DDCrusader Posted February 13, 2022 Posted February 13, 2022 13 hours ago, sheson said: The bugreport does not seem to match what is happening in the logs and I am not yet able to replicate this. Is this with the default season INIs? Please delete all logs and bugreport and run again. Here, I just ran the new Alpha 71, same error ("Item not found") when I am supposed to run with Open Cities .esp active. Yes the season's .ini is autogenerated and default and I also have two more .ini files by wSkeever (Shrubs of Snow and Remove Unwanted Grass). bugreport.txt DynDOLOD_SSE_Debug_log.txt DynDOLOD_SSE_log.txt
Wolfpack49 Posted February 13, 2022 Posted February 13, 2022 (edited) I seem to be getting a Texconv error with alpha-71. Double checked and re-downloaded and reinstalled the Win C++ redistributable, but still occuring. Error message below: Spoiler [Window Title] TexGen [Main Instruction] Texconv error 80070002. [Content] "E:\Skyrim Tools\DynDOLOD_300_A71\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "E:\Skyrim Tools\DynDOLOD_300_A71\TexGen_Output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\Owner\AppData\Local\Temp\TexGen_SSE\Texconv_59_3.txt" Click on this link for additional explanations and help for this message [Exit TexGen] [Footer] Online Help | Support Forum | Copy message to clipboard Logs attached: TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt Edited February 13, 2022 by Wolfpack49
sheson Posted February 13, 2022 Author Posted February 13, 2022 1 hour ago, MrTanku said: TexGen_SSE_log.txtTexGen_SSE_Debug_log.txtTexGen_SSE_realtime_log.txt ctd without error messages again...really strange behavior when threads =/1. It did not create a bugreport Thanks. The next version will default the setting to 1 for now. 1 hour ago, taffy said: No other logs but the Event Viewer shows this error: Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x6208ca84 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1503, time stamp: 0xb2acaea9 Exception code: 0x0eedfade Fault offset: 0x0000000000034f69 Faulting process id: 0x7a94 Faulting application start time: 0x01d820da58ed9633 Faulting application path: E:\Skyrim SE Utilities\DynDOLOD 3\TexGenx64.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report Id: f8ad0cea-38e7-4e42-afa8-181ef60bb6f7 Faulting package full name: Faulting package-relative application ID: Same behaviour with the new Alpha versions. Thanks for your help. Hopefully this is fixed with Alpha-72 after all the troubleshooting MrTanku and I did 1 hour ago, DDCrusader said: Here, I just ran the new Alpha 71, same error ("Item not found") when I am supposed to run with Open Cities .esp active. Yes the season's .ini is autogenerated and default and I also have two more .ini files by wSkeever (Shrubs of Snow and Remove Unwanted Grass). bugreport.txt 24.42 kB · 1 download DynDOLOD_SSE_Debug_log.txt 1.54 MB · 2 downloads DynDOLOD_SSE_log.txt 814.93 kB · 1 download I believe this to be fixed in the Alpha-72, though it is possible similar problems happen later in the process since I can not seem to replicate the problem to check myself. If that is the case upload new bugreport , debug log and log. 1 hour ago, Wolfpack49 said: I seem to be getting a Texconv error with alpha-71. Double checked and re-downloaded and reinstalled the Win C++ redistributable, but still occuring. Error message below: Reveal hidden contents [Window Title] TexGen [Main Instruction] Texconv error 80070002. [Content] "E:\Skyrim Tools\DynDOLOD_300_A71\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "E:\Skyrim Tools\DynDOLOD_300_A71\TexGen_Output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\Owner\AppData\Local\Temp\TexGen_SSE\Texconv_59_3.txt" Click on this link for additional explanations and help for this message [Exit TexGen] [Footer] Online Help | Support Forum | Copy message to clipboard Logs attached: TexGen_SSE_Debug_log.txt 1.69 MB · 2 downloads TexGen_SSE_log.txt 309.32 kB · 2 downloads Test with Alpha-72. With some luck it might work.
Wolfpack49 Posted February 14, 2022 Posted February 14, 2022 Alpha 72 TexGen just completed with no errors. On to DynDOLOD...
DDCrusader Posted February 14, 2022 Posted February 14, 2022 1 hour ago, sheson said: I believe this to be fixed in the Alpha-72, though it is possible similar problems happen later in the process since I can not seem to replicate the problem to check myself. If that is the case upload new bugreport , debug log and log. Alpha 72 worked like a charm and smooth as a butter! Thank you, Sheson. A small question: Is my assumption correct, that Seasons checkbox only needs to be checked during Step 2 of Open Cities generation or it doesn't matter?
taffy Posted February 14, 2022 Posted February 14, 2022 New version seems to have fixed my errors as well, thak you!
objir Posted February 14, 2022 Posted February 14, 2022 Getting this error when using TexGenx64.exe frome Alpha72: [00:01] Error: Texconv error 80070003 "E:\Bethesda Tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Skyrim SE\LODOutput3\TexGen\Textures\DynDOLOD\lod\trees\" -flist "C:\Users\Objir Lin\AppData\Local\Temp\TexGen_SSE\Texconv_0_1_970046F660FF4301B143849563D64EAF.txt"
objir Posted February 14, 2022 Posted February 14, 2022 42 minutes ago, objir said: Getting this error when using TexGenx64.exe frome Alpha72: [00:01] Error: Texconv error 80070003 "E:\Bethesda Tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Skyrim SE\LODOutput3\TexGen\Textures\DynDOLOD\lod\trees\" -flist "C:\Users\Objir Lin\AppData\Local\Temp\TexGen_SSE\Texconv_0_1_970046F660FF4301B143849563D64EAF.txt" Getting the same error with DynDOLODx64.exe.
WhFox Posted February 14, 2022 Posted February 14, 2022 I have error 80070003 as well. DynDOLOD 3.0 Alpha-72 x64 Skyrim SE [Window Title] DynDOLOD [Main Instruction] Texconv error 80070003. [Content] "D:\Sk Mods\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -keepcoverage 0.85 -f BC7_UNORM -bc q -o "D:\Sk Mods\DynDOLOD\DynDOLOD_Output\textures\lod\" -flist "C:\Users\Alex Fox\AppData\Local\Temp\DynDOLOD_SSE\Texconv_0_1_2E271D5E760D4BA0A2B06BADD36BAA15.txt" Click on this link for additional explanations and help for this message [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard
sheson Posted February 14, 2022 Author Posted February 14, 2022 6 hours ago, DDCrusader said: Alpha 72 worked like a charm and smooth as a butter! Thank you, Sheson. A small question: Is my assumption correct, that Seasons checkbox only needs to be checked during Step 2 of Open Cities generation or it doesn't matter? Seasons typically affect all LOD types. So it it needs to consistently checked or unchecked in both passes. 4 hours ago, objir said: Getting this error when using TexGenx64.exe frome Alpha72: [00:01] Error: Texconv error 80070003 "E:\Bethesda Tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Skyrim SE\LODOutput3\TexGen\Textures\DynDOLOD\lod\trees\" -flist "C:\Users\Objir Lin\AppData\Local\Temp\TexGen_SSE\Texconv_0_1_970046F660FF4301B143849563D64EAF.txt" I updated texconv in Alpha-73 which might help with this problem. Otherwise upload the log and debug log of TexGen and DynDOLOD as explained on first post. In case a bugreport.txt exists upload that too 2 hours ago, WhFox said: I have error 80070003 as well. DynDOLOD 3.0 Alpha-72 x64 Skyrim SE [Window Title] DynDOLOD [Main Instruction] Texconv error 80070003. [Content] "D:\Sk Mods\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -keepcoverage 0.85 -f BC7_UNORM -bc q -o "D:\Sk Mods\DynDOLOD\DynDOLOD_Output\textures\lod\" -flist "C:\Users\Alex Fox\AppData\Local\Temp\DynDOLOD_SSE\Texconv_0_1_2E271D5E760D4BA0A2B06BADD36BAA15.txt" Click on this link for additional explanations and help for this message [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard I updated texconv in Alpha-73 which might help with this problem. Otherwise upload the log and debug log of DynDOLOD as explained on first post. In case a bugreport.txt exists upload that too
objir Posted February 14, 2022 Posted February 14, 2022 3 hours ago, sheson said: Seasons typically affect all LOD types. So it it needs to consistently checked or unchecked in both passes. I updated texconv in Alpha-73 which might help with this problem. Otherwise upload the log and debug log of TexGen and DynDOLOD as explained on first post. In case a bugreport.txt exists upload that too I updated texconv in Alpha-73 which might help with this problem. Otherwise upload the log and debug log of DynDOLOD as explained on first post. In case a bugreport.txt exists upload that too Issue gone with Alpha-73. Thank you.
sheson Posted February 14, 2022 Author Posted February 14, 2022 28 minutes ago, objir said: Issue gone with Alpha-73. Thank you. Great! Thanks for letting us know.
Katarsi Posted February 14, 2022 Posted February 14, 2022 I'm having a problem. After I have updated DynDOLOD Resources to Alpha-20, I'm getting an infinite crash loop while precaching grass. All the worlds do well, but when it starts processing Tamriel World, crash loop starts. I only have a split second to bring up the console when it starts processing before it crashes, and the line doesn't change, so I know it's stuck. NetScriptFramework shows the same thing in every crash log, it's always this line: Possible relevant objects (1) { [ 166] BSFadeNode(Name: `MLOS_lantern_11_anim`) } Here is the entire Crash Log. Should I just deactivate DynDOLOD Resources in my load order while precaching grass?
Zanderat Posted February 14, 2022 Posted February 14, 2022 (edited) 15 minutes ago, Katarsi said: I'm having a problem. After I have updated DynDOLOD Resources to Alpha-20, I'm getting an infinite crash loop while precaching grass. All the worlds do well, but when it starts processing Tamriel World, crash loop starts. I only have a split second to bring up the console when it starts processing before it crashes, and the line doesn't change, so I know it's stuck. NetScriptFramework shows the same thing in every crash log, it's always this line: Possible relevant objects (1) { [ 166] BSFadeNode(Name: `MLOS_lantern_11_anim`) } Here is the entire Crash Log. Should I just deactivate DynDOLOD Resources in my load order while precaching grass? I would. It is not needed for grass cache. Edited February 14, 2022 by Zanderat
Katarsi Posted February 14, 2022 Posted February 14, 2022 7 minutes ago, Zanderat said: I would. It is not needed for grass cache. It's still weird, though. This didn't happen before, even when DynDOLOD Resources remained in the load order. I'll try deactivating it and see how it goes.
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