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Posted

Yes, you could. In fact, I believe that is one of the points of the Community Shaders. They perform better than ENBSeries, itself, because they do less than it overall. If you can't run ENB, certainly grab and use whatever Community Shader mods you want.

There is a lot that the Shaders don't cover that ENB does: lots of shadow settings for various things, AO, fires, world and interior lighting of all sorts, water, rain, adds additional 'time of day' points vs vanilla, etc.

Posted (edited)

It seems they have reverse engineered the water shaders from version 0.4.0 and lights from version 0.6.0 maybe it can be used to lighten the use of ENB disabling some (not needed) features?
Can they be mixed if i take care not no enable conflicting settings?

Edited by framx2l
  • 10 months later...
Posted
On 7/5/2024 at 4:09 AM, Mercury71 said:

Anyone tested Community Shaders lately?

 

I have a few weeks ago, and?

I still prefer ENB, because it has a better overall balance and vibrance. Of course I wasn't combining it with a lot of Reshade Shaders, which seems the way to go if you use Community Shaders, to make it more lively looking. It seriously needs to be used with Reshade if you want it anywhere close to ENB level of looks.

 

  • Like 1
  • 4 months later...

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