z929669 Posted April 11, 2025 Author Posted April 11, 2025 1 hour ago, Mercury71 said: Since afew days my game is locked at 29,5 FPS. Can not change it whatefver i do. Any clue? Frame caps can be set by SSE Display Tweaks, BethIINI, ENB, or display software. Also, Vsync enabled can cause it. Disable Vsync everywhere but your display drivers. 6 hours ago, d2eRX52 said: here's closer screenshot (and yeah i checked it was not lod of course) I will check in my game later today. Hide \textures\landscape\grass\aspenleafpile02.dds to see if that resolves.
d2eRX52 Posted April 11, 2025 Posted April 11, 2025 32 minutes ago, z929669 said: Frame caps can be set by SSE Display Tweaks, BethIINI, ENB, or display software. Also, Vsync enabled can cause it. Disable Vsync everywhere but your display drivers. I will check in my game later today. Hide \textures\landscape\grass\aspenleafpile02.dds to see if that resolves. Well it helps with aspen leaf because same as removing complex grass, but its still happens with other grass of course example - whiterun with complex grass and without complex grass
Fenrir0645 Posted April 11, 2025 Posted April 11, 2025 Cause: Smooth Shores Cell: 31,3 Load Order: <Base Game + DLC>> Worldspace Transition Tweaks - Skyrim To Solstheim.esp unofficial skyrim special edition patch.esp SmoothShores.esp Smooth Shores-WTT Patch.esp FNIS.esp Landscape Fixes For Grass Mods.esp cutting room floor.esp Smooth Shores-Landscape Fixes for Grass Mods Patch.esp Smooth Shores-USSEP Patch.esp Smooth Shores-Tundra Homestead Patch.esp Nature of the Wild Lands.esp WTT - Skyrim-Solstheim - Worldsettings.esp
d2eRX52 Posted April 12, 2025 Posted April 12, 2025 11 hours ago, d2eRX52 said: Well it helps with aspen leaf because same as removing complex grass, but its still happens with other grass of course example - whiterun with complex grass and without complex grass issue is most easily seen at without complex grass with complex grass
z929669 Posted April 12, 2025 Author Posted April 12, 2025 12 hours ago, d2eRX52 said: Well it helps with aspen leaf because same as removing complex grass, but its still happens with other grass of course example - whiterun with complex grass and without complex grass That's just your ENB settings. I don't see a problem with the color tone in that first image. It could also be weathers. CG is more reflective, so at sunrise/sunset, you will get some sky reflections.
z929669 Posted April 12, 2025 Author Posted April 12, 2025 8 hours ago, Fenrir0645 said: Cause: Smooth Shores Cell: 31,3 Load Order: <Base Game + DLC>> Worldspace Transition Tweaks - Skyrim To Solstheim.esp unofficial skyrim special edition patch.esp SmoothShores.esp Smooth Shores-WTT Patch.esp FNIS.esp Landscape Fixes For Grass Mods.esp cutting room floor.esp Smooth Shores-Landscape Fixes for Grass Mods Patch.esp Smooth Shores-USSEP Patch.esp Smooth Shores-Tundra Homestead Patch.esp Nature of the Wild Lands.esp WTT - Skyrim-Solstheim - Worldsettings.esp This is the feedback topic for the Step SkyrimSE 2.3 build. We don't know what you are posting about, but NotWL is not in the Step build.
z929669 Posted April 12, 2025 Author Posted April 12, 2025 23 hours ago, d2eRX52 said: here's closer screenshot (and yeah i checked it was not lod of course) 22 hours ago, Mercury71 said: My game looks like this too after i revisited and rebuilt step 7 a week ago or so. Weird. We must have done the same misstake. I've discovered the problem. This only affects aspenleafpile01|2. It's the same issue wSkeever fixed for other 'flat' grass meshes in this mod. Because the aspen leaf 'grass' is basically flat and essentially parallel to the ground, it causes mipmap artifacts. Given that the aspen leaf grass has normal maps and mipmaps, the pink is coming from the normals I suspect (rendering the normal color, which translates to pink/blue/purple in color space). I can eliminate it using a higher mipmap alpha-coverage threshold or by eliminating the mipmaps altogether. Neither solution is great, because the leaves can no longer be seen unless you are close. I'm going to research it a bit more to see if there's a better workaround.
d2eRX52 Posted April 12, 2025 Posted April 12, 2025 (edited) 42 minutes ago, z929669 said: I've discovered the problem. This only affects aspenleafpile01|2. It's the same issue wSkeever fixed for other 'flat' grass meshes in this mod. Because the aspen leaf 'grass' is basically flat and essentially parallel to the ground, it causes mipmap artifacts. Given that the aspen leaf grass has normal maps and mipmaps, the pink is coming from the normals I suspect (rendering the normal color, which translates to pink/blue/purple in color space). I can eliminate it using a higher mipmap alpha-coverage threshold or by eliminating the mipmaps altogether. Neither solution is great, because the leaves can no longer be seen unless you are close. I'm going to research it a bit more to see if there's a better workaround. wait this mod is not in my load order did i miss this, or this mod simply is not in the guide? if not, then why, its built in to patch or why? EDIT: i see this mod in 2.4, but not in 2.3, i understand now Edited April 12, 2025 by d2eRX52
d2eRX52 Posted April 12, 2025 Posted April 12, 2025 4 hours ago, d2eRX52 said: issue is most easily seen at without complex grass with complex grass up close this pink thing is is this the same issue?
z929669 Posted April 12, 2025 Author Posted April 12, 2025 34 minutes ago, z929669 said: I've discovered the problem. This only affects aspenleafpile01|2. It's the same issue wSkeever fixed for other 'flat' grass meshes in this mod. Because the aspen leaf 'grass' is basically flat and essentially parallel to the ground, it causes mipmap artifacts. Given that the aspen leaf grass has normal maps and mipmaps, the pink is coming from the normals I suspect (rendering the normal color, which translates to pink/blue/purple in color space). I can eliminate it using a higher mipmap alpha-coverage threshold or by eliminating the mipmaps altogether. Neither solution is great, because the leaves can no longer be seen unless you are close. I'm going to research it a bit more to see if there's a better workaround. Just now, d2eRX52 said: wait this mod is not in my load order did i miss this, or this mod simply is not in the guide? if not, then why, its built in to patch or why? That mod doesn't fix this problem, because the textures come with Cathedral Landscapes Complex Grass for ENB (which I created). Anyway, the fix is to use anisotropic filtering in your graphics software. This should also resolve the issues that Cathedral Landscapes Grass Mipmap Fix addresses. I've found that ≥ 4x anisotropic filtering resolves. This has no performance cost for me. 4 minutes ago, d2eRX52 said: up close this pink thing is is this the same issue? I see nothing pink in that screenshot. I just see a steak of aqua-blue in the grass, but it doesn't look like a particular texture. That's not a mipmap artifact. Actually, that looks like a slight color shift due to a steep viewing angle of the mesh (looking at the mesh from its tangent). Probably nothing can be done about that. It likely affects any flat mesh to some degree. Limitation of flat meshes. If you move to the left, it probably disappears.
Mercury71 Posted April 12, 2025 Posted April 12, 2025 My cows are suddenly messed up. When looking at them in console the Step Conflict Resolution patch is mentioned. Does the patch effect the cows?
d2eRX52 Posted April 12, 2025 Posted April 12, 2025 (edited) 1 hour ago, z929669 said: I see nothing pink in that screenshot. I just see a steak of aqua-blue in the grass, but it doesn't look like a particular texture. That's not a mipmap artifact. Actually, that looks like a slight color shift due to a steep viewing angle of the mesh (looking at the mesh from its tangent). Probably nothing can be done about that. It likely affects any flat mesh to some degree. Limitation of flat meshes. If you move to the left, it probably disappears. Actually anisotropic filtration not only fixed aspenleaf for me, but also this aqua-blue thing too. I didn't set anisotropic filtration in driver settings on skyrim, because I always thought Skyrim by default have anisotropic filtration, guess i was wrong. In fact, anisotropic filtration fixed all issues of complex grass for me. I suggest that enabling anisotropic filtration (because apparently it is not enabled in skyrim by default) maybe worth putting up in description of Complex Grass in guide. Edited April 12, 2025 by d2eRX52 2
z929669 Posted April 12, 2025 Author Posted April 12, 2025 6 hours ago, Mercury71 said: My cows are suddenly messed up. When looking at them in console the Step Conflict Resolution patch is mentioned. Does the patch effect the cows? Did you install the Release Candidate from Bellyaches Animal and Creature Pack Revamp?
Mercury71 Posted April 12, 2025 Posted April 12, 2025 9 minutes ago, z929669 said: Did you install the Release Candidate from Bellyaches Animal and Creature Pack Revamp? No. It is not in the guide. Or is it? Installed it. Thank you.
z929669 Posted April 12, 2025 Author Posted April 12, 2025 @DoubleYou Is there a game INI setting for anisotropic filtering? Boris doesn't have one for ENB and seems to think the game does, but I'm not aware of one: 8 minutes ago, Mercury71 said: No. It is not in the guide. Or is it? I just checked and nope. I will amend this later today. Use that file instead. It corrects the alpha. I just corrected the instructions.
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