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Posted
2 hours ago, Mousetick said:

2. It would be helpful if xEdit could visually indicate large references by displaying them in a different color or style, so that mod authors are no longer blind.

Use xLODGen terrain LOD beta in edit mode. Even if RNAM data is not shown on worldspace records because of Hide "never shown" being checked, large references list the worldspace record on the Referenced by tab.

If you uncheck the Hide "never shown" you will notice the delays the huge amount of data in Skyrim.esm causes whenever the Tamriel worldspace records is somehow involved when checking references or cells etc. That's why normal xEdit ignores the data by default on Skyrim.esm.

Posted
2 hours ago, Mousetick said:

Are you saying that CK can properly detect overwritten large references and notify the user, but mod authors disable this option? I know very little of CK. I just looked at it and played with it a bit, I couldn't find anything related to large references. I also tested moving a large reference and saving the overwrite in an ESP. CK happily obliged without a blip.

This is complete off topic for here, but run Creation Kit and load a random mod. Creation Kit will spin its wheels for a while loading the base game masters and then spew out a massive log errors and warnings for Skyrim.esm, Update.esm, etc. I know my naive reaction to this the first time I ran across it was to hunt down a way to disable it.

Posted (edited)

Alpha 78.  Referenced log has literally nothing relevant.  Never happened with previous versions.  Mod set up is stable and hasn't changed (except for removing TPOS2) since last successful run.  Thanks.

Spoiler

Skyrim/Fallout Object/Terrain LOD Generator 3.0.0.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 2:21:11 PM
Game Mode: TES5
Worldspace: Test
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\DynDOLOD\DynDOLOD\DynDOLOD_Output\
Generating object LOD meshes for worldspace Test

 

New Bitmap Image (4).jpg

 

edit:  Windows Even Viewer showed this:

Quote

Faulting application name: LODGenx64.exe, version: 3.0.0.0, time stamp: 0x6223eb75


Faulting module name: KERNELBASE.dll, version: 10.0.19041.1503, time stamp: 0xb2acaea9
Exception code: 0xe0434352
Fault offset: 0x0000000000034f69
Faulting process id: 0xab64
Faulting application start time: 0x01d834b4004f0c85
Faulting application path: C:\DynDOLOD\DynDOLOD\Edit Scripts\LODGenx64.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: b706b3ce-bbde-4860-a29e-4a5640dfcd86
Faulting package full name:
Faulting package-relative application ID:

and this:

Quote

Fault bucket 2224769302759408942, type 5
Event Name: CLR20r3
Response: Not available
Cab Id: 0

Problem signature:
P1: LODGenx64.exe
P2: 3.0.0.0
P3: 6223eb75
P4: System
P5: 4.8.4360.0
P6: 606e71b3
P7: 2f54
P8: 0
P9: System.InvalidOperationException
P10:

 

Edited by Zanderat
Posted
54 minutes ago, Zanderat said:

Alpha 78.  Referenced log has literally nothing relevant.  Thanks.

Use the "Click on this link for additional explanations and help for this message" as explained on the first post to open https://dyndolod.info/Help/LODGen 
Read what it has to say for the error code E0434352 returned by LODGen

Use the "Copy to message clipboard" and paste the text instead of posting a screenshot as explained on the first post.

Follow the suggestion to search this thread for the error as suggested by first post.
https://stepmodifications.org/forum/search/?q=E0434352&quick=1&type=forums_topic&item=15606

Posted
13 minutes ago, sheson said:

Use the "Click on this link for additional explanations and help for this message" as explained on the first post to open https://dyndolod.info/Help/LODGen 
Read what it has to say for the error code E0434352 returned by LODGen

Use the "Copy to message clipboard" and paste the text instead of posting a screenshot as explained on the first post.

Follow the suggestion to search this thread for the error as suggested by first post.
https://stepmodifications.org/forum/search/?q=E0434352&quick=1&type=forums_topic&item=15606

I clicked on said link.  It told me to check the Windows Event Viewer.  Which I did and posted the results.  Screenshot is only the error notice from DynDOLOD.  Why is that problematic?  ANyway here is the results from the "copy to clipboard"

[Window Title]
DynDOLOD

[Main Instruction]
Executing LODGenx64.exe returned error code E0434352.

[Content]
"C:\DynDOLOD\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "C:\DynDOLOD\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Test.txt" --logfile "C:\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_Test_log.txt".

Check the file C:\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_Test_log.txt for additional information.

Click on this link for additional explanations and help for this message

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

I also already looked at the search you suggested on my own and came with nothing relevant.  I did try the repair .NET app.  It didn't help.

Posted
20 minutes ago, Zanderat said:

 

I clicked on said link.  It told me to check the Windows Event Viewer.  Which I did and posted the results.  Screenshot is only the error notice from DynDOLOD.  Why is that problematic?  ANyway here is the results from the "copy to clipboard"

What happened when you follow the second instructions for the error code "See https://www.admin-enclave.com/en/articles/windows/306" and follow what the website says?
That is what solved the problem for 2 people in the past couple days - as you must know after doing the search. 

Screenshots can not be searched.

If error persist after following the suggestion from  the website https://www.admin-enclave.com/en/articles/windows/306 linked from the help page https://dyndolod.info/Help/LODGen for the error code E0434352, execute the command from the error message:

"C:\DynDOLOD\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "C:\DynDOLOD\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Test.txt" --logfile "C:\DynDOLOD\DynDOLOD\Logs\LODGen_SSE_Test_log.txt"

from a command prompt window to see if it shows more information. Copy and paste the text from the command prompt window in that case.

If it fails because the LODGen_SSE_Test.txt is missing let me know.

Posted

So, solution #1 from that link worked.  But for some reason, I had to do the procedure twice, which I why I thought it wasn't working and hence my post.  Maybe I typo'd something the first time?  v.Alpha 74 worked for me.  So, this error seems to be related to v.Alpha78 (or at least something between 74 and 78).   Nothing else has really changed on my end.

Posted
22 minutes ago, Zanderat said:

So, solution #1 from that link worked.  But for some reason, I had to do the procedure twice, which I why I thought it wasn't working and hence my post.  Maybe I typo'd something the first time?  v.Alpha 74 worked for me.  So, this error seems to be related to v.Alpha78 (or at least something between 74 and 78).   Nothing else has really changed on my end.

You just fixed a problem with feature of the OS on your end.

LODGen did not cause the problem with your OS. LODGen simply now uses a feature it didn''t use before improvements were made in Alpha-76

Posted
5 hours ago, Zanderat said:

Interesting.  Is this some sort of Windows 11 thing?  First time I have had this issue.  Anyway, it's all good now.  Thanks for the help.

The website page says 2017.The problem could possible happen all the way from XP for all I know.

Posted (edited)

I'm getting an "open GL: out of memory" error when running TexGen x64 3.00 Alpha 78. I'm using DynDOLOD Resources SE v3 Alpha 22. I was troubleshooting a separate DYNDOLOD Error (item not found) that's only occurring with a specific combination of mods. During this process I've reran texgen multiple time just fine for an ever dwindling load order.

Now it's suddenly giving this OpenGL: out of memory error. It's continued happening after a pc restart and with minimal background programs. This did not happen using resources 3.0 alpha v21 with texgen 3.0 alpha v74. This also only started with this specific minimal modlist, and texgen worked properly on a far larger version of it. (Currently a very minimal troubleshooting list of engine fixes, USSEP, PapyrusUtils, SkyUI, Seasons of Skyrim, Seasonal Aspen Trees, and JK's Skyrim. No active retexture mods). I'm confused because this worked before when far more mods where enabled, including everything that is enabled now with it not working.

I'm running Windows 10 x64 21H2 (build 19044.1586) with a ryzen 5 5600g and I've got 32GB of ram. Total system ram usage stayed at around 6.3-6.7GB used out of 32gb during this process. There was a very short spike up to 8gb when first opening the program, but only when it first opened. Looking at the **DYNDOLOD manual I've not found anything, and I'm already using the x64 version of Texgen.

**Clicking the link in the error box in either dydndolod or texgen did nothing throughout my troubleshooting. No browser window ever opened. It was weird because that used to work.

 

Texgen 3.00 Alpha 78 Settings.PNG

MO2 Modlist.JPG

Texgen Error Copied to clipboard:

Spoiler

[Window Title]
TexGen

[Main Instruction]
Error: OpenGL: out of memory.

[Exit TexGen]

[Footer]
Online Manual | Support Forum | Copy message to clipboard

Error Box.JPG 

 

TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt

Edited by Roastlawyer
Posted
48 minutes ago, Roastlawyer said:

I'm getting an "open GL: out of memory" error when running TexGen x64 3.00 Alpha 78. I'm using DynDOLOD Resources SE v3 Alpha 22. I was troubleshooting a separate DYNDOLOD Error (item not found) that's only occurring with a specific combination of mods. During this process I've reran texgen multiple time just fine for an ever dwindling load order.

Now it's suddenly giving this OpenGL: out of memory error. It's continued happening after a pc restart and with minimal background programs. This did not happen using resources 3.0 alpha v21 with texgen 3.0 alpha v74. This also only started with this specific minimal modlist, and texgen worked properly on a far larger version of it. (Currently a very minimal troubleshooting list of engine fixes, USSEP, PapyrusUtils, SkyUI, Seasons of Skyrim, Seasonal Aspen Trees, and JK's Skyrim. No active retexture mods). I'm confused because this worked before when far more mods where enabled, including everything that is enabled now with it not working.

I'm running Windows 10 x64 21H2 (build 19044.1586) with a ryzen 5 5600g and I've got 32GB of ram. Total system ram usage stayed at around 6.3-6.7GB used out of 32gb during this process. There was a very short spike up to 8gb when first opening the program, but only when it first opened. Looking at the **DYNDOLOD manual I've not found anything, and I'm already using the x64 version of Texgen.

**Clicking the link in the error box in either dydndolod or texgen did nothing throughout my troubleshooting. No browser window ever opened. It was weird because that used to work

Texgen Error Copied to clipboard:

[Window Title]
TexGen

[Main Instruction]
Error: OpenGL: out of memory.

[Exit TexGen]

[Footer]
Online Manual | Support Forum | Copy message to clipboard

TexGen_SSE_Debug_log.txt 1.77 MB · 2 downloads TexGen_SSE_log.txt 80.68 kB · 1 download

See https://dyndolod.info/Messages/Exceptions#Item-not-found. Upload log, debug, bugreport.txt.
What link are you referring to that does not open a webpage in the browswer?

OpenGL memory is video memory. Track its usage while TexGen is running. It should not use much more than 2GB with default settings and vanilla textures. Close other programs that use video memory.

Does the error also happen if only checking rendered object LOD textures or stitched object LOD textures at a time?

Open ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI in notepad and add a line TextureCache=10, test if it makes a difference.

Posted (edited)
27 minutes ago, sheson said:

OpenGL memory is video memory. Track its usage while TexGen is running. It should not use much more than 2GB with default settings and vanilla textures. Close other programs that use video memory.

Just reran Texgen, I only have a 2gb Video card (gtx 960 2gb). Dedicated VRAM usage hit 2gb then texgen gave the out of memory error, but total GPU memory (including shared normal ram) only hit 2.1gb.

Reran it a second time having added TextureCache=10 to the TexGen_SSE.ini right at the top under [TexGen]. That worked without an error. Vram usage did hit 1.8gb, but Dedicated vram usage seemed to reset every so often to below 1gb this time before climbing back up. So that was successful.

Edited by Roastlawyer
Posted (edited)
46 minutes ago, sheson said:

What link are you referring to that does not open a webpage in the browswer?

When Texgen threw that error message window, none of the links worked.

For my Dyndolod error: now that texgen worked I can see that this specific minimal modlist works. Whenever I re add "nature of the wild lands - Pine and Aspens Replacer" dyndolod gives that item not found error. I reran texgen yet again  (with nature of the Wild lands - Pine and aspens replacer and this time with HD Tree selected as I have Ultra trees set in DynDolod). After that completed I ran dydndolod and it gave "Error: Item not Found"

I'm uploading the Dyndolod Debug Log to google drive but my upload speed is horrible so it will take a few minutes (233mb)

DynDOLOD_SSE_log.txt

Edited by Roastlawyer
Posted
16 minutes ago, Roastlawyer said:

When Texgen threw that error message window, none of the links worked.

You mean Online Manual | Support Forum at the bottom?

All links use the same OS mechanic to open an URL with the default browser. If the browser is already running it should open a new tab. What happens if you click the Help button of the TexGen window?

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