Gamma_Metroid Posted August 10 Share Posted August 10 6 hours ago, sheson said: We could then use a config file that lists the MATO records and their substitute strings similar to how TextureSets worked in the past before the automatic replacement and LOD texture generation. See ..\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_textures_names.txt as example [pluginname];[zero form id];[string] zero form ID = load order ID = 00 for full plugin or 00000 for light plugin Create a new file DynDOLOD_SSE_material_names.txt. Put yours into ..\Data\DynDOLOD\DynDOLOD_SSE_material_names.txt Make sure to use a hopefully unique string. For example: Skywind.esm;00345678;sw-moss Skywind.esm;00654321;sw-moss ... Next test or alpha version could then look for rocktundraland01_sw-moss_lod_1.nif if a base record uses any of those material records. In case the filename does not exists, it falls back to normal filename. That sounds perfect! Link to comment Share on other sites More sharing options...
sheson Posted August 11 Author Share Posted August 11 22 hours ago, Gamma_Metroid said: That sounds perfect! Download this test version https://mega.nz/file/0VQTRIza#GWFTh1_F1WMBPhchppc3CzkJ5X59gl-WRbIU2PdOAIE The filename needs to include the alphanumeric only version of a pluginname like ..\Data\DynDOLOD\DynDOLOD_SSE_material_names_skywindesm.txt Let me know if this work, otherwise upload the log, debug log and DynDOLOD_SSE_Object_Report.txt. Link to comment Share on other sites More sharing options...
PioniereKatze Posted August 11 Share Posted August 11 (edited) Hi I found weird additional window glow nearby blue palace door at daytime. It is caused by Dyndolod resourceS SE 3 Screenshot here Edited August 11 by PioniereKatze Link to comment Share on other sites More sharing options...
Gamma_Metroid Posted August 12 Share Posted August 12 12 hours ago, sheson said: Download this test version https://mega.nz/file/0VQTRIza#GWFTh1_F1WMBPhchppc3CzkJ5X59gl-WRbIU2PdOAIE The filename needs to include the alphanumeric only version of a pluginname like ..\Data\DynDOLOD\DynDOLOD_SSE_material_names_skywindesm.txt Let me know if this work, otherwise upload the log, debug log and DynDOLOD_SSE_Object_Report.txt. I believe I have it set up correctly, but it seems to be looking for files with part of the base object EDID in them as well: [00:40] [MaterialName] <Debug: Processing sw-moss 0.9.9.63_gamma.esp _LSC_Eb_DryRockTundraLand01Grass01 [STAT:05101261]> [00:40] [BuildBaseRecords] <Debug: Looking for rocktundraland01_LSC_Eb_DryGrass01_sw-moss for 0.9.9.63_gamma.esp _LSC_Eb_DryRockTundraLand01Grass01 [STAT:05101261]> [00:40] [BuildBaseRecords] <Debug: Looking for rocktundraland01_LSC_Eb_DryGrass01 for 0.9.9.63_gamma.esp _LSC_Eb_DryRockTundraLand01Grass01 [STAT:05101261]> [00:40] [BuildBaseRecords] <Debug: Looking for rocktundraland01 for 0.9.9.63_gamma.esp _LSC_Eb_DryRockTundraLand01Grass01 [STAT:05101261]> Full logs: https://ufile.io/2i16u7be I included the material names config file as well in case that helps. Link to comment Share on other sites More sharing options...
sheson Posted August 12 Author Share Posted August 12 5 hours ago, PioniereKatze said: Hi I found weird additional window glow nearby blue palace door at daytime. It is caused by Dyndolod resourceS SE 3 Screenshot here DynDOLOD Resources 3 does not change the Solitude Palace full model or adds Windows to it. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Provide a useful screenshot with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots https://dyndolod.info/FAQ#Out-of-place-or-floating-objects Link to comment Share on other sites More sharing options...
sheson Posted August 12 Author Share Posted August 12 51 minutes ago, Gamma_Metroid said: I believe I have it set up correctly, but it seems to be looking for files with part of the base object EDID in them as well: [00:40] [MaterialName] <Debug: Processing sw-moss 0.9.9.63_gamma.esp _LSC_Eb_DryRockTundraLand01Grass01 [STAT:05101261]> [00:40] [BuildBaseRecords] <Debug: Looking for rocktundraland01_LSC_Eb_DryGrass01_sw-moss for 0.9.9.63_gamma.esp _LSC_Eb_DryRockTundraLand01Grass01 [STAT:05101261]> [00:40] [BuildBaseRecords] <Debug: Looking for rocktundraland01_LSC_Eb_DryGrass01 for 0.9.9.63_gamma.esp _LSC_Eb_DryRockTundraLand01Grass01 [STAT:05101261]> [00:40] [BuildBaseRecords] <Debug: Looking for rocktundraland01 for 0.9.9.63_gamma.esp _LSC_Eb_DryRockTundraLand01Grass01 [STAT:05101261]> Full logs: https://ufile.io/2i16u7be I included the material names config file as well in case that helps. That is a texture set diffuse texture filename variation from before it was automatic. This test version should work https://mega.nz/file/lEIgjCSA#EeHmiInUPpCJwDRhc01ZM-j7V0Kbs3kd-vsQoVejqO4 Link to comment Share on other sites More sharing options...
Gamma_Metroid Posted August 12 Share Posted August 12 1 hour ago, sheson said: That is a texture set diffuse texture filename variation from before it was automatic. This test version should work https://mega.nz/file/lEIgjCSA#EeHmiInUPpCJwDRhc01ZM-j7V0Kbs3kd-vsQoVejqO4 Looks like that did the trick, thanks! Link to comment Share on other sites More sharing options...
Andrewhahalee Posted August 12 Share Posted August 12 Hi, there's a strange behavior on 177 where lods would not disable in close proximity, here's an example: https://imgur.com/a/gjD6OOZ Here's my log if you need it: https://drive.google.com/file/d/1usfrVN0rUuzVb3JXrO_5Bgb6O8EWeVfn/view?usp=drive_link Link to comment Share on other sites More sharing options...
sheson Posted August 12 Author Share Posted August 12 1 hour ago, Andrewhahalee said: Hi, there's a strange behavior on 177 where lods would not disable in close proximity, here's an example: https://imgur.com/a/gjD6OOZ Here's my log if you need it: https://drive.google.com/file/d/1usfrVN0rUuzVb3JXrO_5Bgb6O8EWeVfn/view?usp=drive_link Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts. https://dyndolod.info/FAQ#Object-LOD-shows-in-active-exterior-cells Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations. Also see Maps And Map Mods and Seasons if relevant. Most likely A Clear Map of Skyrim.ini. Really pay attention to the mod's instructions. Link to comment Share on other sites More sharing options...
pureblack_HMD_OLED Posted August 14 Share Posted August 14 Sheson, I just downloaded the latest version of Dyndolod from: https://www.nexusmods.com/skyrimspecialedition/mods/68518?tab=files But my Kaspersky Antivirus detected a Cryptojacking trojan called "UDS:Trojan.MSIL.Miner.gen" in all executables in the "Edit Scripts" subfolder. I would like to know of a source from where I can download Dyndolod safely. Thank you very much. Link to comment Share on other sites More sharing options...
sheson Posted August 14 Author Share Posted August 14 3 hours ago, pureblack_HMD_OLED said: Sheson, I just downloaded the latest version of Dyndolod from: https://www.nexusmods.com/skyrimspecialedition/mods/68518?tab=files But my Kaspersky Antivirus detected a Cryptojacking trojan called "UDS:Trojan.MSIL.Miner.gen" in all executables in the "Edit Scripts" subfolder. I would like to know of a source from where I can download Dyndolod safely. Thank you very much. Use search for find similar posts as explained in the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search: https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-177/?do=findComment&comment=279718 https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-177/?do=findComment&comment=280594 https://dyndolod.info/Official-DynDOLOD-Support-Forum#Check-the-FAQ: https://dyndolod.info/FAQ#Virus: Nexus automatically scans every upload. Look for the green/blue circle checkmark for each file on the files tab. Check with https://www.virustotal.com to rule out false positives. A false positive is when the majority of tests do not find anything wrong. Report the problem to the developers of the anti virus software. Add an exception for the false positive. Use better antivirus software. The link to Nexus you posted, shows the green circle, which links to the VirusTotal report. 1 Link to comment Share on other sites More sharing options...
pureblack_HMD_OLED Posted August 14 Share Posted August 14 I tried to search for the wrong terms and didn´t find these comments you posted. Sorry for the inconvenience of my fault, Sheson. I thought it was contaminated in Nexus. I trust in you and your decades-work, but not so much in Nexus site. Thank you. Link to comment Share on other sites More sharing options...
sheson Posted August 14 Author Share Posted August 14 1 hour ago, pureblack_HMD_OLED said: I tried to search for the wrong terms and didn´t find these comments you posted. Sorry for the inconvenience of my fault, Sheson. I thought it was contaminated in Nexus. I trust in you and your decades-work, but not so much in Nexus site. Thank you. Fingers crossed that most of the scanners from VirusTotal will show red in case there actually is an infection. 1 Link to comment Share on other sites More sharing options...
tropez92 Posted August 14 Share Posted August 14 (edited) Hi sheson, hope you're well. I am getting crashes when travelling to Whiterun, Ivarstead, and Riften. No crash when i disable Dyndolod. Didn't get these crashes when i was using A-175 version. Below are my Dyndolod logs as well as SKSE Crashlog. Pls let me know if there is anything out of the ordinary. Thank you https://drive.google.com/drive/folders/1tm0fv_fcQQOuZ1uGXzrvsicaNeyGwa8j?usp=drive_link edit: please ignore. turns out it has smth to do with my Synthesis output. disabling Synthesis while keeping Dyndolod on produced no crash. I will look into my syn patches closer. Edited August 14 by tropez92 Link to comment Share on other sites More sharing options...
sheson Posted August 14 Author Share Posted August 14 51 minutes ago, tropez92 said: Hi sheson, hope you're well. I am getting crashes when travelling to Whiterun, Ivarstead, and Riften. No crash when i disable Dyndolod. Didn't get these crashes when i was using A-175 version. Below are my Dyndolod logs as well as SKSE Crashlog. Pls let me know if there is anything out of the ordinary. Thank you https://drive.google.com/drive/folders/1tm0fv_fcQQOuZ1uGXzrvsicaNeyGwa8j?usp=drive_link edit: please ignore. turns out it has smth to do with my Synthesis output. disabling Synthesis while keeping Dyndolod on produced no crash. I will look into my syn patches closer. Ignore CLA. It is full of useless nonsense. The crash address SkyrimSE.exe+0D6DDDA for 1.5.97 is very well known and documented/discussed. It is either texture or memory related. Since no texture file name is specially mentioned, the issue is probably more likely to be virtual memory / page file related. Either set it to default, e.g. let the OS handle it or in case that is current setting, follow instructions to manually increase, for example set it to the same size as main memory. Link to comment Share on other sites More sharing options...
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