hitmantb Posted September 17, 2021 Posted September 17, 2021 Test version worked perfectly, thank you so much!
dashr Posted September 17, 2021 Posted September 17, 2021 35 minutes ago, sheson said: Read the first post what log files and bugreport to upload when making posts about problems. Try with the test version as well. Check if a mod other than UFHD mountains overwrites Data\textures\landscape\mountains\mountainslab02.dds Data\textures\landscape\mountains\mountainslab02_n.dds I just saw that my Markarth Mod does have these textures. I actually overwrote UHFD Mountains with the markarth mod. Would you suggest to do it the opposite way?
WYH77787980 Posted September 17, 2021 Posted September 17, 2021 I lost all mountain stone lod after using the new version, what was the problem ? I use Majestic Mountains.
sheson Posted September 17, 2021 Author Posted September 17, 2021 22 minutes ago, dashr said: I just saw that my Markarth Mod does have these textures. I actually overwrote UHFD Mountains with the markarth mod. Would you suggest to do it the opposite way? I suppose using UFHD mountains wouldn''t make much sense without using its textures. 20 minutes ago, WYH77787980 said: I lost all mountain stone lod after using the new version, what was the problem ? I use Majestic Mountains. Read the first post and/or the the included manual. Especially the part about requirements. Read the first post what log files to upload when making problem reports. Doublecheck the DynDOLOD SkyUI MCM that the object LOD distances are not extremely short.
dashr Posted September 17, 2021 Posted September 17, 2021 Nevermind I read it wrong. The Markarth ones are _mrf files. UFHD Mountains are not overwritten by anything.
sheson Posted September 17, 2021 Author Posted September 17, 2021 14 minutes ago, dashr said: Nevermind I read it wrong. The Markarth ones are _mrf files. UFHD Mountains are not overwritten by anything. Upload ..\Meshes\Terrain\Tamriel\Objects\Tamriel.4.0.-8.bto from the DynDOLOD output so I can have a look what was generated.
dashr Posted September 17, 2021 Posted September 17, 2021 Here you go. Thank you for all the help. Will help with further updates for sure. Tamriel.4.0.-8.bto
dashr Posted September 17, 2021 Posted September 17, 2021 I think I will revert back to normal Dyndolod. I get it it's an alpha but like others said already 0.42 comes with its own issues. Like I said I had a perfectly running setup before. Just upgraded Dyndolod and No Grass in Objects and all of the sudden, Dyndolod will not work properly..
sheson Posted September 17, 2021 Author Posted September 17, 2021 16 minutes ago, dashr said: Here you go. Thank you for all the help. Will help with further updates for sure. Tamriel.4.0.-8.bto 722.9 kB · 1 download Seems perfectly fine. The rock mountains do use Data\textures\landscape\mountains\mountainslab02.dds as they should. Check if what you see as problematic in the screenshot is actually LOD. Open console toggle LOD on/off with tll. Whatever does not go away is not LOD. If it is LOD, we have covered everything I can think of. Meshes seem fine, uses the same full model texture as the full model mountains, so that should match. Snow LOD shaders not overwritten and LOD distances not too short. Really nothing else that could be affecting this I can think off. Other than image post processing, like ENB for example.
dashr Posted September 17, 2021 Posted September 17, 2021 I will give this a try but even without enb (tested 5 minutes ago), it will look like the screenshot I posted. I don't know man.. Snow LOD shaders. Is it correct that I copied the FormID and pasted into SSedit @sheson? I could only find the Skyrim.esm ones.
sheson Posted September 17, 2021 Author Posted September 17, 2021 17 minutes ago, dashr said: I will give this a try but even without enb (tested 5 minutes ago), it will look like the screenshot I posted. I don't know man.. Snow LOD shaders. Is it correct that I copied the FormID and pasted into SSedit @sheson? I could only find the Skyrim.esm ones. It should show Skyrim.esm and Update.esm in the right pane after entering the form ids and hitting Enter. Update.esm sets the new Snow flag at them bottom.
dashr Posted September 17, 2021 Posted September 17, 2021 (edited) Okay, tested Lod on and off. You can find the screenshots in the attached file. I seems so weird. The only possibility I can think off is the "hyperborean snow" MOD but I had the exact same load order with Alpha 0.39 before and everything worked fine. https://mega.nz/file/pUVFEQDK#pnk0TxOSZ9lvcIBroXZcI0guEm_ZBcTU9d1tKwrGJgg Only some few thing like the entrance in the first Screenshot do not work. I just don't get it I even ran the Better Dynamic Snow patcher for xEdit. Sadly no results with it Edited September 17, 2021 by dashr
sheson Posted September 17, 2021 Author Posted September 17, 2021 15 minutes ago, dashr said: Okay, tested Lod on and off. You can find the screenshots in the attached file. I seems so weird. The only possibility I can think off is the "hyperbolean snow" MOD but I had the exact same load order with Alpha 0.39 before and everything worked fine. https://mega.nz/file/pUVFEQDK#pnk0TxOSZ9lvcIBroXZcI0guEm_ZBcTU9d1tKwrGJgg I am not sure there is anything wrong wrong in the on.png screenshot since I do not know what to compare it to. It is up to you to test without any mod you might suspecting of doing something you do not like. Or just go with MM and the DynDOLOD 3 LOD pack.
dashr Posted September 17, 2021 Posted September 17, 2021 (edited) The entrance where I am looking at is normal? Or like this picture here? The black stone seems totally off and I don't think that is right. Maybe I just didn't pay attention to it in the first run I had? So when you tell me the "entrance there in the on picture" with the let's say a bit messy textures is normal than I apologize.. But snow seems dark when I go further away I compressed the picture but you get the idea that this stone texture should not be THAT dark or? Only when I get near the mountain it becomes "normal" again Edited September 17, 2021 by dashr
sheson Posted September 17, 2021 Author Posted September 17, 2021 1 hour ago, dashr said: The entrance where I am looking at is normal? Or like this picture here? The black stone seems totally off and I don't think that is right. Maybe I just didn't pay attention to it in the first run I had? So when you tell me the "entrance there in the on picture" with the let's say a bit messy textures is normal than I apologize.. But snow seems dark when I go further away I compressed the picture but you get the idea that this stone texture should not be THAT dark or? Only when I get near the mountain it becomes "normal" again No that screenshot does not look normal. The LOD mountain - especially without any snow cover - should be using the same texture as the fully loaded mountain, e.g. the mountainslab we looked up, to be used in the BTO. We checked all this. There is no reason that it looks like that.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now