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About Roastlawyer

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  1. With that (TextureCache=10) set in the .ini again it worked. Once again, thank you so much for all your help and what you do.
  2. I ran texgen again with only "Rendered object LOD Textures" selected. It completed successfully. (edge was closed) Ran it again with stitched object textures. Vram usage (with edge also open in just this tab) hit a max of 4.5gb (2gb dedicated, 2.5gb shared used), This also completed successfully.
  3. No OS updates, driver updates or hardware changes since this morning when it worked fine (after all the seasons troubleshooting and not found errors and whatnot). GPU is a gtx 960 2GB, yesterday there was that other vram issue where you had me add a line to the texgen ini before you updated it. That whole dyndolod install had since been removed and reinstalled. It was now a clean unmodified texgen ini from alpha 81. (I hadn't seen that there was an 82 until just now).
  4. Hello, sorry to be bothering you again. After having dyndolod work this morning and seeing what one of my lods like I continued to mess around with my modlist. During this I updated a few mods and also installed the latest version of the visual C++ Redistributable (Latest supported Visual C++ Redistributable downloads | Microsoft Docs). Having done that I restarted my computer and went to run Texgen yet again. It runs for a bit then I get "Error: ErrorSelectingRenderContent The handle is invalid." I copied the error to the clipboard and pressed "exit texgen". It never closes on its own. I waited 6 minutes for it to close before pressing "X" in the corner of the main texgen window. The main window finally closed and a texgen log was made but the process never ended. Eventually I had to kill it in task manager. Clipboard: TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt
  5. Thank you so much, everything seems to be working great now.
  6. Roastlawyer's Modular Whiterun - WRCastleStairs01.7z Blacklist_RoastModularWhiterun_WRCastleStairs01_SNOW.ini
  7. Alright, I ran Alpha 80 for my minimal test modlist that was getting access violation errors before and that's fixed now, so that worked. Everything completed successfully on that minimal list. After that worked I went back to run TexGen and DynDOLOD on my full modlist and got "Error: Range check error." in DynDOLOD. Copied to clipboard: bugreport.txt DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt
  8. I'm still getting access violation issues, but using that test version I got a bugreport.txt Debug Log: https://drive.google.com/drive/folders/1jTDOvaYZLJpcSiQje3GURhqyvCdqd2cM?usp=sharing bugreport.txt DynDOLOD_SSE_log.txt
  9. Cool, I'll give it a go when I get home later.
  10. I ran both texgen and Dyndolod from Alpha-79. Texgen is now working out of the box. Dyndolod gave an item not found error the very first run (A different one this time, the error window that popped up said it was "Error: Item not found while processing textures\lod\mrkcliff01lod.dds". I backed up the logs and am uploading them to google drive but dyndolod never made a bugreport.txt file, because of that I reran Dyndolod and got an access violation this time. Still no bugreport.txt I manually made a bugreport.txt file in the same directory as the .exe and reran it again for a third run. The bugreport.txt stayed blank. I got the same "Error: Access violation at address 0000000001249385 in module 'DynDOLODx64.exe'. Read of address 0000000000000000." as in the second run again. I'm uploading the log and debug log from all three runs to a google drive folder, it will take probably 30 mins all the debug logs to finish uploading but I'll leave the link to the google drive folder here because I've got to run until 4:00 (just about 1:00 now). Google drive link https://drive.google.com/drive/folders/1AaXMm2JNLhcyfrxdw3-aDJ88kjFon8B0?usp=sharing Second run access violation error copied to clipboard:
  11. Sorry about that, it's from a rerun I did a few moments ago but with the same modlist and giving the same error as in the other logs. Edit: Glancing at the bugreport log, I see I did not clear it and it also includes a number of old runs. My bad bugreport.txt
  12. Debug Log: https://drive.google.com/file/d/1ah99WkM7cy-smuEIAXGOuKC0IYiNGr0o/view?usp=sharing
  13. Yes, that is what I mean. Along with the click here for more info button in dyndolod when it brings up message windows. Clicking the help button does nothing for me anymore for some reason. I get the blue loading symbol on my mouse cursor but the browser doesn't open. If the browser (edge) was already open I get no new tab. It is very strange because it worked a few days ago.
  14. When Texgen threw that error message window, none of the links worked. For my Dyndolod error: now that texgen worked I can see that this specific minimal modlist works. Whenever I re add "nature of the wild lands - Pine and Aspens Replacer" dyndolod gives that item not found error. I reran texgen yet again (with nature of the Wild lands - Pine and aspens replacer and this time with HD Tree selected as I have Ultra trees set in DynDolod). After that completed I ran dydndolod and it gave "Error: Item not Found" I'm uploading the Dyndolod Debug Log to google drive but my upload speed is horrible so it will take a few minutes (233mb) DynDOLOD_SSE_log.txt
  15. Just reran Texgen, I only have a 2gb Video card (gtx 960 2gb). Dedicated VRAM usage hit 2gb then texgen gave the out of memory error, but total GPU memory (including shared normal ram) only hit 2.1gb. Reran it a second time having added TextureCache=10 to the TexGen_SSE.ini right at the top under [TexGen]. That worked without an error. Vram usage did hit 1.8gb, but Dedicated vram usage seemed to reset every so often to below 1gb this time before climbing back up. So that was successful.
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