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Posted

So, looking this over, some notes:

Most of the tweaks/fixes are already fixed differently by other mods, so it will loose most of the conflicts. Load it early in the load order like a bug fix mod. So, load before Clarity, Workshop Rearranged, any of the lighting mods.

If we use this, we can remove:

  • No Aggro Impact Landing
  • No BloodWorm MoleRats Scorpions Teleport-BugFix
  • Faster Terminal Displays
  • 4 weeks later...
Posted

The default settings for Hacking is making it too easy. You get 4 tries and max 4 words. Don't know why the MCM menu only goes up to 4, but the ini file looks like it is editable, so I will test setting the correct high value there.

Posted

So the default value is 20. You can force it to use 20 by editing the ini file, and the slider can be extended by increasing the config.json for the hacking words. I have commented on the mod page to see if the author will consider raising the possible value on the slider. Otherwise, we can simply add an edited config.json to the patch that will allow the user to set it to 20.

  • 1 month later...
  • 4 months later...
Posted
On 5/20/2023 at 12:48 PM, DoubleYou said:

This mod looks like it can be used to replace multiple other mods we would otherwise need, and also adds some very nice optional QOL functions.

This mod has now been hidden, as of a few weeks ago :(

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