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hello all, i have a problem with my custom music for my worldspace compressed in the file "mymod".bsa, if i start the game with the bsa containing the music i can load the game and the content of the two bsa, texture and normal , it loads fine, but the music doesn't start and then it kicks me out of the game, note that when I had all the loose files in the "data" folder the music started and changed from one region to another without problems.

So I tried to start the game with a normal bsa not containing the music and the music I left alone in "data/music" and everything works so the problem is the music compressed in bsa (I tried with both wav music formats and xwm), does anyone know how to fix this headache?

3 answers to this question

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Posted

You cannot use compression on sound/music files in BSA archives. Consider using BSArch Pro to make an archive where you can have some files compressed and sound files uncompressed in the same archive. Alternately, just don't use compression. 

  • 0
Posted

because i wanted to upload it to xbox, it is not possible to put loose files, i used archive.exe and there is a sound option to tick for file types to archive, so it doesn't work?

  • 0
Posted

 

ok solved by compressing my music files in bsa using another app, Cathedral assets optimization instead of Archive.exe, now everything works using only the bsa of my plugin also the music plays perfectly and changes correctly passing from my world to Tamriel and viceversa

 

Now I miss the last hurdle to overcome, are the bsa files I created universal? They work on my pc, but if I upload them to Xbox together with my plugin, do they work there too?

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