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Posted
53 minutes ago, Kvitekvist said:

Hello, SkyrimVR user herre:  I just updated to latest version of Dyndo, and now it seems to require creationclub content?

Required file not found:

meshes\creationclub\eejsse002\architectuure\eej_towerroof.nif

SkyrimVR does not have cc content, any way to get around this?

Edit: never mind, this was a user error. Of course i had to update the Dyndo resource v3, not the one for SE.

Posted

I accidentally downloaded and installed the 2.x version of the resources. I generated texgen with that, then tried to generate dyndolod. OFC it failed and told me to install the right version. I did so. The question now is, do I need to re do texgen? Or is texgen independent of the resources mod?

Posted
54 minutes ago, KatCut said:

I accidentally downloaded and installed the 2.x version of the resources. I generated texgen with that, then tried to generate dyndolod. OFC it failed and told me to install the right version. I did so. The question now is, do I need to re do texgen? Or is texgen independent of the resources mod?

TexGen generates LOD resources. It does not require LOD resources. If it did, it would have warned about the wrong version just like DynDOLOD.

Posted
7 hours ago, sheson said:

TexGen generates LOD resources. It does not require LOD resources. If it did, it would have warned about the wrong version just like DynDOLOD.

Thank you for the info. I got one more question tho. I deactivated my bashed patch before generating the lods. Now my occlusion data isn't forwarding my encounter zone changes by the bashed patch. Should I regen dyndolod with the bashed patch enabled or do I need to manually forward dozes many many records by hand?

Posted (edited)

So I'm having issues with TextGen its either running out of memory (32bit) or freezing and crashing (64bit version) at a similar spot

32bit

355705843_Bugreport3.thumb.PNG.0a019001d7932585fb43504fe60870db.PNG

64bit

54781838_Bugreport1.thumb.PNG.801d6edd7ce2eb7adbbdfca4d9f34f5e.PNG

Tried extracting trees as loose files from BSA's winteraspen06.nif as they seem to be where its stopping, no difference

https://ufile.io/jfb9h9v4

https://ufile.io/fhyads07

TexGen_SSE_log.zip

~~~~~~~~~~~~~~~~~~~~~~~~~~~

settings used incase its of any value -

1811659754_Bugreport2.thumb.PNG.edb492da82d0c6b2aeb449f105a24746.PNG

(n.b. not possible to copy and paste text from the window as it either crashes or theres only the option to exit)

Edited by soupdragon
extra info
Posted
3 hours ago, soupdragon said:

So I'm having issues with TextGen its either running out of memory (32bit) or freezing and crashing (64bit version) at a similar spot

32bit

355705843_Bugreport3.thumb.PNG.0a019001d7932585fb43504fe60870db.PNG

64bit

54781838_Bugreport1.thumb.PNG.801d6edd7ce2eb7adbbdfca4d9f34f5e.PNG

Tried extracting trees as loose files from BSA's winteraspen06.nif as they seem to be where its stopping, no difference

https://ufile.io/jfb9h9v4

https://ufile.io/fhyads07

TexGen_SSE_log.zip 119.24 kB · 0 downloads

~~~~~~~~~~~~~~~~~~~~~~~~~~~

settings used incase its of any value -

1811659754_Bugreport2.thumb.PNG.edb492da82d0c6b2aeb449f105a24746.PNG

(n.b. not possible to copy and paste text from the window as it either crashes or theres only the option to exit)

Always use the x64 version. There is no reason to use the x86 version unless a x86 OS is used.

Upload the log, debug log and bugreport.txt  if there are problems using the x64 version.

Posted
26 minutes ago, soupdragon said:

Only the 32bit version generates any logs after pressing "Exit Texgen" button: TexGen_SSE_Debug_log.txt and TexGen_SSE_log.txt. 

The 64bit version crashes without generating any logs.

No bugreport.txt file generated none I can find anyway

~~~~~~~~~~~~~~~~~~~~

TexGen_SSE_Debug_log.txt

https://ufile.io/l301xsdy

TexGen_SSE_log.txt

https://ufile.io/3uisjajh

Why do you keep posting irrelevant logiles from the x86 version that have a clear error message? x86 programs are limited by consumer Windows to a max of 3.1GB. 

xLODGen/DynDOLOD/TexGen write the log files when they are closed. The exception handler writes the bugreport.txt.

Looks like the OS, antivir or whatever might just terminate the program without it letting it handle whatever the issue is. Check the Windows Eventlog for related message(s).

Posted (edited)

Event log:

image.thumb.png.31a98cb5b0db04ecea5b616f7cb8600d.png

Summary of text:

~~~~~~~~~~~~~

Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61b4d4ca
Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61b4d4ca
Exception code: 0xc0000005
Fault offset: 0x0000000000895929
Faulting process ID: 0x740c
Faulting application start time: 0x01d7f0d095f5f33c
Faulting application path: D:\DynDoLod stuff SSE\DynDOLOD-Standalone.3.00-Alpha-57\TexGenx64.exe
Faulting module path: D:\DynDoLod stuff SSE\DynDOLOD-Standalone.3.00-Alpha-57\TexGenx64.exe
Report ID: 5e017851-f2ce-478c-8ca3-fb05f842ef21
Faulting package full name: 
Faulting package-relative application ID: 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

- <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
- <System>
  <Provider Name="Application Error" /> 
  <EventID Qualifiers="0">1000</EventID> 
  <Version>0</Version> 
  <Level>2</Level> 
  <Task>100</Task> 
  <Opcode>0</Opcode> 
  <Keywords>0x80000000000000</Keywords> 
  <TimeCreated SystemTime="2021-12-14T10:00:27.5361088Z" /> 
  <EventRecordID>15388</EventRecordID> 
  <Correlation /> 
  <Execution ProcessID="0" ThreadID="0" /> 
  <Channel>Application</Channel> 
  <Computer>USER-PC</Computer> 
  <Security /> 
  </System>
- <EventData>
  <Data>TexGenx64.exe</Data> 
  <Data>3.0.0.0</Data> 
  <Data>61b4d4ca</Data> 
  <Data>TexGenx64.exe</Data> 
  <Data>3.0.0.0</Data> 
  <Data>61b4d4ca</Data> 
  <Data>c0000005</Data> 
  <Data>0000000000895929</Data> 
  <Data>740c</Data> 
  <Data>01d7f0d095f5f33c</Data> 
  <Data>D:\DynDoLod stuff SSE\DynDOLOD-Standalone.3.00-Alpha-57\TexGenx64.exe</Data> 
  <Data>D:\DynDoLod stuff SSE\DynDOLOD-Standalone.3.00-Alpha-57\TexGenx64.exe</Data> 
  <Data>5e017851-f2ce-478c-8ca3-fb05f842ef21</Data> 
  <Data /> 
  <Data /> 
  </EventData>
  </Event>

 

 

Edited by soupdragon
Posted
27 minutes ago, soupdragon said:

Faulting application name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61b4d4ca
Faulting module name: TexGenx64.exe, version: 3.0.0.0, time stamp: 0x61b4d4ca
Exception code: 0xc0000005
Fault offset: 0x0000000000895929
Faulting process ID: 0x740c
Faulting application start time: 0x01d7f0d095f5f33c
Faulting application path: D:\DynDoLod stuff SSE\DynDOLOD-Standalone.3.00-Alpha-57\TexGenx64.exe
Faulting module path: D:\DynDoLod stuff SSE\DynDOLOD-Standalone.3.00-Alpha-57\TexGenx64.exe
Report ID: 5e017851-f2ce-478c-8ca3-fb05f842ef21
Faulting package full name: 
Faulting package-relative application ID: 

Reboot, do not start other programs while running the tool.

Check video memory usage while the programs runs to see if usage gets anywhere near its max size.

Run one TexGen option at a time. The output can be merged.

Check and post if it always happens at the same part.

This could be caused by problems with the hardware, overclocking, bad memory, wrong BIOS settings etc.

Posted (edited)

Was after a fresh reboot, no other programs running. It keeps happening at exactly the same time/spot repeatedly. No overclocks memory tests fine.

Trees only: generates fine.

Grass + Rendered only: generates fine.

Grass + Rendered + Trees: crashes.

HD tree generation (with trees) only: crashes.

Vram usage immediately following freeze/crash:

image.thumb.png.d0c7f4b176906305293b32563267a797.png

 

DynDOLOD-Standalone.3.00.Alpha-23, the previous last version I have, generates just fine without errors.

If anyone has any versions between alpha 24 and 56 and feels like sharing so I can try them out I'd appreciate it.

Edited by soupdragon
Posted
1 hour ago, soupdragon said:

Was after a fresh reboot, no other programs running. It keeps happening at exactly the same time/spot repeatedly. No overclocks memory tests fine.

Disable HD tree generation: Still crashes. Disable Grass: Still crashes. Disable trees so Resources only: completes successfully

So what is the last tree LOD billboard that generates? Is it always the same?

What is the resolution of Textures\landscape\trees\TreePineForestBranchComp.dds, its compression format and file size?

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