sheson Posted January 4, 2022 Author Posted January 4, 2022 7 minutes ago, Phlunder said: It seems it didn't work out, they didn't use the full textures, and the UVs are broken. I didn't see anything before atlas creation regarding glacierslab textures in the log. Log: https://ufile.io/f/8af5s Mesh in question is base ID 0401b927, ref ID 0401459b: Another small question. People are complaining about a slight Z-fighting on LOD transition. I know this is because I didn't change the size/scale of the LOD meshes when creating them, compared to full model. Could I use the scale option of the NiTriShape in NifSkope to just scale them to say 0.95 or 0.9 to fix that? That doesn't work ... See what happens if you use textures\landscape\glacierslabnoalpha.dds generated by TexGen. It is a 1x1 version that is made slightly darker. Lots of vanilla LOD models have that z-fighting effect as it is inherent to how the engine works. Always weird how sometimes people only notice such things years later. Yes go can try setting a smaller or larger scale. You need to set such change on the NiTriShape/BSTriHSape, not on the root BSFadeNode. 1
Phlunder Posted January 4, 2022 Posted January 4, 2022 (edited) 30 minutes ago, sheson said: That doesn't work ... See what happens if you use textures\landscape\glacierslabnoalpha.dds generated by TexGen. It is a 1x1 version that is made slightly darker. Lots of vanilla LOD models have that z-fighting effect as it is inherent to how the engine works. Always weird how sometimes people only notice such things years later. Yes go can try setting a smaller or larger scale. You need to set such change on the NiTriShape/BSTriHSape, not on the root BSFadeNode. Your suggestion worked out perfectly. The fact that this texture is slightly darker helps, because of the slight visual difference that is still there due to LOD not supporting parallax. The effect does make the mesh darker - kind of - so that's a perfect match. I will just assign this texture for all of them. Yes, its funny that people just notice the flickering/Z-fighting on transitions now... I reduced the scale to 0.99 and it fixes it, but of course the mesh "grows" a tiny bit on transition from LOD to full model. I guess this is due to glaciers being such large objects to begin with. I'll see what value works best. Screen using glacierslabnoalpha.dds/glacierslabnoalpha.dds_n: Edited January 4, 2022 by Phlunder 1
sheson Posted January 4, 2022 Author Posted January 4, 2022 1 hour ago, Phlunder said: Your suggestion worked out perfectly. The fact that this texture is slightly darker helps, because of the slight visual difference that is still there due to LOD not supporting parallax. The effect does make the mesh darker - kind of - so that's a perfect match. I will just assign this texture for all of them. Yes, its funny that people just notice the flickering/Z-fighting on transitions now... I reduced the scale to 0.99 and it fixes it, but of course the mesh "grows" a tiny bit on transition from LOD to full model. I guess this is due to glaciers being such large objects to begin with. I'll see what value works best. Screen using glacierslabnoalpha.dds/glacierslabnoalpha.dds_n: Looks great indeed. 1
marcocorico Posted January 4, 2022 Posted January 4, 2022 I wanted to try DynDolod3.0 . How to know which meshes lods will be compatibles with 3.0? I realise that Texgen crash when creating Billboards (when only trees/grass lod is ticked). I use PapyrusUtileSE. I thought It was ok to keep all my mods activated in MO2 before generating TexGen and Dyndolod3.0... Thank you very much for all you do! You are awsome! I got textures mods from this guide to help me modding Skyrim AE.
Mousetick Posted January 4, 2022 Posted January 4, 2022 Is there a way to make DynDOLOD (and related tools) use a custom INI configuration that overrides ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini? With the rapid pace of alpha updates, each installation overwrites the INI file with the factory default. It's easy to forget to edit it to re-apply one's custom settings. And even if one remembers to do so, it's a bit of hassle to be honest. For example, there could be a ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE]_Custom.ini created by end-users and not shipped as part of the .7z package. ; This is the user-specific DynDOLOD.INI for [GAME MODE] game mode [DynDOLOD] ; set to 1 for expert LODGen options in advanced mode, disables wizard automatically Expert=1 ; set to 1 to generate LOD Level 32 *.bto files (indentical to LOD Level 16 but without billboard trees when generating with TreeLOD=0) ; set [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini Level32=1 ; order to scan for *_lod*.nif files. Indentical filenames (sans path!) found *last* will overwrite win Folder1=meshes Folder2=meshes\dlc01\lod Folder3=meshes\dlc02\lod Folder4=meshes\lod Folder5=meshes\dyndolod Folder6=mymeshes\lod ; set the double_sided shader flag in object LOD *.bto meshes on these lists of meshes / textures masks (partial filename) for mods like Dynamic Volumetric Lighting and Sun Shadows DoubleSidedMeshMask=mountain,mtn Thank you.
sheson Posted January 4, 2022 Author Posted January 4, 2022 13 minutes ago, marcocorico said: I wanted to try DynDolod3.0 . How to know which meshes lods will be compatibles with 3.0? I realise that Texgen crash when creating Billboards (when only trees/grass lod is ticked). I use PapyrusUtileSE. I thought It was ok to keep all my mods activated in MO2 before generating TexGen and Dyndolod3.0... Thank you very much for all you do! You are awsome! I got textures mods from this guide to help me modding Skyrim AE Read the first post of the DynDOLDO 3 Alpha thread what the DynDOLOD 3 Alpha is, where to find information and where to make posts in case of questions. I moved the post to the thread. Really read the available information on the https://dyndolod.info website. Also check https://dyndolod.info/Mods Just use the tools as explained. They typically tell you if something isn't working right at all with warning or error messages as explained https://dyndolod.info/Messages Generally, if a mod contains/ships with object or 3D tree LOD assets install them according to the install instruction of the mod. If the object LOD resources mention DynDOLOD use those over xLODGen. If they mention DynDOLOD 3, use them over DynDOLOD 2. As explained at https://dyndolod.info/Messages, use TexGen to generate all required/desired billboards and do not install any 3rd part billboards. Always use the latest version. 1 minute ago, Mousetick said: Is there a way to make DynDOLOD (and related tools) use a custom INI configuration that overrides ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini? With the rapid pace of alpha updates, each installation overwrites the INI file with the factory default. It's easy to forget to edit it to re-apply one's custom settings. And even if one remembers to do so, it's a bit of hassle to be honest. For example, there could be a ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE]_Custom.ini created by end-users and not shipped as part of the .7z package. ; This is the user-specific DynDOLOD.INI for [GAME MODE] game mode [DynDOLOD] ; set to 1 for expert LODGen options in advanced mode, disables wizard automatically Expert=1 ; set to 1 to generate LOD Level 32 *.bto files (indentical to LOD Level 16 but without billboard trees when generating with TreeLOD=0) ; set [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini Level32=1 ; order to scan for *_lod*.nif files. Indentical filenames (sans path!) found *last* will overwrite win Folder1=meshes Folder2=meshes\dlc01\lod Folder3=meshes\dlc02\lod Folder4=meshes\lod Folder5=meshes\dyndolod Folder6=mymeshes\lod ; set the double_sided shader flag in object LOD *.bto meshes on these lists of meshes / textures masks (partial filename) for mods like Dynamic Volumetric Lighting and Sun Shadows DoubleSidedMeshMask=mountain,mtn Thank you. Not yet.
diskdevl Posted January 4, 2022 Posted January 4, 2022 Fun question - when I launch DynDOLOD 3.0, I do not have the option to generate Object LOD nor Tree LOD - the checkboxes are grayed out. I've already got my grass cache generated & enabled, as well as successfully running & enabling the TexGen output (no errors). Obviously I'm missing something but I'm not sure what. It's been like this for a while now, I think October was the last time I successfully generated LODs. DynDOLOD 3.0 alpha 60, DynDOLOD Resources v3.0alpha17. Anyone have any suggestions ? Since I haven't done anything yet there's very little in the log, just the initial mod loading stuff plus a pair of warnings about missing snowgrass-related billboards in Skyrim.esm .
z929669 Posted January 4, 2022 Posted January 4, 2022 49 minutes ago, diskdevl said: Fun question - when I launch DynDOLOD 3.0, I do not have the option to generate Object LOD nor Tree LOD - the checkboxes are grayed out. I've already got my grass cache generated & enabled, as well as successfully running & enabling the TexGen output (no errors). Obviously I'm missing something but I'm not sure what. It's been like this for a while now, I think October was the last time I successfully generated LODs. DynDOLOD 3.0 alpha 60, DynDOLOD Resources v3.0alpha17. Anyone have any suggestions ? Since I haven't done anything yet there's very little in the log, just the initial mod loading stuff plus a pair of warnings about missing snowgrass-related billboards in Skyrim.esm . There are potentially many things that can cause this, including presense of expected TexGen output, DynDOLOD Resources conflicts, disabled mods, on, and on. You will be asked to provide the log files mentioned in the OP and forum rules of this topic to resolve and avoid guessing.
sheson Posted January 4, 2022 Author Posted January 4, 2022 1 hour ago, diskdevl said: Fun question - when I launch DynDOLOD 3.0, I do not have the option to generate Object LOD nor Tree LOD - the checkboxes are grayed out. I've already got my grass cache generated & enabled, as well as successfully running & enabling the TexGen output (no errors). Obviously I'm missing something but I'm not sure what. It's been like this for a while now, I think October was the last time I successfully generated LODs. DynDOLOD 3.0 alpha 60, DynDOLOD Resources v3.0alpha17. Anyone have any suggestions ? Since I haven't done anything yet there's very little in the log, just the initial mod loading stuff plus a pair of warnings about missing snowgrass-related billboards in Skyrim.esm . Read the first post which log files to upload when making posts. We would probably see Open Cities Skyrim.esp in the list of plugins. https://dyndolod.info/Mods/Open-Cities-Skyrim Unpack new version into a new empty folder as explained in the install instructions. Generate all required/desired billboards with TexGen for the current load order before running DynDOLOD.
diskdevl Posted January 4, 2022 Posted January 4, 2022 4 minutes ago, sheson said: Read the first post which log files to upload when making posts. We would probably see Open Cities Skyrim.esp in the list of plugins. https://dyndolod.info/Mods/Open-Cities-Skyrim Unpack new version into a new empty folder as explained in the install instructions. Generate all required/desired billboards with TexGen for the current load order before running DynDOLOD. There absolutely is OCS present. Looks like I got myself confused reading comments into thinking we didn't still need the old process for generating with it; guess not. Thank you Sheson, I very much appreciate it.
TheDude Posted January 4, 2022 Posted January 4, 2022 (edited) *deleted* (I solved the problem) Edited January 5, 2022 by TheDude
MuggleDude Posted January 5, 2022 Posted January 5, 2022 I've Downloaded both the files you posted yesterday. "Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone. Use DynDOLOD Standalone 3.00 or newer." I downloaded 3.0 Alpha 60. I am running Skyrim VR -Tes5VR. Here's the log file. Spoiler [00:00:00.068] DynDOLOD based on xEdit x64 (2EE40120) starting session 2022-01-04 20:39:19 [00:00:00.076] Game Mode: TES5VR [00:00:00.081] Game Name: Skyrim VR [00:00:00.087] Using Skyrim VR Data Path: C:\Steam\steamapps\common\SkyrimVR\Data\ [00:00:00.095] Using Backup Path: C:\Steam\steamapps\common\SkyrimVR\Data\TES5VREdit Backups\ [00:00:00.103] Using Scripts Path: C:\Steam\steamapps\common\SkyrimVR\DynDOLOD\Edit Scripts\ [00:00:00.110] Using Cache Path: C:\Steam\steamapps\common\SkyrimVR\DynDOLOD\Edit Scripts\DynDOLOD\cache\ [00:00:00.118] Using Temp Path: C:\Users\muggl\AppData\Local\Temp\TES5VREdit\ [00:00:00.127] Using ini: C:\Steam\steamapps\common\SkyrimVR\\Skyrim.ini [00:00:00.135] Using save path: C:\Users\muggl\Documents\My Games\Skyrim VR\Saves\ [00:00:00.145] Using plugin list: C:\Users\muggl\AppData\Local\Skyrim VR\Plugins.txt [00:00:00.155] Using settings file: C:\Users\muggl\AppData\Local\Skyrim VR\DynDOLOD_settings.ini [00:00:00.163] Using language: English [00:00:00.174] Using general string encoding: 1252 (ANSI - Latin I) [00:00:00.185] Using translatable string encoding: 1252 (ANSI - Latin I) [00:00:00.196] Using VMAD string encoding: 65001 (UTF-8) [00:00:00.213] Loading active plugin list: C:\Users\muggl\AppData\Local\Skyrim VR\Plugins.txt [00:00:00.295] [00:00] Background Loader: starting... [00:00:00.296] [00:00] Background Loader: [Skyrim - Misc.bsa] Loading Resources. [00:00:00.308] [00:00] Background Loader: [Skyrim - Shaders.bsa] Skipping Resources. [00:00:00.308] [00:00] Background Loader: [Skyrim - Interface.bsa] Loading Resources. [00:00:00.308] [00:00] Background Loader: [Skyrim - Animations.bsa] Skipping Resources. [00:00:00.308] [00:00] Background Loader: [Skyrim - Meshes0.bsa] Loading Resources. [00:00:00.318] [00:00] Background Loader: [Skyrim - Meshes1.bsa] Loading Resources. [00:00:00.324] [00:00] Background Loader: [Skyrim - Sounds.bsa] Skipping Resources. [00:00:00.324] [00:00] Background Loader: [Skyrim - Voices_en0.bsa] Skipping Resources. [00:00:00.324] [00:00] Background Loader: [Skyrim - Textures0.bsa] Loading Resources. [00:00:00.327] [00:00] Background Loader: [Skyrim - Textures1.bsa] Loading Resources. [00:00:00.327] [00:00] Background Loader: [Skyrim - Textures2.bsa] Loading Resources. [00:00:00.328] [00:00] Background Loader: [Skyrim - Textures3.bsa] Loading Resources. [00:00:00.329] [00:00] Background Loader: [Skyrim - Textures4.bsa] Loading Resources. [00:00:00.330] [00:00] Background Loader: [Skyrim - Textures5.bsa] Loading Resources. [00:00:00.334] [00:00] Background Loader: [Skyrim - Textures6.bsa] Loading Resources. [00:00:00.339] [00:00] Background Loader: [Skyrim - Textures7.bsa] Loading Resources. [00:00:00.342] [00:00] Background Loader: [Skyrim - Textures8.bsa] Loading Resources. [00:00:00.342] [00:00] Background Loader: [Skyrim - Patch.bsa] Loading Resources. [00:00:00.344] [00:00] Background Loader: [Skyrim - Animations.bsa] Skipping Resources. [00:00:00.344] [00:00] Background Loader: [Skyrim - Shaders.bsa] Skipping Resources. [00:00:00.344] [00:00] Background Loader: [Skyrim - Sounds.bsa] Skipping Resources. [00:00:00.344] [00:00] Background Loader: [Skyrim - Voices_en0.bsa] Skipping Resources. [00:00:00.344] [00:00] Background Loader: [Skyrim_VR - Main.bsa] Loading Resources. [00:00:00.350] [00:00] Background Loader: [UHDAP - MusicHQ.bsa] Loading Resources. [00:00:00.351] [00:00] Background Loader: [UHDAP - en0.bsa] Loading Resources. [00:00:00.360] [00:00] Background Loader: [UHDAP - en1.bsa] Loading Resources. [00:00:00.374] [00:00] Background Loader: [UHDAP - en2.bsa] Loading Resources. [00:00:00.388] [00:00] Background Loader: [UHDAP - en3.bsa] Loading Resources. [00:00:00.400] [00:00] Background Loader: [UHDAP - en4.bsa] Loading Resources. [00:00:00.405] [00:00] Background Loader: [Unofficial Skyrim Special Edition Patch - Textures.bsa] Loading Resources. [00:00:00.406] [00:00] Background Loader: [Unofficial Skyrim Special Edition Patch.bsa] Loading Resources. [00:00:00.410] [00:00] Background Loader: [Apachii_DivineEleganceStore - Textures.bsa] Loading Resources. [00:00:00.410] [00:00] Background Loader: [Apachii_DivineEleganceStore.bsa] Loading Resources. [00:00:00.413] [00:00] Background Loader: [Midwood Isle.bsa] Loading Resources. [00:00:00.428] [00:00] Background Loader: [MrissiTailOfTroubles.bsa] Loading Resources. [00:00:00.434] [00:00] Background Loader: [IMAGINATOR SSE - Visual Control for Skyrim - Textures.bsa] Loading Resources. [00:00:00.434] [00:00] Background Loader: [IMAGINATOR SSE - Visual Control for Skyrim.bsa] Loading Resources. [00:00:00.437] [00:00] Background Loader: [Onyx Weathers.bsa] Loading Resources. [00:00:00.437] [00:00] Background Loader: [C:\Steam\steamapps\common\SkyrimVR\Data\] Setting Resource Path. [00:00:01.097] [00:00] Background Loader: [Skyrim.esm] File loaded (CRC32:B5145F66) [00:00:05.220] [00:04] Background Loader: [Skyrim.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD" [00:00:05.221] [00:04] Background Loader: loading "SkyrimVR.exe"... [00:00:05.221] [00:04] Background Loader: [SkyrimVR.exe] File loaded (CRC32:5710CC4A) [00:00:05.269] [00:04] Background Loader: [Update.esm] File loaded (CRC32:DE522C22) [00:00:05.418] [00:05] Background Loader: [Dawnguard.esm] File loaded (CRC32:85E4F13D) [00:00:05.891] [00:05] Background Loader: [HearthFires.esm] File loaded (CRC32:C9662E10) [00:00:06.145] [00:05] Background Loader: [Dragonborn.esm] File loaded (CRC32:0977457C) [00:00:07.120] [00:06] Background Loader: [SkyrimVR.esm] File loaded (CRC32:D36F5D34) [00:00:07.129] [00:06] Background Loader: [UHDAP - MusicHQ.esp] File loaded (CRC32:F50B6769) [00:00:07.129] [00:06] Background Loader: [UHDAP - en0.esp] File loaded (CRC32:F50B6769) [00:00:07.130] [00:06] Background Loader: [UHDAP - en1.esp] File loaded (CRC32:F50B6769) [00:00:07.131] [00:06] Background Loader: [UHDAP - en2.esp] File loaded (CRC32:F50B6769) [00:00:07.131] [00:06] Background Loader: [UHDAP - en3.esp] File loaded (CRC32:F50B6769) [00:00:07.132] [00:06] Background Loader: [UHDAP - en4.esp] File loaded (CRC32:F50B6769) [00:00:07.180] [00:06] Background Loader: [Unofficial Skyrim Special Edition Patch.esp] File loaded (CRC32:7B6EB54A) [00:00:07.444] [00:07] Background Loader: [Apachii_DivineEleganceStore.esm] File loaded (CRC32:19CEB542) [00:00:07.514] [00:07] Background Loader: [Midwood Isle.esp] File loaded (CRC32:35A61832) [00:00:07.888] [00:07] Background Loader: [FISS.esp] File loaded (CRC32:2406815F) [00:00:07.889] [00:07] Background Loader: [Skyrim VR SSE USSEP Compatibility Mod.esp] File loaded (CRC32:D410A6DC) [00:00:07.890] [00:07] Background Loader: [SkyUI_SE.esp] File loaded (CRC32:25A91503) [00:00:07.893] [00:07] Background Loader: [Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp] File loaded (CRC32:59AC04C3) [00:00:07.915] [00:07] Background Loader: [Realm of Lorkhan Unbound Fix.esp] File loaded (CRC32:95342549) [00:00:07.916] [00:07] Background Loader: [NikitaasLuxuryLingerieShop.esp] File loaded (CRC32:5CCA63F2) [00:00:07.923] [00:07] Background Loader: [More Radiant Quests for the Companions.esp] File loaded (CRC32:80F49D5E) [00:00:07.925] [00:07] Background Loader: [Apachii_DivineEleganceStore_Patch.esp] File loaded (CRC32:C32E62DD) [00:00:07.932] [00:07] Background Loader: [MrissiTailOfTroubles.esp] File loaded (CRC32:881934D2) [00:00:07.961] [00:07] Background Loader: [IZZA_Mrissi.esp] File loaded (CRC32:574FCD77) [00:00:07.962] [00:07] Background Loader: [IsleOfMist.esp] File loaded (CRC32:ADF72D5C) [00:00:07.967] [00:07] Background Loader: [IMAGINATOR SSE - Visual Control for Skyrim.esp] File loaded (CRC32:E2B40878) [00:00:07.968] [00:07] Background Loader: [IMAGINATOR - MCMenu.esp] File loaded (CRC32:1831B99D) [00:00:07.970] [00:07] Background Loader: [Onyx Weathers.esp] File loaded (CRC32:795C6AD7) [00:00:07.975] [00:07] Background Loader: finished [00:00:09.044] [00:00:09.096] DynDOLOD Worlds 2.97 (1) using TES5VRLODGen by Ehamloptiran, Sheson and Zilav, starting... [00:00:09.129] [00:00:09.160] [00:00:09.193] DynDOLODx64.exe 2.97.0.0 11/21/2021 (1400215552) [00:00:09.224] LODGenx64.exe 3.0.0.0 5/13/2021 (1387106304) [00:00:09.257] [00:00:09.288] Started by C:\Modding\MO2\ModOrganizer.exe 2.4.4.0 12/27/2021 [00:00:09.319] [00:00:09.351] TES5VR found, using SSE settings. [00:00:09.381] [00:00:09.412] DynDOLOD Resources SE: 2.88 <= 3.00 <= 2.97 [00:00:09.443] Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone. Use DynDOLOD Standalone 3.00 or newer. Thanks.
sheson Posted January 5, 2022 Author Posted January 5, 2022 2 hours ago, MuggleDude said: I've Downloaded both the files you posted yesterday. "Error: DynDOLOD Resources SE core files are newer than DynDOLOD Standalone. Use DynDOLOD Standalone 3.00 or newer." I downloaded 3.0 Alpha 60. I am running Skyrim VR -Tes5VR. Here's the log file. Thanks. As the plain English message says, you need to use DynDOLOD Standalone 3.x with DynDOLOD Resources SE 3.x The log messages you posted prints lines like DynDOLOD Worlds 2.97..., DynDOLODx64.exe 2.97 Use DynDOLOD Resources SE 2.88 with DynDOLOD 2.x or use DynDOLOD Standalone 3 Alpha-60.
MuggleDude Posted January 5, 2022 Posted January 5, 2022 (edited) 4 hours ago, sheson said: As the plain English message says, you need to use DynDOLOD Standalone 3.x with DynDOLOD Resources SE 3.x The log messages you posted prints lines like DynDOLOD Worlds 2.97..., DynDOLODx64.exe 2.97 Use DynDOLOD Resources SE 2.88 with DynDOLOD 2.x or use DynDOLOD Standalone 3 Alpha-60. That's what I'm trying to say. I downloaded it from your page which sent me to Nexus. The file says it's 3.0, but it's clearly 2.97. I can use Resources 2.88 as a workaround, but I think you have an issue on your hands. Everything worked fine until I downloaded the Jan 3 files. Thanks for your quick response. Edited January 5, 2022 by MuggleDude
sheson Posted January 5, 2022 Author Posted January 5, 2022 40 minutes ago, MuggleDude said: That's what I'm trying to say. I downloaded it from your page which sent me to Nexus. The file says it's 3.0, but it's clearly 2.97. I can use Resources 2.88 as a workaround, but I think you have an issue on your hands. Everything worked fine until I downloaded the Jan 3 files. Thanks for your quick response. It is unclear what "your page" is supposed to mean. The Nexus file sections clearly states what and which version a listed download is. https://www.nexusmods.com/skyrimspecialedition/mods/32382?tab=files lists 3 download archives: One is labeled DynDOLOD 3.00 Version Alpha-60. Are you saying that the file that downloads after clicking its Manual Download button is not the file DynDOLOD 3.00-32382-Alpha-60-1641286187.7z or does that archive not contain DynDOLOD 3.00 Alpha-60?
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