kn1ghtradiant Posted August 18 Share Posted August 18 This is not a typical issue, but I made a new worldspace and wanted to generate LOD for it. I've done this before successfully but this time I tried it, it failed to work, as can be seen in the picture I attached. I had added new mountain meshes but the only edits I made were to change the texture file paths in nifskope. I made sure in the plugin the correct LOD models were connected to their static records (which are vanilla LOD also with new texture paths). After running DynDOLOD on a completely vanilla profile minus the absolutely necessary files/mods, it added something in the back but nothing else, not even the terrain. Everything ran smoothly and the only error I got was that I needed to clean a deleted record in Dawnguard.esm. Since I've done this for new world spaces before, I believe I did everything correctly (with the .lod file with the name of my worldspace). I do not know if this was on my end or something else? LODGen_SSE_KR2Deadlands_log.txt DynDOLOD_SSE_TexturesUsed_KR2Deadlands.txt LODGen_SSE_KR2Deadlands_TerrainUnderside_log.txt DynDOLOD_SSE_Debug_log_COPY.docx Link to comment Share on other sites More sharing options...
sheson Posted August 18 Author Share Posted August 18 21 minutes ago, kn1ghtradiant said: This is not a typical issue, but I made a new worldspace and wanted to generate LOD for it. I've done this before successfully but this time I tried it, it failed to work, as can be seen in the picture I attached. I had added new mountain meshes but the only edits I made were to change the texture file paths in nifskope. I made sure in the plugin the correct LOD models were connected to their static records (which are vanilla LOD also with new texture paths). After running DynDOLOD on a completely vanilla profile minus the absolutely necessary files/mods, it added something in the back but nothing else, not even the terrain. Everything ran smoothly and the only error I got was that I needed to clean a deleted record in Dawnguard.esm. Since I've done this for new world spaces before, I believe I did everything correctly (with the .lod file with the name of my worldspace). I do not know if this was on my end or something else? LODGen_SSE_KR2Deadlands_log.txt 2.25 kB · 0 downloads DynDOLOD_SSE_TexturesUsed_KR2Deadlands.txt 2.74 kB · 0 downloads LODGen_SSE_KR2Deadlands_TerrainUnderside_log.txt 866 B · 0 downloads DynDOLOD_SSE_Debug_log_COPY.docx 992.03 kB · 0 downloads Do not put txt files into word documents. Zip the debug log or upload it as is. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log to also upload in addition to the debug log. Also upload F:\NOLVUS2\Tools\DynDOLOD\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt Make a useful screenshot of the full model that has no object LOD representation with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots DynDOLOD does not generate terrain LOD. See https://dyndolod.info/Help/xLODGen Link to comment Share on other sites More sharing options...
kn1ghtradiant Posted August 18 Share Posted August 18 11 minutes ago, sheson said: Do not put txt files into word documents. Zip the debug log or upload it as is. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log to also upload in addition to the debug log. Also upload F:\NOLVUS2\Tools\DynDOLOD\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt Make a useful screenshot of the full model that has no object LOD representation with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots DynDOLOD does not generate terrain LOD. See https://dyndolod.info/Help/xLODGen Sorry about that. I'll pay closer attention next time. But, this can be disregarded: I had forgotten to uncheck the option to make the worldspace a fixed size. Thanks for the hardwork. Link to comment Share on other sites More sharing options...
DWM19 Posted August 21 Share Posted August 21 (edited) Incredible program, fantastic LOD results! Maybe minor, but may as well mention it: there's a spelling mistake under Grid on line Full. Edited August 21 by DWM19 Fixed mistake Link to comment Share on other sites More sharing options...
sheson Posted August 21 Author Share Posted August 21 43 minutes ago, DWM19 said: Incredible program, fantastic LOD results! Maybe minor, but may as well mention it: there's a spelling mistake under Grid on line Full. Thanks. Will be fixed next version. Link to comment Share on other sites More sharing options...
dionysist Posted August 21 Share Posted August 21 Latest version Alpha 178: I have fBlockLevel0Distance=53248.0000 set in SkyrimPrefs.ini (which I have set as read-only). However, in game when I check in the DynDOLOD MCM, it shows as set to fBlockLevel0Distance=100000. I do not have any other inis that might overwite the settings (that I can find anyway). Curious if anyone has any idea what might be causing this. Link to comment Share on other sites More sharing options...
sheson Posted August 21 Author Share Posted August 21 4 minutes ago, dionysist said: Latest version Alpha 178: I have fBlockLevel0Distance=53248.0000 set in SkyrimPrefs.ini (which I have set as read-only). However, in game when I check in the DynDOLOD MCM, it shows as set to fBlockLevel0Distance=100000. I do not have any other inis that might overwite the settings (that I can find anyway). Curious if anyone has any idea what might be causing this. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making post. Also upload the papyrus log. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting What does console getini "fBlockLevel0Distance:TerrainManager" report when checking on main menu after launching the game? Link to comment Share on other sites More sharing options...
dionysist Posted August 21 Share Posted August 21 logs: https://ufile.io/f/d2vq3 I have bEnableLogging=1 in the skyrim.ini, but no papyrus log is being generated. getini "fBlockLevel0Distance:TerrainManager" shows the value as 100000 Link to comment Share on other sites More sharing options...
sheson Posted August 21 Author Share Posted August 21 6 minutes ago, dionysist said: logs: https://ufile.io/f/d2vq3 I have bEnableLogging=1 in the skyrim.ini, but no papyrus log is being generated. getini "fBlockLevel0Distance:TerrainManager" shows the value as 100000 That explains why the DynDOLOD SkyUI MCM Settings page reports that number, since that is what the INI setting is set to. Seems likely you are not editing the correct INIs on both those accounts. Since you are starting from MO2, make sure to use its build-in INI Editor under menu Tools. Tools Plugin, INI Editor which should edit the correct INIs, typically in the profile folder. Link to comment Share on other sites More sharing options...
dionysist Posted August 21 Share Posted August 21 (edited) Thank you. The MO2 built-in ini editor shows the following values: [TerrainManager] bShowLODInEditor=1 fBlockLevel0Distance=53248 fBlockLevel1Distance=114688 fBlockMaximumDistance=262144 fSplitDistanceMult=1.0 fTreeLoadDistance=0 Edited August 21 by dionysist Link to comment Share on other sites More sharing options...
sheson Posted August 21 Author Share Posted August 21 48 minutes ago, dionysist said: Thank you. The MO2 built-in ini editor shows the following values: [TerrainManager] bShowLODInEditor=1 fBlockLevel0Distance=53248 fBlockLevel1Distance=114688 fBlockMaximumDistance=262144 fSplitDistanceMult=1.0 fTreeLoadDistance=0 Double check for SkyrimCustom.ini etc. Maybe there is an issue with MO2 or the general setup of the game. I would enable its debug log and check it for the requests to *.INI. Link to comment Share on other sites More sharing options...
dionysist Posted August 21 Share Posted August 21 1 hour ago, sheson said: Double check for SkyrimCustom.ini etc. Maybe there is an issue with MO2 or the general setup of the game. I would enable its debug log and check it for the requests to *.INI. I couldn't find anything useful in the MO2 debug log. I changed the setting to use profile specific ini files. I then deleted the terrain manager settings. The DynDOLOD MCM still shows those same values. I can't for the life of me figure out where they are pulling from. Link to comment Share on other sites More sharing options...
z929669 Posted August 22 Share Posted August 22 4 hours ago, dionysist said: I couldn't find anything useful in the MO2 debug log. I changed the setting to use profile specific ini files. I then deleted the terrain manager settings. The DynDOLOD MCM still shows those same values. I can't for the life of me figure out where they are pulling from. They are coming from the MO profile: As mentioned, check that SkyrimCustom.ini does not have the persistent values set. Otherwise, they could be coming from some mod you have installed that thinks setting [Terrainmanager] settings is a good idea. In that mod you will find an INI file named the same as the plugin. Link to comment Share on other sites More sharing options...
sheson Posted August 22 Author Share Posted August 22 7 hours ago, dionysist said: I couldn't find anything useful in the MO2 debug log. I changed the setting to use profile specific ini files. I then deleted the terrain manager settings. The DynDOLOD MCM still shows those same values. I can't for the life of me figure out where they are pulling from. DynDOLOD shows the same value as the game has stored which you have verified with the console command. The console command shows the same value regardless of DynDOLOD being active in the load order or not, correct? Link to comment Share on other sites More sharing options...
dionysist Posted August 22 Share Posted August 22 (edited) A quick thank you to sheson and z929669 for the assistance. First of all, it is not DynDOLOD. After disabling that and running getini, the value was the same 100,000. I then disabled all mods that I have installed since my last play through, as well as deleting all three of the ini files so they would be recreated. The issue persisted! I then created a new profile, just base game no mods. The getini command showed the correct value of 53248! So yes, it is some mod. I have search within text files enabled on my PC and searched for "fblocklevel0distance" in all files, still couldn't find the culprit. I'll keep working to figure this out. Again, huge thank you and my apologies for taking your time. I thought it might be something with the latest version of DynDOLOD since I had just upgraded before seeing the issue. Edited August 22 by dionysist Link to comment Share on other sites More sharing options...
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