PRieST Posted August 31, 2021 Posted August 31, 2021 (edited) 33 minutes ago, sheson said: This just recently changed with DynDOLOD 3 alpha 34. The texture specific LOD model files are obsolete now for all LOD models that are made of only stitched object LOD textures. That is all automatic now. You can remove those and it should still work with the texture replacements now done automatically with main LOD model file that matches the full model filename. Ha, missed that in the changelog, thanks for clarification. No errors so far with Alpha 39. Beside that I got a ton of (some examples): Warning: Overwritten large reference in ELFX - Exteriors.esp [REFR:000920EE] (places FXAmbSnowBlowingPlane [MSTT:000197C7] in GRUP Cell Temporary Children of [CELL:0000B3B1] (in Tamriel "Himmelsrand" [WRLD:0000003C] at 34,16)) Warning: Initially disabled large reference in Unofficial Skyrim Special Edition Patch.esp [REFR:000FFEEE] (places WHvalunstrad37 [STAT:000FFECD] in GRUP Cell Temporary Children of [CELL:00038385] (in WindhelmWorld "Windhelm" [WRLD:0001691D] at 31,9)) Warning: Initially disabled large reference in JKs Skyrim.esp [REFR:00038667] (places SnowDriftM01 [STAT:0006021F] in GRUP Cell Temporary Children of WindhelmPalaceOfTheKingsExterior [CELL:00038380] (in WindhelmWorld "Windhelm" [WRLD:0001691D] at 32,10)) But I can't get rid of them, I even tried to seit the .esm flag for ELFX - Exterios and run the 'Skyrim SE - Generate Large References' with xEdit, but after doing so the .esp can't be loaded if I try to run DynDOLOD and I have to close it. But maybe this is the wrong way to fix it? Edited August 31, 2021 by PRieST
ButchDiavolo Posted August 31, 2021 Posted August 31, 2021 Hey Sheson, Just found out about Version 3! So of course I had to download it and try it out. TexGen went without a hitch (one error) However when trying to do the lod gen I got this message: Load order FileID [32] can not be mapped to file FileID for file "DynDOLOD.esp". Can you tell me what this means exactly? Does it mean that load order esp (Blackthorn manor in this case) is causing the problem. If so, is there anything I can do about it myself? Just in case, I have also uploaded the needed logs to Mega. Thanks for any help/ info you can provided. And for your amazing work!
sheson Posted August 31, 2021 Author Posted August 31, 2021 11 minutes ago, PRieST said: Ha, missed that in the changelog, thanks for clarification. No errors so far with Alpha 39. Beside that I got a ton of Warning: Overwritten large reference in ELFX - Exteriors.esp [REFR:000920EE] (places FXAmbSnowBlowingPlane [MSTT:000197C7] in GRUP Cell Temporary Children of [CELL:0000B3B1] (in Tamriel "Himmelsrand" [WRLD:0000003C] at 34,16)) But I can't get rid of them, I even tried to seit the .esm flag for ELFX - Exterios and run the 'Skyrim SE - Generate Large References' with xEdit, but after doing so the .esp can't be loaded if I try to run DynDOLOD and I have to close it. But maybe this is the wrong way to fix it? Why can't the esp not be loaded? I s there no error message? Check if xEdit loads it and error check it.
PRieST Posted August 31, 2021 Posted August 31, 2021 (edited) 44 minutes ago, sheson said: Why can't the esp not be loaded? I s there no error message? Check if xEdit loads it and error check it. I did it again with the following result: I set the .esm Flag, saved the plugin, loaded xEdit again and applied the script and saved again. I now can open everything in xEdit, but if I check for errors I get these WRLD \ Large References \ RNAM - Grid \ References \ Reference #0 \ Ref -> [0D02053F] < Error: Could not be resolved > And in DynDOLOD I get this error message Quote [Window Title] DynDOLOD [Main Instruction] Unresolved FormID [0D02053F] [Content] RNAM - Grid References Reference #0 Ref [0D02053F] < Error: Could not be resolved 2 >Ref Error in ELFX - Exteriors.esp Tamriel "Himmelsrand" [WRLD:0000003C] Help for this message FIX THE ERROR as explained in the help OR PERMANENTLY REMOVE THE BROKEN PLUGIN. Ignore wrong "advice" to only temporarily disable plugins. Do not try to circumvent the error message, FIX THE ERROR instead. [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard And it points to the help site 'Unresolved FormID'. So beeing at this point, I don't know what to do with these informations. Edited August 31, 2021 by PRieST
sheson Posted August 31, 2021 Author Posted August 31, 2021 40 minutes ago, PRieST said: I did it again with the following result: I set the .esm Flag, saved the plugin, loaded xEdit again and applied the script and saved again. I now can open everything in xEdit, but if I check for errors I get these WRLD \ Large References \ RNAM - Grid \ References \ Reference #0 \ Ref -> [0D02053F] < Error: Could not be resolved > And in DynDOLOD I get this error message And it points to the help site 'Unresolved FormID'. So beeing at this point, I don't know what to do with these informations. Something went terrible wrong when generating the large references. Try with this script. Skyrim SE - Generate Large References.pas 1
PRieST Posted August 31, 2021 Posted August 31, 2021 20 minutes ago, sheson said: Something went terrible wrong when generating the large references. Try with this script. Skyrim SE - Generate Large References.pas 12.82 kB · 0 downloads Ok, seems that the script was indeed broken, but I have never replaced it, don't know why this happened. Your script worked, it was faster and did it's jop. Will have to do this with some more plugins now I think. <Warning: Initially disabled large reference in ELFX - Exteriors.esp [REFR:000B9CD7] (places FXMistLow01LongHalfVis [MSTT:0007776E] in GRUP Cell Temporary Children of [CELL:000092DB] (in Tamriel "Himmelsrand" [WRLD:0000003C] at -14,22))> Ok, so how do I solve the 'initally disabled' warnings, will I have to reenable them, even if they are disabled on purpose?
nardo68 Posted September 1, 2021 Posted September 1, 2021 6 hours ago, sheson said: Something went terrible wrong when generating the large references. Try with this script. Skyrim SE - Generate Large References.pasUnavailable sorry, could I get a copy of that script?
z929669 Posted September 1, 2021 Posted September 1, 2021 45 minutes ago, nardo68 said: sorry, could I get a copy of that script? Ummm .... it's right there? ^ EDIT: sorry, we had a post threshold to download attachments. I removed that for these forums, so you should be able to see it now.
nardo68 Posted September 1, 2021 Posted September 1, 2021 1 hour ago, z929669 said: Ummm .... it's right there? ^ EDIT: sorry, we had a post threshold to download attachments. I removed that for these forums, so you should be able to see it now. Thanks.
sheson Posted September 1, 2021 Author Posted September 1, 2021 9 hours ago, PRieST said: Ok, so how do I solve the 'initally disabled' warnings, will I have to reenable them, even if they are disabled on purpose? If this reference is Initially disabled with an enable state opposite to player and a z position of -30000 it should be "fixed" by DynDOLOD automatically. Check if it overwrites the record.
PRieST Posted September 1, 2021 Posted September 1, 2021 33 minutes ago, sheson said: If this reference is Initially disabled with an enable state opposite to player and a z position of -30000 it should be "fixed" by DynDOLOD automatically. Check if it overwrites the record. OK, I'll check it after generation. I hope some Samples are enough, because I have a lot of These warnings/records inside the plugins. But most If the records should have the enable state an z-position you mentioned...at least as far as I can tell.
sheson Posted September 1, 2021 Author Posted September 1, 2021 13 hours ago, ButchDiavolo said: Hey Sheson, Just found out about Version 3! So of course I had to download it and try it out. TexGen went without a hitch (one error) However when trying to do the lod gen I got this message: Load order FileID [32] can not be mapped to file FileID for file "DynDOLOD.esp". Can you tell me what this means exactly? Does it mean that load order esp (Blackthorn manor in this case) is causing the problem. If so, is there anything I can do about it myself? Just in case, I have also uploaded the needed logs to Mega. Thanks for any help/ info you can provided. And for your amazing work! Download this test version see if it runs through without error. In case there still is an error upload the new bug report and log files. 1
ButchDiavolo Posted September 1, 2021 Posted September 1, 2021 (edited) 5 hours ago, sheson said: Download this test version see if it runs through without error. In case there still is an error upload the new bug report and log files. Worked like a charm! It finished the dyn lod generation without any errors. Thanks so much for the help. One question though: I saw many warnings about large references ("<Warning: Overwritten large reference" and "<Warning: Initially disabled large reference in"). Should I be worried about those or did I do something wrong that would create them? Edited September 1, 2021 by ButchDiavolo
sheson Posted September 1, 2021 Author Posted September 1, 2021 19 minutes ago, ButchDiavolo said: Worked like a charm! It finished the dyn lod generation without any errors. Thanks so much for the help. One question though: I saw many warnings about large references. Should I be worried about those or did I do something wrong to create them? Read: ..\DynDOLOD\docs\help\LogMessages.html what certain log messages mean. ..\DynDOLOD\docs\DynDOLOD_Manual_SSE.html "Skyrim Special Edition Visual Bugs and Oddities" ..\DynDOLOD\docs\SkyrimSELargeRefGrid\SkyrimSE-LargeRefGrid.html These log message tell you which plugin(s) are visually incompatible with the Skyrim Special Edition large reference feature. I would argue it is typically up to a mod author to make mods that do not cause well known/documented visual problems. 1
PRieST Posted September 1, 2021 Posted September 1, 2021 Another question concerning the overwritten large references: Is it only fixable by setting the esm flag and use the Script, or could I do this manually? I am aksing, because I have some plugins which are causing the warnings, but I can't change the loadorder and so can't set the flag.
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