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Posted (edited)

Hi,

Using MM in SSE 1.6.640.0 I've noticed on the mountain sides, where there is terrain, usually some grass and rocks, a lot of these areas when viewing from a distance don't have the textures rendered, and I assumed they would, since I can make out the overall texture of the mountains.

Here's a screen shot of what I'm referring to, the two areas with a red X will just look like this, where you can make out outlines/seams, and not blended in, as well as a lack of texture. But then notice the overall mountain texture is there, so I don't understand why areas like this are also not rendered, it just looks really bad in game.

HsISwXf.jpg

Then when I get closer, of course it pops into view.

HsIgCFV.jpg

Would a DynDOLOD mountain rule changing the LOD, or one of the INI settings correct this?

THANKS

Edited by mooit
Posted
10 hours ago, z929669 said:

This is probably because there are not LOD resources for this particular mesh. @sheson probably knows offhand.

Ahhh

So hopefully in time, other grassy/rocky areas of MM will get rendered at greater distances?

THANKS

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