sheson Posted December 6, 2021 Author Posted December 6, 2021 32 minutes ago, tnicko said: I have a pic of the vanilla lod (not on that imgur link, however) and the dyndo-generated one has much better defined bricks/stones and also less snow coverage on the cubic parts of the ruin...instead of nearly being entirely white, it's more like the other section of the model where the snow just sits on top of the stones, giving it some distinction from the sky behind it. Now, granted, that is with no other mods installed so the lod snow shader applied here is probably from some other mod like MM or nordic snow. I guess my first try should be hiding the file that provides this shader, letting the vanilla one take over and see how that looks? Dyndolod would only affect the quality of the bricks/stones themselves and not the amount of coverage by the snow shader, right? Sorry for my lack of brevity. As explained at https://dyndolod.info/Help/Snow-Ash-LOD-Shader, the snow shader does not affect LOD generation and DynDOLOD does not change the shaders. TexGen generates updated object LOD textures for those LOD models from the full textures. If the normal map full texture is flat, the bricks will appear be less bumpy to the shader.
MisterMorden Posted December 6, 2021 Posted December 6, 2021 I appreciate the clarification, thank you...at least I have a couple things to try out!
Chriss Posted December 7, 2021 Posted December 7, 2021 Greetings community, I hope to find some help here. First overall I am a noob when it comes to modding stuff. I know how to set up Mod Organizer 2, run LOOT and SSE Edit QuickClean. And that's about it. A couple of days ago, I finally figured out how to run TexGen and then Dyndolod. After fixing most of the errors using QuickClean and a whole load of compatibility patches, I got the game running, yes. But every time I ran Dyndolod an error message is coming up. After the bug appears and if I press "OK" Dyndolod saves Dyndolod esm and esp and also Occulusion.esp. Nothing else happens, no "Dyndolod done" or sth. It justs stops there. I only have one mod that includes the retexture of Riften with 4K textures. Does this bug originate from there? It's this one For your information I am playing Skyrim's Special Edition, and I am using Dyndolod 3.0 - with an older version I got error messages something with that that version would be outdated. If you guys need any further information, any logs. Just tell me which ones. Help is much appreciated loadorder.txt
sheson Posted December 7, 2021 Author Posted December 7, 2021 18 minutes ago, Chriss said: Greetings community, I hope to find some help here. First overall I am a noob when it comes to modding stuff. I know how to set up Mod Organizer 2, run LOOT and SSE Edit QuickClean. And that's about it. A couple of days ago, I finally figured out how to run TexGen and then Dyndolod. After fixing most of the errors using QuickClean and a whole load of compatibility patches, I got the game running, yes. But every time I ran Dyndolod an error message is coming up. After the bug appears and if I press "OK" Dyndolod saves Dyndolod esm and esp and also Occulusion.esp. Nothing else happens, no "Dyndolod done" or sth. It justs stops there. I only have one mod that includes the retexture of Riften with 4K textures. Does this bug originate from there? It's this one For your information I am playing Skyrim's Special Edition, and I am using Dyndolod 3.0 - with an older version I got error messages something with that that version would be outdated. If you guys need any further information, any logs. Just tell me which ones. Help is much appreciated loadorder.txt 8.08 kB · 0 downloads Red the first post of the DynDOLOD 3 alpha thread where to make posts. I moved the post to the thread. Do not post screenshots of text. Post the text instead. Read the first post which log files and bugreport.txt to upload when making posts. Instead of posting screenshots of message, use the Copy message to clipboard and post the text instead as explain on the first post. Check the mentioned cell in xEdit. Which plugin adds it? Check for errors with xEdit. It might not be directly related to the error, though.
Chriss Posted December 7, 2021 Posted December 7, 2021 Bugreport,txt https://paste.ee/p/0dKnK#gxGZqvR8U4OL5TJgG2NNeRKJE0zpvqi8 Dyndolod Debug_Log https://ufile.io/n23pys00 Dyndolod Log https://ufile.io/oyn45wo4 Mhm. There are a couple of errors LOOT tells me about 1 ITM record in Immersive Citizens - AI Overhaul and wild edits which include 5 records from RLO - IC Patch which stops Immersive Citizen from working properly.
sheson Posted December 7, 2021 Author Posted December 7, 2021 42 minutes ago, Chriss said: Bugreport,txt https://paste.ee/p/0dKnK#gxGZqvR8U4OL5TJgG2NNeRKJE0zpvqi8 Dyndolod Debug_Log https://ufile.io/n23pys00 Dyndolod Log https://ufile.io/oyn45wo4 Mhm. There are a couple of errors LOOT tells me about 1 ITM record in Immersive Citizens - AI Overhaul and wild edits which include 5 records from RLO - IC Patch which stops Immersive Citizen from working properly. You might want to pay attention to the message listed in the summary. In particular the HITME and having installed 3rd party billboard textures. This is a problem: [02:22] <Warning: Duplicate Cell at -1,-1 in JKs Skyrim.esp [CELL:2F023913] (in RiftenWorld "Riften" [WRLD:00016BB4] at -1,-1) and RLO - Exteriors.esp [CELL:390116D5] (in RiftenWorld "Riften" [WRLD:00016BB4] at -1,-1)> [02:22] <Warning: Duplicate Cell at 0,-1 in JKs Skyrim.esp [CELL:2F000E2F] (in RiftenWorld "Riften" [WRLD:00016BB4] at 0,-1) and RLO - Exteriors.esp [CELL:390116D6] (in RiftenWorld "Riften" [WRLD:00016BB4] at 0,-1)> Two different plugins add new cell records with different form ID for the same coordinates. A patch is required. On first glance the cells xx0116D6 and xx0116D5 in RLO - Exteriors.esp should just be removed.
Chriss Posted December 7, 2021 Posted December 7, 2021 21 minutes ago, sheson said: Beachten Sie die in der Zusammenfassung aufgeführte Meldung. Insbesondere HITME und die Installation von Billboard-Texturen von Drittanbietern. Das ist ein Problem: [02:22] <Warnung: Duplicate Cell at -1,-1 in JKs Skyrim.esp [CELL:2F023913] (in RiftenWorld "Riften" [WRLD:00016BB4] at -1,-1) und RLO - Exteriors.esp [CELL:390116D5] (in RiftenWorld "Riften" [WRLD:00016BB4] bei -1,-1)> [02:22] <Warnung: Doppelte Zelle bei 0,-1 in JKs Skyrim.esp [CELL:2F000E2F] ( in RiftenWorld "Riften" [WRLD:00016BB4] bei 0,-1) und RLO - Exteriors.esp [CELL:390116D6] (in RiftenWorld "Riften" [WRLD:00016BB4] bei 0,-1)> Zwei verschiedene Plugins fügen neue Zelldatensätze mit unterschiedlichen Formular-IDs für dieselben Koordinaten hinzu. Ein Patch ist erforderlich. Auf den ersten Blick sollten die Zellen xx0116D6 und xx0116D5 in RLO - Exteriors.esp einfach entfernt werden. I can't find those cells in RLO - Exteriors.esp
sheson Posted December 7, 2021 Author Posted December 7, 2021 15 minutes ago, Chriss said: I can't find those cells in RLO - Exteriors.esp The xx stands for the load order id of the plugin, which depends on how many plugins are loaded into xEdit and their order. xEdit shows the ID in front of the file name in the tree view. The log you uploaded shows that those cell coordinates exit in the plugin. Edit: On second glance, the cells added by JK Skyrim also serve no purpose and could be be removed as well.
Quick Posted December 9, 2021 Posted December 9, 2021 (edited) Hi! Do I need to run Precash grass every time I install a new grass mod? Also, I got a rather long error (that I couldn't see the full list of) when running Precashe grass after about an hour and a half of it running and I hit enter because I didn't know what else to do. Is this normal? Edited December 9, 2021 by Quick
sheson Posted December 9, 2021 Author Posted December 9, 2021 11 minutes ago, Quick said: Hi! Do I need to run Precash grass every time I install a new grass mod? This is the DynDOLOD 3 Alpha thread. DynDOLOD does not create grass cache data. You need to ask questions about third party mods (e.g. NGIO) on the appropriate comments/forum/discord for the third party mod. If anything changes the grass base records or anything that affects grass placements in the worldspace, the grass cache is going to be outdated.
DarkladyLexy Posted December 11, 2021 Posted December 11, 2021 mmm hey Sheson I am getting an error with Alpha 57 saying that 7Zip is is unable to open the archive. Edit: Unable to open archive downloading via nexus can open via mega.
sheson Posted December 11, 2021 Author Posted December 11, 2021 18 minutes ago, DarkladyLexy said: mmm hey Sheson I am getting an error with Alpha 57 saying that 7Zip is is unable to open the archive. Edit: Unable to open archive downloading via nexus can open via mega. Thanks for letting me know. Uploaded the file again.
LordNix82nd Posted December 11, 2021 Posted December 11, 2021 Hello friends, I have been having trouble getting DynDOLOD 3.0 to work correctly. Everything in-game looks fine it seems, but I'm getting tons of errors while generating and I'm not sure exactly how to go about resolving them. I just switched from DynDOLOD 2.0 and had no trouble whatsoever using it. I have the summary of messages right here: file:///C:/Modding%20Tools/DynDOLOD/Summary/DynDOLOD_Index.html And the logs are attached as well. Is it important to resolve these errors? Also, with DynDOLOD.esp activated, SE crashes immediately upon opening the map. Not sure what's going on there DynDOLOD_SSE_log.txt
sheson Posted December 11, 2021 Author Posted December 11, 2021 1 hour ago, LordNix82nd said: Hello friends, I have been having trouble getting DynDOLOD 3.0 to work correctly. Everything in-game looks fine it seems, but I'm getting tons of errors while generating and I'm not sure exactly how to go about resolving them. I just switched from DynDOLOD 2.0 and had no trouble whatsoever using it. I have the summary of messages right here: file:///C:/Modding%20Tools/DynDOLOD/Summary/DynDOLOD_Index.html And the logs are attached as well. Is it important to resolve these errors? Also, with DynDOLOD.esp activated, SE crashes immediately upon opening the map. Not sure what's going on there DynDOLOD_SSE_log.txt 2.33 MB · 2 downloads Read the first post of the DynDOLOD 3 Alpha thread where to make posts. I moved the post. Read the first post which log and debug log to upload when making posts. Read https://dyndolod.info/Help/Summary-Of-Messages Read the Summary page that opens in the browser and follow its suggestions. Read the explanations for each listed warning or error message to learn what they mean and how serious they are. Check the load order for errors with xEdit and fix them as much as possible before generating LOD. Astral.esp and DHSpell.esp for example with their unexpected (or out of order) subrecord LNAM Follow the suggestion of LOOT to clean plugins. As the installation instructions explain, do not install 3rd party billboards. Use TexGen to generate all desired billboards as explained in https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards Read the https://dyndolod.info/FAQ DynDOLOD Game Questions - ILS or CTD and the ..\DynDOLOD\docs\DynDOLOD-README.txt for troubleshooting tips. Especially checking the .Net Framework Crash log has often the best information about the CTD. Post it if further help is required.
Kvitekvist Posted December 13, 2021 Posted December 13, 2021 Hello, SkyrimVR user herre: I just updated to latest version of Dyndo, and now it seems to require creationclub content? Required file not found: meshes\creationclub\eejsse002\architectuure\eej_towerroof.nif SkyrimVR does not have cc content, any way to get around this?
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