framx2l Posted September 2, 2023 Posted September 2, 2023 If ENB has performance hit couldn't we use Community Shaders? does it miss something? How is the situation? What mod is missing which feature?
TechAngel85 Posted September 2, 2023 Posted September 2, 2023 Yes, you could. In fact, I believe that is one of the points of the Community Shaders. They perform better than ENBSeries, itself, because they do less than it overall. If you can't run ENB, certainly grab and use whatever Community Shader mods you want. There is a lot that the Shaders don't cover that ENB does: lots of shadow settings for various things, AO, fires, world and interior lighting of all sorts, water, rain, adds additional 'time of day' points vs vanilla, etc.
framx2l Posted September 3, 2023 Author Posted September 3, 2023 (edited) It seems they have reverse engineered the water shaders from version 0.4.0 and lights from version 0.6.0 maybe it can be used to lighten the use of ENB disabling some (not needed) features? Can they be mixed if i take care not no enable conflicting settings? Edited September 3, 2023 by framx2l
mooit Posted July 8, 2024 Posted July 8, 2024 On 7/5/2024 at 2:09 PM, Mercury71 said: Anyone tested Community Shaders lately? Expand I have a few weeks ago, and? I still prefer ENB, because it has a better overall balance and vibrance. Of course I wasn't combining it with a lot of Reshade Shaders, which seems the way to go if you use Community Shaders, to make it more lively looking. It seriously needs to be used with Reshade if you want it anywhere close to ENB level of looks. 1
z929669 Posted July 9, 2024 Posted July 9, 2024 CS hasn't evolved enough for me to be interested in testing it. ENB has everything needed though.
Mercury71 Posted December 7, 2024 Posted December 7, 2024 Release 1.0 today. Starting to look like a alternative to ENB. https://www.nexusmods.com/skyrimspecialedition/articles/9415
z929669 Posted December 7, 2024 Posted December 7, 2024 It's definitely getting more interesting to me.
TechAngel85 Posted December 7, 2024 Posted December 7, 2024 Looks like it still has some features to go to match ENBSeries, but it's getting there.
trackho Posted December 16, 2024 Posted December 16, 2024 (edited) Does anyone have a good guide/list on how to use Community Shaders based on STEP? Especially making sure no incompatibilities/downright-bork from ENB-options mods in the STEP guide, as well as recommended CS mods to adhere to STEP-vision (Cathedral Weathers, etc.). I'm thinking of testing out CS but keeping my ENB stuff intact/disabled to revert as needed. Given the myriad of stuff CS and the mods that require it has, it's less straightforward from the relatively plug-and-play ENB and even with ENB, I don't run around with ENB activated all the time. Though from the looks of PBR-sorcery, the need for patching seems to put me off from that feature. The Light Limit Fix intrigues me. Edited December 16, 2024 by trackho
z929669 Posted December 16, 2024 Posted December 16, 2024 On 12/16/2024 at 5:40 AM, trackho said: Does anyone have a good guide/list on how to use Community Shaders based on STEP? Especially making sure no incompatibilities/downright-bork from ENB-options mods in the STEP guide, as well as recommended CS mods to adhere to STEP-vision (Cathedral Weathers, etc.). I'm thinking of testing out CS but keeping my ENB stuff intact/disabled to revert as needed. Given the myriad of stuff CS and the mods that require it has, it's less straightforward from the relatively plug-and-play ENB and even with ENB, I don't run around with ENB activated all the time. Though from the looks of PBR-sorcery, the need for patching seems to put me off from that feature. The Light Limit Fix intrigues me. Expand Step is not configured for CS use, and we haven't begun testing CS officially. If you want to use CS, I recommend evaluating each mod the Post-Processing ModGroup for use with CS. Some of these mods may or may not work as intended under CS.
elenhil Posted December 16, 2024 Posted December 16, 2024 Is there an inherent benefit to CS? In term of performance, maybe?
z929669 Posted December 17, 2024 Posted December 17, 2024 On 12/16/2024 at 5:01 PM, elenhil said: Is there an inherent benefit to CS? In term of performance, maybe? Expand We don't know for sure, but proponents would probably say 'yes' because CS can be implemented piecemeal, I think. CS is nearing the point for our taking a serious look at it. I'd like to let it simmer a bit longer personally.
RomanFox Posted March 13 Posted March 13 I'm intrigued by the potential of using Light Limit Fix along with CS if implemented in the future.
trackho Posted March 23 Posted March 23 (edited) So I've installed the group of CS mods in preparation of testing it with minimal edits to my currently ENB load order. From the looks of it; before I enable the CS mods, the ENB stuff that should be disabled/renamed-for-disabling/hidden are: d3d11.dll, d3dcompiler_46e.dll, enblocal.ini, enbseries.ini and the ENB Helper mod. Is that about right? Edited March 23 by trackho
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