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Posted
2 hours ago, sheson said:

Make sure there are not more than 254 full plugins in the load order.

Oh that’s definitely it, I have 255 - thank you!!

Posted

[Window Title]
TexGen

[Main Instruction]
Invalid resolution.

[Content]
Create mipmaps. while processing textures\landscape\mountains\MountainSlab01.dds.

 

Screenshot 2021-12-21 050623.png

Posted
5 hours ago, Diplodoc said:

[Window Title]
TexGen

[Main Instruction]
Invalid resolution.

[Content]
Create mipmaps. while processing textures\landscape\mountains\MountainSlab01.dds.

 

Screenshot 2021-12-21 050623.png

Read the first post of the DynDOLOD 3 Alpha thread where to make posts when participating in the DynDOLOD 3 alpha test. I moved the post to the thread.

Read the first post what entire log file of the last meaningful generation and debug log  file to upload when making posts. Also upload bugreport.txt if it exists.

Make sure textures\landscape\mountains\MountainSlab01.dds resolution is power of 2.

Posted

Hello,

as some other users here I have been unable to completely generate the Object LODs for Tamriel worldspace (LODGenx64 has been unable to generate Object LOD). I am not sure what mods are causing this issue, but the "LODGen_SSE_Tamriel_log.txt" ends the report with the following sentence: "Error processing grass data Tamrielx-017y-036.cgid" and cites the error code: 640.

Here is the full log file: https://ufile.io/yk7eio4m

Dyndolod shows me a page with a summary of all the messages after the failed/partial generation of the lods: file:///C:/Modding/Skyrim%20Tools/Dyndolod%203/DynDOLOD/Summary/DynDOLOD_Index.html

The messagws listed are the following:

1. Deleted Reference (it lists many deleted references from the Dawnguard.esm, Update.esm, HearthFires.esm and 2 deleted references from ArteFake.esp)

ArteFake:

] <Warning: Deleted reference ArteFake.esp [REFR:02015D7A] (places ArmorDraugrHelmet "Ancient Nord Helmet" [ARMO:00056A9E] in GRUP Cell Temporary Children of SoulCairnPOIRJ02 [CELL:02002C8A] (in DLC01SoulCairn "Soul Cairn" [WRLD:02001408] at 5,-3))>
] <Warning: Deleted reference ArteFake.esp [REFR:02015D87] (places DummyGreatSword [WEAP:0006A0B8] in GRUP Cell Temporary Children of SoulCairnPOIRJ02 [CELL:02002C8A] (in DLC01SoulCairn "Soul Cairn" [WRLD:02001408] at 5,-3))>

2. File Not Found Meshes/Textures (It lists only files from Beyond Skyrim that i suppose are planned to be implemented in future updates)

3. LODGen Failed To Generate Object LOD

] <Error: LODGenx64.exe failed to generate object LOD for Tamriel. LODGenx64.exe returned 280. Check C:\Modding\Skyrim Tools\Dyndolod 3\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt>
] Error: LODGenx64.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s)

4. Large Reference Bugs from the following mods:

Overwritten large reference in the following mods:
AI Overhaul.esp
Better Dynamic Snow SE.esp
Beyond Reach - Skyrim Border Tweak.esp
BeyondSkyrimMerchant.esp
Cutting Room Floor.esp
Dlizzio's Mesh Fixes.esp
Embers XD.esp
Folkvangr - Grass and Landscape Overhaul.esp
Identity Crisis.esp
Inigo.esp
Lux Orbis.esp
NewArmoury.esp 
Obsidian Mountain Fogs.esp 
Particle Patch for ENB SSE.esp
Requiem.esp
Skyrim Bridges.esp
SMIM-SE-Merged-All.esp
Initially disabled large reference in the following mods:

Beyond Reach - Skyrim Border Tweak.esp 
Cutting Room Floor.esp
Identity Crisis.esp
Landscape and Water Fixes.esp
LegacyoftheDragonborn.esm
Lux.esp
Skyrim Bridges.esp

Overwritten large reference in the following mods: 

Lux.esp
Requiem-betterForgottenVale.esp

5. Potentially wild edit reference in Arnima.esm (from Beyond Reach):

] <Warning: Potentially wild edit reference with z = 0.0 arnima.esm [REFR:0C2712AA] (places NorTentSmallLightSnow [STAT:00083ADC] in GRUP Cell Temporary Children of [CELL:0C000D63] (in arnimaDUPLICATE003 "The Reach" [WRLD:0C000D62] at 0,0))>

6. Property not found in Scripts:

Warning: Property not found myactivator03 in scripts\aaabookofriddlesscript.pex Identity Crisis.esp 000BookofRiddlesActivator "Book of Riddles" [ACTI:4D09B918]
Warning: Property not found placedpilebase in scripts\mnps_pileharvestscript.pex HearthCraft.esp MNPS_OaristysOreBucket_QuicksilverRef "Quicksilver Ore Bucket" [ACTI:4A13A2EA]
Warning: Property not found playerref in scripts\mnps_pileharvestscript.pex HearthCraft.esp MNPS_OaristysOreBucket_QuicksilverRef "Quicksilver Ore Bucket" [ACTI:4A13A2EA]
] <Warning: Property not found arnimasound in scripts\arnimadestroyonactivate.pex arnima.esm [REFR:0C399638] (places ArnimasetstageboxPlace "..." [ACTI:0C399639] in GRUP Cell Persistent Children of [CELL:0C003882] (in arnimaDUPLICATE003 "The Reach" [WRLD:0C000D62]) at 4,-10)>

7. Root Block:

from Folkvangr, Cathedral - 3d Pine Grass, Origins of Forest, Legacy of the Dragonborn, Beyond Skyrim and Beyond Reach.

8. Textures do not match

for

"MountainCliffSlope:0"
"MountainCliffSlope:2"
"RockCliffMineEntrance02:1
"RockCliffMineEntrance02:21"

all of which come from Beyond Skyrim.

Has somebody encountered the same issues and was able to solve them?

Up to a Week ago I was able to generate Dyndolod with the same exact load order without any issue.

 

 

Posted
1 hour ago, Werterdert1 said:

Hello,

as some other users here I have been unable to completely generate the Object LODs for Tamriel worldspace (LODGenx64 has been unable to generate Object LOD). I am not sure what mods are causing this issue, but the "LODGen_SSE_Tamriel_log.txt" ends the report with the following sentence: "Error processing grass data Tamrielx-017y-036.cgid" and cites the error code: 640.

Here is the full log file: https://ufile.io/yk7eio4m

Dyndolod shows me a page with a summary of all the messages after the failed/partial generation of the lods: file:///C:/Modding/Skyrim%20Tools/Dyndolod%203/DynDOLOD/Summary/DynDOLOD_Index.html

The messagws listed are the following:

1. Deleted Reference (it lists many deleted references from the Dawnguard.esm, Update.esm, HearthFires.esm and 2 deleted references from ArteFake.esp)

ArteFake:


] <Warning: Deleted reference ArteFake.esp [REFR:02015D7A] (places ArmorDraugrHelmet "Ancient Nord Helmet" [ARMO:00056A9E] in GRUP Cell Temporary Children of SoulCairnPOIRJ02 [CELL:02002C8A] (in DLC01SoulCairn "Soul Cairn" [WRLD:02001408] at 5,-3))>
] <Warning: Deleted reference ArteFake.esp [REFR:02015D87] (places DummyGreatSword [WEAP:0006A0B8] in GRUP Cell Temporary Children of SoulCairnPOIRJ02 [CELL:02002C8A] (in DLC01SoulCairn "Soul Cairn" [WRLD:02001408] at 5,-3))>

2. File Not Found Meshes/Textures (It lists only files from Beyond Skyrim that i suppose are planned to be implemented in future updates)

3. LODGen Failed To Generate Object LOD


] <Error: LODGenx64.exe failed to generate object LOD for Tamriel. LODGenx64.exe returned 280. Check C:\Modding\Skyrim Tools\Dyndolod 3\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt>
] Error: LODGenx64.exe failed to generate object LOD for one or more worlds. Check for error messages in the listed LODGen log(s)

4. Large Reference Bugs from the following mods:


Overwritten large reference in the following mods:

AI Overhaul.esp
Better Dynamic Snow SE.esp
Beyond Reach - Skyrim Border Tweak.esp
BeyondSkyrimMerchant.esp
Cutting Room Floor.esp
Dlizzio's Mesh Fixes.esp
Embers XD.esp
Folkvangr - Grass and Landscape Overhaul.esp
Identity Crisis.esp
Inigo.esp
Lux Orbis.esp
NewArmoury.esp 
Obsidian Mountain Fogs.esp 
Particle Patch for ENB SSE.esp
Requiem.esp
Skyrim Bridges.esp
SMIM-SE-Merged-All.esp

Initially disabled large reference in the following mods:

Beyond Reach - Skyrim Border Tweak.esp 
Cutting Room Floor.esp
Identity Crisis.esp
Landscape and Water Fixes.esp
LegacyoftheDragonborn.esm
Lux.esp
Skyrim Bridges.esp

Overwritten large reference in the following mods: 

Lux.esp
Requiem-betterForgottenVale.esp

5. Potentially wild edit reference in Arnima.esm (from Beyond Reach):


] <Warning: Potentially wild edit reference with z = 0.0 arnima.esm [REFR:0C2712AA] (places NorTentSmallLightSnow [STAT:00083ADC] in GRUP Cell Temporary Children of [CELL:0C000D63] (in arnimaDUPLICATE003 "The Reach" [WRLD:0C000D62] at 0,0))>

6. Property not found in Scripts:


Warning: Property not found myactivator03 in scripts\aaabookofriddlesscript.pex Identity Crisis.esp 000BookofRiddlesActivator "Book of Riddles" [ACTI:4D09B918]
Warning: Property not found placedpilebase in scripts\mnps_pileharvestscript.pex HearthCraft.esp MNPS_OaristysOreBucket_QuicksilverRef "Quicksilver Ore Bucket" [ACTI:4A13A2EA]
Warning: Property not found playerref in scripts\mnps_pileharvestscript.pex HearthCraft.esp MNPS_OaristysOreBucket_QuicksilverRef "Quicksilver Ore Bucket" [ACTI:4A13A2EA]
] <Warning: Property not found arnimasound in scripts\arnimadestroyonactivate.pex arnima.esm [REFR:0C399638] (places ArnimasetstageboxPlace "..." [ACTI:0C399639] in GRUP Cell Persistent Children of [CELL:0C003882] (in arnimaDUPLICATE003 "The Reach" [WRLD:0C000D62]) at 4,-10)>

7. Root Block:

from Folkvangr, Cathedral - 3d Pine Grass, Origins of Forest, Legacy of the Dragonborn, Beyond Skyrim and Beyond Reach.

8. Textures do not match

for


"MountainCliffSlope:0"

"MountainCliffSlope:2"

"RockCliffMineEntrance02:1

"RockCliffMineEntrance02:21"

all of which come from Beyond Skyrim.

Has somebody encountered the same issues and was able to solve them?

Up to a Week ago I was able to generate Dyndolod with the same exact load order without any issue.

 

 

"Error processing grass data Tamrielx-017y-036.cgid" from the LODGen log is self kind of explanatory.
There is a problem with the mentioned cgid file. The contextual help for LODGen errors should have been this https://dyndolod.info/Help/LODGen page, which includes an explanation for this message and how to solve it. So does 
https://dyndolod.info/Help/Grass-LOD#Troubelshooting.

Each entry from the Summary has explanations what they mean and what action they might require if any.
If you have a specific question about a particular mod or message, then ask it.

The vanilla DLC contains deleted references and everybody will have the warning messages if they are not cleaned.
Everybody will have the same large reference overwriting warning from those plugins, since they were made without considering the Skyrim SE large reference bugs. And so on.

Posted
1 hour ago, sheson said:

"Error processing grass data Tamrielx-017y-036.cgid" from the LODGen log is self kind of explanatory.
There is a problem with the mentioned cgid file. The contextual help for LODGen errors should have been this https://dyndolod.info/Help/LODGen page, which includes an explanation for this message and how to solve it. So does 
https://dyndolod.info/Help/Grass-LOD#Troubelshooting.

Each entry from the Summary has explanations what they mean and what action they might require if any.
If you have a specific question about a particular mod or message, then ask it.

The vanilla DLC contains deleted references and everybody will have the warning messages if they are not cleaned.
Everybody will have the same large reference overwriting warning from those plugins, since they were made without considering the Skyrim SE large reference bugs. And so on.

I have done as specified in the troubleshooting section, so I have deleted the Cgid file in question, loaded the game and used the "cow Tamriel" command for the coordinates that were causing issues, but I didn't get any message of No Grass in objects generating them anew, nor can I find the new cgid file in my overwrite folder. Did I have to follow some more steps that aren't mentioned in the troubleshooting section? Is it meant to be done while executing the "Grass Cache" command from MO2?

Posted
11 minutes ago, Werterdert1 said:

I have done as specified in the troubleshooting section, so I have deleted the Cgid file in question, loaded the game and used the "cow Tamriel" command for the coordinates that were causing issues, but I didn't get any message of No Grass in objects generating them anew, nor can I find the new cgid file in my overwrite folder. Did I have to follow some more steps that aren't mentioned in the troubleshooting section? Is it meant to be done while executing the "Grass Cache" command from MO2?

You probably need to set OnlyLoadFromCache = False in the NGIO GrassControl.config.txt  so it is allowed to generate cgid files on demand. Once done, set it back to OnlyLoadFromCache = False

Posted
17 minutes ago, sheson said:

You probably need to set OnlyLoadFromCache = False in the NGIO GrassControl.config.txt  so it is allowed to generate cgid files on demand. Once done, set it back to OnlyLoadFromCache = False

Thank you, it worked: the files were generated again. Now I have to regenerate the Dyndolod file, so you'll probably get an answer in two to three hours. :)

Posted
58 minutes ago, Werterdert1 said:

I suppose it is enough if I only regenerate the lods for Tamriel Worldspace, correct?And then mege it with the previous one?

If the error were only generating object LOD meshes with LODGen and everything else completed successfully and you could save plugins, then it should be enough starting DynDOLOD in expert mode and select the desired worldspaces and click Execute LODGen to restart the object LOD meshes generation again.  See https://dyndolod.info/Help/Expert-Mode

Posted (edited)
On 12/19/2021 at 7:32 AM, sheson said:

describe and ask about the actual problem instead.

2.98 has normal leaf textures for ultra trees 3.xx has low resolution billboard(?) instead

3.xx

Screen-Shot13.png

2.98

Screen-Shot15.png

Selected tree billboards in texgen: yes

Edited by soupdragon
Posted
11 hours ago, soupdragon said:

2.98 has normal leaf textures for ultra trees 3.xx has low resolution billboard(?) instead

Selected tree billboards in texgen: yes

Billboards are complete side views of trees. https://dyndolod.info/Help/Tree-Grass-LOD-Billboards

The screenshots do not show billboards. The player typically never gets close to LOD like this in normal game play. It is unclear what the problem is supposed to be.

Zero information was provided. No mention which tree mod and which 3D tree LOD model, no mention about used settings, etc.

To determine if a texture that is added to the texture atlas would benefit from a higher resolution, see https://dyndolod.info/Help/Texture-Resolution#Determine-Sensible-Texture-Resolutions
Which exact setting to change depends on the assets being used in this case.

Posted

hi. I want to ask how to solve this, 
    DynDOLOD  
Warning: Initially disabled large reference in RealisticWaterTwo - Resources.esm [REFR:0700AE48] (places RockPileL02Wet [STAT:00039393] in GRUP Cell Temporary Children of [CELL:000095D7] (in Tamriel "天际" [WRLD:0000003C] at 10,-1))

Posted

Hello, I was using DynDOLOD 3 in SE and love the distance grass. Now that I already upgraded to AE and the mod No Grass In Objects is broken in AE. I want to use DynDOLOD 3 grass LOD in new game. Is there a workaround for grass LOD to be generated?

I am sorry if this question has already asked in the past, if so, I can't find it.

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