Mousetick Posted November 27, 2022 Posted November 27, 2022 Discussion topic: Don't Push Me Around by tarlazo Wiki Link I'm walkin' here NG is great at what it does, but it doesn't work very well when the player is in a conversation with an NPC, or it can break immersion when other NPCs walk "through" the player character while in conversation because collision is disabled. I suppose this might be even more noticeable and troubling when playing in 3rd person, which I'm not. This mod corrects that shortcoming. It's a tiny Papyrus script and a tiny ESL plugin. The script runs only when the dialogue menu opens or closes. When it opens, it creates a collision sphere around the player, so that other NPCs will neither bump into the player, nor pass "through" the player, instead they'll just walk around and avoid the player. When the menu closes, the script removes the collision sphere. Immersion++ Annoyance-- Notes: Doesn't replace / is not an alternative to I'm walkin' here. Both should be used together. Not to be confused with Don't Push Me While I'm Talking - SSE Plugin which is abandoned.
z929669 Posted November 28, 2022 Posted November 28, 2022 Seems like a viable consideration for the guide. Tagged for testing.
z929669 Posted December 9, 2022 Posted December 9, 2022 This is working as intended for me without issue. Proposing we accept for 2.2.0
trackho Posted January 7 Posted January 7 Surprisingly, while I was testing out my modlist with the Thanedom/Hamlet series , I kept CTDing when I entered some of the buildings in the mod. It took a while for me to realise that the navAI-planner-something crashes was caused by the Don't Push Me Around mod's navcut of the navmesh of the narrow interiors of the Thanedom/Hamlet mod-added buildings, especially when entering interiors that had NPCs (which automatically greeted and cause a CTD). I also disabled "I'm walking here NG" just to be safe, as NPC bumping isn't as frequent or annoying to me. 1
z929669 Posted January 7 Posted January 7 You should make the MA aware. Navmesh or AI patch is likely needed for this mod.
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