to Windows 10 default I typically disable all mods that have nothing to do with Dyndolod generating Dynamic LODs and have done this for ages, through multiple versions without issue including at 6am this morning I don't overclock I use No Grass in Objects for precaching (mode set to 1). The Grass mod I use is Northern Grass SE, if that helps (grass folder is 10gb) I use Open Cities (and follow your help guide on installing it + have done so successfully many, many times in the past with no deviation from the instructions) The Dyndolod SSE Log doesn't show attempts at generating because my computer will freeze after this error appears and requires a hard reset to work again I don't use mods which mess around in the Solstheim worldspace beyond the basic stuff like Raven Rock overhauls, SMIM and No Grass in Objects I use 2k Textures on everything and actively avoid 4k textures I use Vortex to manage my mods and launch Dyndolod through it The Dyndolod folder is located on Local (C:) along with Program Files, etc. It's not in my game folder or on the desktop Using Dyndolod 3.0 and it's respective resources files Ran Texgen 1st + installed it's files Dyndolod is using abnormally high amounts of resources compared to what it normally does (50-70% CPU, 70-97% memory, 50-100% disk) I'm currently running it again, just in case with a few more mods disable but figure I should ask in advance because I expect this attempt to generate Dyndolod to fail. Is there any other info you need which could help figure this situation out? Read the first post of the DynDOLOD 3 alpha thread where to make posts. I moved your post. Upload the log and debug log and upload bugreport.txt if it exists when making posts as explained on the first post. Read https://dyndolod.info/Help/Occlusion-Data#Out-of-Memory-while-Generating-Occlusion-Data or https://dyndolod.info/Help/Grass-LOD#Out-of-memory-while-generating-occlusion-data If a program running out of memory causes the OS to freeze, there is a problem with the OS, drivers, setting, BIOS settings or hardware. There is no need to disable mods or plugins. If a mod/plugin does not affect LOD generation, there is no point in disabling it, because it does not affect LOD generation either way. I can all but guarantee, disabling some mods/plugins you believe do not affect LOD generation, do indeed affect LOD generation.
sheson Posted March 11, 2022 Author Posted March 11, 2022 27 minutes ago, Roastlawyer said: I ran both texgen and Dyndolod from Alpha-79. Texgen is now working out of the box. Dyndolod gave an item not found error the very first run (A different one this time, the error window that popped up said it was "Error: Item not found while processing textures\lod\mrkcliff01lod.dds". I backed up the logs and am uploading them to google drive but dyndolod never made a bugreport.txt file, because of that I reran Dyndolod and got an access violation this time. Still no bugreport.txt I manually made a bugreport.txt file in the same directory as the .exe and reran it again for a third run. The bugreport.txt stayed blank. I got the same "Error: Access violation at address 0000000001249385 in module 'DynDOLODx64.exe'. Read of address 0000000000000000." as in the second run again. I'm uploading the log and debug log from all three runs to a google drive folder, it will take probably 30 mins all the debug logs to finish uploading but I'll leave the link to the google drive folder here because I've got to run until 4:00 (just about 1:00 now). Google drive link https://drive.google.com/drive/folders/1AaXMm2JNLhcyfrxdw3-aDJ88kjFon8B0?usp=sharing Second run access violation error copied to clipboard: Reveal hidden contents [Window Title] DynDOLOD [Main Instruction] Access violation at address 0000000001249385 in module 'DynDOLODx64.exe'. [Content] Read of address 0000000000000000. Click on this link for additional explanations and help for this message [OK] [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Run this test version, see if it works any better. Check for bugreport.txt in case it doesn't and upload with debug log.
DankTemplar Posted March 11, 2022 Posted March 11, 2022 17 minutes ago, sheson said: Read the first post of the DynDOLOD 3 alpha thread where to make posts. I moved your post. Upload the log and debug log and upload bugreport.txt if it exists when making posts as explained on the first post. Read https://dyndolod.info/Help/Occlusion-Data#Out-of-Memory-while-Generating-Occlusion-Data or https://dyndolod.info/Help/Grass-LOD#Out-of-memory-while-generating-occlusion-data There is no need to disable mods or plugins. If a mod/plugin does not affect LOD generation, there is no point in disabling it, because it does not affect LOD generation either way. I can all but guarantee, disabling some mods/plugins you believe do not affect LOD generation, do indeed affect LOD generation. I can upload those logs but it's going to be irrelevant because of what I explained, computer freezes and won't unfreeze until I hard reset after running Dyndolod. Wish it was otherwise but that's just how it's going to work this time around my man. The logs show the last attempt to generate being 6am this morning. Thanks for the links, I'm trying that setting right now! I'll report back if that changes things. I've definitely, definitely had Dyndolod 3.0 Alpha error out at the start on scripts before, tracked down the offending mod and deleted it which allowed Dyndolod to launch into it's UI. It literally happened yesterday with a Walk to Solstheim mod which I've deleted since. Make of that what you will , maybe I'm misunderstanding the nature of that mod and how it interacted with Dyndolod or maybe there's something more going on there to keep in mind if others report similar things.
sheson Posted March 11, 2022 Author Posted March 11, 2022 14 minutes ago, DankTemplar said: I can upload those logs but it's going to be irrelevant because of what I explained, computer freezes and won't unfreeze until I hard reset after running Dyndolod. Wish it was otherwise but that's just how it's going to work this time around my man. The logs show the last attempt to generate being 6am this morning. Thanks for the links, I'm trying that setting right now! I'll report back if that changes things. I've definitely, definitely had Dyndolod 3.0 Alpha error out at the start on scripts before, tracked down the offending mod and deleted it which allowed Dyndolod to launch into it's UI. It literally happened yesterday with a Walk to Solstheim mod which I've deleted since. Make of that what you will , maybe I'm misunderstanding the nature of that mod and how it interacted with Dyndolod or maybe there's something more going on there to keep in mind if others report similar things. If a program running out of memory causes the OS to freeze, there is some kind of a problem with the OS, drivers, setting, BIOS settings or hardware. DynDOLOD stopping the process because of errors in mods/plugins is not a problem with DynDOLOD. It means it is working as expected. It reports the error so it can be fixed.
Roastlawyer Posted March 11, 2022 Posted March 11, 2022 23 minutes ago, sheson said: Run this test version, see if it works any better. Check for bugreport.txt in case it doesn't and upload with debug log. Cool, I'll give it a go when I get home later.
DankTemplar Posted March 11, 2022 Posted March 11, 2022 1 hour ago, sheson said: If a program running out of memory causes the OS to freeze, there is some kind of a problem with the OS, drivers, setting, BIOS settings or hardware. DynDOLOD stopping the process because of errors in mods/plugins is not a problem with DynDOLOD. It means it is working as expected. It reports the error so it can be fixed. Problem with this theory is it worked just fine earlier today. All I've done is replace Cathedral Landscapes with Northern Grass and redone my NGiO + Texgen + Dyndolod 3.0. This is also the only program that results in memory issues. Went out for a walk while Dyndolod did it's thing, came back to a new error: Quote LODGenx64.exe - System Error A new guard page for the stack cannot be created. Good news is the log file is working now and the final lines say this: Quote [08:16] Waiting for LODGenx64.exe generating object LOD for Tamriel. [49:19] Saving: DynDOLOD.esm [49:19] Error saving DynDOLOD.esm: Operation aborted [48:13] Created a summary of log messages C:\DynDOLOD\Summary\DynDOLOD_Index.html. [49:19] Saving: DynDOLOD.esp [49:19] Error saving DynDOLOD.esp: Operation aborted [49:19] Saving: Occlusion.esp [49:19] Error saving Occlusion.esp: Operation aborted [49:19] Errors have occured. At least one file was not saved. Any suggestions? I've a weekend that I'm mostly willing to dedicate to fixing this.
sheson Posted March 11, 2022 Author Posted March 11, 2022 28 minutes ago, DankTemplar said: Problem with this theory is it worked just fine earlier today. All I've done is replace Cathedral Landscapes with Northern Grass and redone my NGiO + Texgen + Dyndolod 3.0. This is also the only program that results in memory issues. I am simply stating a fact. if the OS freezes or has BSOD because it told a program it can not have any more memory, then there is a problem with the OS or the system. DynDOLOD wanting to use as much memory and CPU as possible to speed up things is how it is programmed. Grass LOD creates huge BTO files. Reading many large BTO files at the same time requires lots of memory. Nothing unusual about it. The INI setting to limit number of threads exists for this very reason. 28 minutes ago, DankTemplar said: Went out for a walk while Dyndolod did it's thing, came back to a new error: Read the first post which entire log of the session of interest, entire debug log and bugreport.txt (if it exists) to upload when making posts. Typically operations are aborted when user clicks X top right of window to close the program.
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