rootsrat Posted November 5, 2023 Posted November 5, 2023 Discussion topic: Randomised Or Levelled Vendor Credits by rootsrat Wiki Link This mod makes vendor credits more realistic by simulating cash flow via randomisation or - alternatively - makes vendor dependant on player level. There are 2 main variations of this mod, details below. RNG - simulates vendor cash flow via a random amount of Credits that is assigned to all vendors on reset. 3 variants: Balanced, Poor Vendors, Rich Vendors. LVL - the higher the player's level, the more chance vendors will have more money. 3 variants: Balanced, Poor Vendors, Rich Vendors. == RNG VARIANT == This is supposed to simulate vendor cash flow, by allowing for them to have a bad or a good day at the store, and therefore less or more credits available for trading. There are 3 versions of this: Balanced 20% chance for 50% less money (bad trading day) 40% chance for the standard amount (normal trading day) 20% chance for 50% more money (better day) 10% chance for double the initial value (amazing day at work!) 10% chance for 2.5 times the initial value (even more amazing day!) Poorer vendors 40% chance for 50% less money 40% chance for the same value 10% chance for 50% more money 10% chance for double the initial value Richer vendors 10% chance for 50% less money 10% chance for the same value 30% chance for 50% more money 30% chance for double the initial value 20% chance for 250% the initial value == LEVEL VARIANT == This is more gamified variant, where the higher player's level is, the more higher potential amounts are introduced. New, higher amount is added to the list every 10 levels, from levels 10 to 50. After reaching level 50 the increased money stops. There are 2 versions of this (currently both in development) Balanced and Richer Vendors, where in the Richer version the increasing amounts are higher than in the Balanced version.
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