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Posted

Updated today on Nexus.

  • Version 1.12.0

    • # [1.12.0](https://github.com/alandtse/CrashLoggerSSE/compare/v1.11.1...v1.12.0) (2023-12-15)
    • ### Features
    • * add support for SkyrimVRESL ([3ce7829](https://github.com/alandtse/CrashLoggerSSE/commit/3ce782980148f554c77809735032ea7bfe6943ee))
Posted

Updated on Nexus:

  • Version 1.12.1

    • ## [1.12.1](https://github.com/alandtse/CrashLoggerSSE/compare/v1.12.0...v1.12.1) (2023-12-22)
    • ### Bug Fixes
    • * fix log directory for AE 1.6.1130 ([2f20505](https://github.com/alandtse/CrashLoggerSSE/commit/2f20505f2fd383d1758eab7782daf539da4b8c52))
Posted
9 hours ago, Mercury71 said:

* fix log directory for AE 1.6.1130 ([2f20505](https://github.com/alandtse/CrashLoggerSSE/commit/2f20505f2fd383d1758eab7782daf539da4b8c52))

This is good. I noticed that crash reports were not being made since the update.

Posted
6 hours ago, z929669 said:

This is good. I noticed that crash reports were not being made since the update.

A bit OT but i have not yet updated the game to 1.6.1130 since i am in a playtrough. Do you think i can update my game and STEP? Or should i wait until more mods are updated or i am ready to stop playing my current save?

Posted
4 hours ago, Mercury71 said:

A bit OT but i have not yet updated the game to 1.6.1130 since i am in a playtrough. Do you think i can update my game and STEP? Or should i wait until more mods are updated or i am ready to stop playing my current save?

I would wait for the supposed next Bethesda hotfix update.

Posted
2 hours ago, z929669 said:

I would wait for the supposed next Bethesda hotfix update.

I agree completely. History teaches us that Bethesda WILL put out a fix to fix the fixes they fixed after a few months. And then this starts all over again. I am good staying on 640 for the time being. At least I know all the mods I am using work.

  • Like 1
  • 9 months later...
Posted
  • Version 1.15.0

    • # [1.15.0](https://github.com/alandtse/CrashLoggerSSE/compare/v1.14.1...v1.15.0) (2024-10-12)
    • ### Bug Fixes
    • * fix clobbering of privateResult ([9004231](https://github.com/alandtse/CrashLoggerSSE/commit/90042315817398d2a65b0f9c4843a56d6ba8c618))
    • ### Features
    • * demangle symbols ([0d116c6](https://github.com/alandtse/CrashLoggerSSE/commit/0d116c6857c34d15b9ccd2ed2e28cc80bd2fe35e))
    • * expose more exceptionrecord info ([f2e606f](https://github.com/alandtse/CrashLoggerSSE/commit/f2e606fb058f55455b2198086ce9f39e5e5d3b06))
    • * fix path handling using utf-16 ([d5c0951](https://github.com/alandtse/CrashLoggerSSE/commit/d5c09517603d0487dc3a739d6e2b66264e746822))
    • * use SEH translator ([9806785](https://github.com/alandtse/CrashLoggerSSE/commit/980678596f9e68ecb479b29cec3393d295b795c2))
  • 1 year later...
  • 1 month later...
Posted (edited)

My crash logs from 1.16 version of this mod (updated, btw) appear to be extremely truncated compared to others I find online, even at log level 0 (trace). (I've also (somewhat blindly) changed SSE Engine Fix's bVerboseLogging to true with no noticeable effect.)

I'm completely unsure why my logs look this way and would appreciate some help with that.

Edit: forgot to add, this may be of some help?

Edited by Gothkatiel
Posted
9 hours ago, Gothkatiel said:

My crash logs from 1.16 version of this mod (updated, btw) appear to be extremely truncated compared to others I find online, even at log level 0 (trace). (I've also (somewhat blindly) changed SSE Engine Fix's bVerboseLogging to true with no noticeable effect.)

I'm completely unsure why my logs look this way and would appreciate some help with that.

Edit: forgot to add, this may be of some help?

Apparently, you don't have a crash. You posted the Crashlogger SKSE log it seems.

Posted (edited)
3 hours ago, z929669 said:

Apparently, you don't have a crash. You posted the Crashlogger SKSE log it seems.

First link is (should be) the game's crash log named crash-2025-12-25-10-38-45.log. Second link is to the Crash Logger's nexus page for the changelog. Third link is the Crash Logger's log (named CrashLogger.log) that I'm hoping might help to explain why my game's crash log is so... the way that it is.

Edited by Gothkatiel
Posted
17 hours ago, Gothkatiel said:

First link is (should be) the game's crash log named crash-2025-12-25-10-38-45.log. Second link is to the Crash Logger's nexus page for the changelog. Third link is the Crash Logger's log (named CrashLogger.log) that I'm hoping might help to explain why my game's crash log is so... the way that it is.

I see it now. Yeah, that crash log was truncated for some reason. That's not typical, so you may want to reinstall the mod and/or research your issue on the mod's Nexus pages.

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