Jump to content

Recommended Posts

Posted

Discussion topic:
Don't Push Me Around by tarlazo
Wiki Link


I'm walkin' here NG is great at what it does, but it doesn't work very well when the player is in a conversation with an NPC, or it can break immersion when other NPCs walk "through" the player character while in conversation because collision is disabled. I suppose this might be even more noticeable and troubling when playing in 3rd person, which I'm not.

This mod corrects that shortcoming. It's a tiny Papyrus script and a tiny ESL plugin. The script runs only when the dialogue menu opens or closes. When it opens, it creates a collision sphere around the player, so that other NPCs will neither bump into the player, nor pass "through" the player, instead they'll just walk around and avoid the player. When the menu closes, the script removes the collision sphere.

Immersion++ Annoyance--

Notes:

  • 2 weeks later...
  • 2 years later...
Posted

Surprisingly, while I was testing out my modlist with the Thanedom/Hamlet series , I kept CTDing when I entered some of the buildings in the mod. It took a while for me to realise that the navAI-planner-something crashes was caused by the Don't Push Me Around mod's navcut of the navmesh of the narrow interiors of the Thanedom/Hamlet mod-added buildings, especially when entering interiors that had NPCs (which automatically greeted and cause a CTD). I also disabled "I'm walking here NG" just to be safe, as NPC bumping isn't as frequent or annoying to me.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.