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Posted (edited)

This is weird, but I followed the step mods procedure for installing and activating as an executable, and it actually worked sorta. It crashed right after it finished.

New Engine Log:

WARN : Engine > Folder mod > Parse Info > eedwbf Already Exists > SKIPPED

WARN : Engine > Folder mod > Parse Info > ussep Already Exists > SKIPPED

WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED

WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED

WARN : Engine > Folder mod > Parse Info > eedwbf Already Exists > SKIPPED

WARN : Engine > Folder mod > Parse Info > ussep Already Exists > SKIPPED

WARN : Engine > Folder mod > Parse Info > xpmse Already Exists > SKIPPED

WARN : Engine > Folder mod > Parse Info > pandora Already Exists > SKIPPED

INFO : Launching with configuration Skyrim SE/AE

INFO : Launching with patcher version 2.6.0-beta

INFO : Skyrim Patcher 2.6.0-beta

WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/maxAnkleHeightMS > FAILED

WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/hipIndex > FAILED

WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/kneeIndex > FAILED

WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/ankleIndex > FAILED

WARN : Dispatcher > "Pandora Base" > dragonproject~dragonbehavior > Replace > Element > #0885/legs/Element0/isPlantedMS > FAILED

ERROR : FNIS Parser > Scan > Failed > One or more errors occurred. (Object reference not set to an instance of an object.)

INFO : Engine launched with configuration: Skyrim SE/AE. Do not exit before the launch is finished.

INFO : Pandora Mod 1 : Pandora Base - v.1.0.0

 

Edited by HansKaltermann
Posted

So now, animations do not show after the launch and it still crashes right after load. It shows no progress. Does anyone here have any insight that could possibly be of use? I've searched the webs high and low for a similar scenario that I could learn from.

  • 1 month later...
  • 7 months later...
Posted

It is a good, clear article so I'll see how that goes instead of Nemesis... but after reading the thread I am also thinking I should name the Overwrite folder for it 'Pandora's Box' and cross my fingers the first time I open it.

  • Like 1
  • 1 month later...
Posted

New version.

Main changes...

  • [Feat(parser)]: Enhance command-line argument parsing by @zndxcvbn in #537
  • [Test(args)]: Add arguments tests by @zndxcvbn in #538
  • [Perf]: Pre-process CLI arguments in-place by @JonathanFeenstra in #539
  • [Chore]: Add SkyWalking Eyes header fix workflow by @JonathanFeenstra in #541
  • [Chore]: Checkout actual branch in license header fix workflow by @JonathanFeenstra in #543
  • [Chore]: Attempt 2 to fix the checkout step of the fix license headers workflow by @JonathanFeenstra in #545
  • [Refactor]: Improved the reliability of determining the path to Data by @zndxcvbn in #544
  • [CI]: On forks, only check license headers instead of trying to fix them by @JonathanFeenstra in #546
  • [Feat]: Add support detect Mod Manager in Proton by @zndxcvbn in #549
  • [Chore]: Add logging in Preload chain by @zndxcvbn in #550
  • [CI]: Remove Linux release of broken builds by @zndxcvbn in #553
  • [Chore]: Set logger config in build by @zndxcvbn in #554
  • [Test]: Add dedicated test class for Skyrim path resolution priorities (fixed) by @JonathanFeenstra in #558
  • [Refactor(skyrim-path-resolver)]: Use TheoryData in test and increasing testability by @zndxcvbn in #561
  • [Refactor(PackFileCache)]: Using ConcurrentDictionary instead of lock Dictionary by @zndxcvbn in #560
  • [Chore]: Update packages by @zndxcvbn in #562
  • [Refactor(patcher)]: Make UpdateAsync truly asynchronous by @zndxcvbn in #563
  • [Fix]: An exception occurs if the file PreviousOutptut.txt does not exist by @zndxcvbn in #564
  • [Refactor(exporter)]: Reduced code duplication by @zndxcvbn in #565
  • [Fix]: Use InvariantCulture for default thread culture by @zndxcvbn in #568
  • Ci bump up dotnet10 by @SARDONYX-sard in #574
  • [Feature]: Use Game Finder before Registry to find install more reliably by @Monitor221hz in #576

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