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DynDOLOD 3.00 Alpha 182


sheson

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I read the page about the Child/Parent Worldspace copies but it's still unclear to me. I know the Parent/Child settings affect what you see when inside Whiterun looking over the city walls. Does it affect what you see when you're outside of Whiterun looking over the city walls?

It's unclear to me what the difference between Parent > Child and Child > Parent settings are in terms of in-game visuals.

Edited by drift123
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35 minutes ago, drift123 said:

I read the page about the Child/Parent Worldspace copies but it's still unclear to me. I know the Parent/Child settings affect what you see when inside Whiterun looking over the city walls. Does it affect what you see when you're outside of Whiterun looking over the city walls?

It's unclear to me what the difference between Parent > Child and Child > Parent settings are in terms of in-game visuals.

https://dyndolod.info/Help/Child-Parent-Worldspace-Copies
Walled cities like Solitude, Riften, Whiterun, Windhelm etc. are child worldspaces that are embedded into the Tamriel parent worldspace that they use for LOD.
The Child > parent option copies references that could have LOD from the child worldspaces to the parent worldspace.
The Parent > child option copies references that have LOD from the parent worldspace to the child worldspaces.

The Child > parent option makes sure that things only added to the inside of city can also be seen from the outside.
The Parent > child option makes sure that things can also be seen when inside a city and peeking past the walls.

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I'm trying to use Texgen64.exe from the latest alpha-173 standalone download and I get the message:

  D:\modding_tools\DynDOLOD 3.x\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_realisticwatertwoesp.txt
PapyrusUtil DLL: C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\\SKSE\Plugins\PapyrusUtil.DLL, Version: 4.6, Game Version: 1.6.1179, Date: 2024-02-26 23:10:49
Error: Wrong version of DynDOLOD DLL NG Make sure to install the correct version of DynDOLOD DLL NG for the runtime .
User says "Exit TexGen"

However I have the alpha-30 version of dyndolod dll NG installed: dJFmOOO.png

I have GOG version 1179 of SkyrimSE and the correct SKSE64 and address library,

when starting a new game my dyndolod.log says:

DynDOLOD NG plugin version: 3.0.30.1130+ | SKSE version: 2.2.6.0 | Game version: 1-6-1179-1
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt

my texgen_sse_debug_log.txt is https://paste2.org/B5C7xUyw

my texgen_sse_log,txt is https://paste2.org/7nXNV1tE

 

diziet

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22 minutes ago, diziet said:

I'm trying to use Texgen64.exe from the latest alpha-173 standalone download and I get the message:

  D:\modding_tools\DynDOLOD 3.x\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_realisticwatertwoesp.txt
PapyrusUtil DLL: C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\\SKSE\Plugins\PapyrusUtil.DLL, Version: 4.6, Game Version: 1.6.1179, Date: 2024-02-26 23:10:49
Error: Wrong version of DynDOLOD DLL NG Make sure to install the correct version of DynDOLOD DLL NG for the runtime .
User says "Exit TexGen"

However I have the alpha-30 version of dyndolod dll NG installed: dJFmOOO.png

I have GOG version 1179 of SkyrimSE and the correct SKSE64 and address library,

when starting a new game my dyndolod.log says:

DynDOLOD NG plugin version: 3.0.30.1130+ | SKSE version: 2.2.6.0 | Game version: 1-6-1179-1
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt

my texgen_sse_debug_log.txt is https://paste2.org/B5C7xUyw

my texgen_sse_log,txt is https://paste2.org/7nXNV1tE

 

diziet

Do not install the game into special Windows folders like c:\Users\ to avoid issues with UAC, AntiVir etc.

As explained, the command line argument for setting the games data path should look like this:
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"
Note the single backslash at the end. The logs indicate there might be two backslashes \\

If that is not it, copy paste the entire command line

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My command line is:

-sse -D:"C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\" -P:"C:\Users\bascule\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -I:"D:\Users\bascule\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini"

the "Skyrim Special Edition GOG" folder is a junction with "Skyrim Special Edition"

the install location for SkyrimSE is where it has been since the GOG version was released and I have successfully run Dyndolod several times since then so although I understand the point about UAC etc. I doubt that is the cause, but I can try moving just to see, - 83GB, it'll take a while:)

 

diziet

Edited by diziet
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16 minutes ago, diziet said:

My command line is:

-sse -D:"C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\" -P:"C:\Users\bascule\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -I:"D:\Users\bascule\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini"

the "Skyrim Special Edition GOG" folder is a junction with "Skyrim Special Edition"

the install location for SkyrimSE is where it has been since the GOG version was released and I have successfully run Dyndolod several times since then so although I understand the point about UAC etc. I doubt that is the cause, but I can try moving just to see, - 83GB, it'll take a while:)

diziet

https://dyndolod.info#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG or https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG
Use the -m, -p and -d command line arguments to set the INI, plugins.txt and Data paths when starting the tools. For example:
-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

Set the -d command line to the actual physical data folder where the game is installed.
Fix whatever is causing the log to report 2 backslashes at the end of: Using Skyrim Special Edition Data Path: ...\Data\\
The log needs to show the path to end in 1 single backslash ...\Data\ with a single backslash in the end. Also try not adding any backslash after \Data in the command line at the end - xEdit should add it automatically.
The SkyrimSE.exe needs to be one folder up from the shown data path.

Replace the -i command line to the single Skyrim.INI file with the-m command line to the INI folder.

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Well what do you know, I've been using that command line since the GOG version came out and I had to look up the arguments for he Vortex dashboard:) I removed the slash at the end of

-D:"C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\"

and it now works, thankyou!

 

diziet

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Posted (edited)
On 6/26/2024 at 12:52 PM, sheson said:

That is unfortunate. If nothing else helps, I would try reinstalling driver only again as you did already or maybe try an older version, just to be sure.

To be honest, this isn't the first time I've been having these issues. I guess you have already noticed, but I had the same problem in November too and we couldn't find a conclusive answer back then either.

On 6/26/2024 at 12:52 PM, sheson said:

Interestingly in the last log it went past SIworld and had a problem one worldapace later in MerDesFantomes.

I already have high performance settings enabled on Windows each time I run xlodgen/texgen/dyndolod. The monitor does shut off by its own still due to the settings used, but I noticed the same issue happening even if I didn't let it shut off anyway.

On 6/26/2024 at 12:52 PM, sheson said:

There should be a related entry in the Windows Event log for Access violation at address 00007FFDF089C337 in module 'atio6axx.dll'. It probably won't help us much either, but it might indicate a driver/hardware problem. Typically problems when using the OpenGL API should be reported as OpenGL errors and not cause crashes in the driver.

I am looking for it, but haven't noticed such an entry in the Event Log.

However: After doing some research in this thread, I decided to install an older driver version like you also suggested. I went back all the way to 22.5.1 which was mentioned here in the past and surprisingly, everything worked fine and lod generation was successful even without a minimal driver install or shutting off AMD related processes. In fact, I ran DynDOLOD two different times with successful lod generation for each one (let me know if you still want me to post the logs anyway).

Does this mean that newer AMD drivers are a no-go?

Edited by Chromatic
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2 hours ago, Chromatic said:

To be honest, this isn't the first time I've been having these issues. I guess you have already noticed, but I had the same problem in November too and we couldn't find a conclusive answer back then either.

I already have high performance settings enabled on Windows each time I run xlodgen/texgen/dyndolod. The monitor does shut off by its own still due to the settings used, but I noticed the same issue happening even if I didn't let it shut off anyway.

I am looking for it, but haven't noticed such an entry in the Event Log.

However: After doing some research in this thread, I decided to install an older driver version like you also suggested. I went back all the way to 22.5.1 which was mentioned here in the past and surprisingly, everything worked fine and lod generation was successful even without a minimal driver install or shutting off AMD related processes. In fact, I ran DynDOLOD two different times with successful lod generation for each one (let me know if you still want me to post the logs anyway).

Does this mean that newer AMD drivers are a no-go?

Considering there are no other reports at the moment, the newest drivers seem OK.

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Hello Sheson,

I generate Grass cache, SSELoDGen, TextGen and Dyndolod, but I seem to get no LoDs at all in the game but DynDoLoD MCM says that it is successfully initialized. I see it is as below, brand new game btw

https://ibb.co/9r5KXg0

Tried with just the base game, the image is similar, confirming that there is nothing being contributed by Dyndolod. I am using the 1.5.97 version of SE, downloaded the Resources, downloaded Dyndolod brand new and also the DLL NG for SE 1.5.97, still the same results. 

Logs: https://ufile.io/xh1nywgv

Please let me know if you require any other information and thank you in advance for your help with this

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56 minutes ago, Commercial_Aside_149 said:

Hello Sheson,

I generate Grass cache, SSELoDGen, TextGen and Dyndolod, but I seem to get no LoDs at all in the game but DynDoLoD MCM says that it is successfully initialized. I see it is as below, brand new game btw

https://ibb.co/9r5KXg0

Tried with just the base game, the image is similar, confirming that there is nothing being contributed by Dyndolod. I am using the 1.5.97 version of SE, downloaded the Resources, downloaded Dyndolod brand new and also the DLL NG for SE 1.5.97, still the same results. 

Logs: https://ufile.io/xh1nywgv

Please let me know if you require any other information and thank you in advance for your help with this

Verify/Increase the LOD distances. See https://dyndolod.info/Help/Mod-Configuration-Menu#Settings

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20 minutes ago, sheson said:

Verify/Increase the LOD distances. See https://dyndolod.info/Help/Mod-Configuration-Menu#Settings

Thank you! I have the below settings, with some of the parameters completely missing and yes, the LoD distances are all set to 0.

https://ibb.co/cksf4Xj

I manually increased the distances to random numbers similar to the values in the Help page and the LoDs are back, with a performance hit (which I suspect is because of my randomly selecting high values). But I have not had this issue before, is there something that I am likely doing wrong? because of which the LoD distances in settings are set to 0 from start? 

Thanks again

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1 hour ago, Commercial_Aside_149 said:

Thank you! I have the below settings, with some of the parameters completely missing and yes, the LoD distances are all set to 0.

https://ibb.co/cksf4Xj

I manually increased the distances to random numbers similar to the values in the Help page and the LoDs are back, with a performance hit (which I suspect is because of my randomly selecting high values). But I have not had this issue before, is there something that I am likely doing wrong? because of which the LoD distances in settings are set to 0 from start? 

Thanks again

The DynDOLOD SkyUI MCM - Settings page shows the current INI settings for the LOD distances. You can create default INIs by deleting/moving the current INIs and start the games launcher or use BethINIs. In case the INIs have proper values and they show 0 in the MCM after starting a new game, let me know.

https://dyndolod.info/Help/Mod-Configuration-Menu#Static-Object-LOD
Settings from Prefs.INI. See object LOD explanations.

https://dyndolod.info/Help/Object-LOD#Settings
The distances of the object LOD levels can be controlled with below INI settings - either in the DynDOLOD SkyUI MCM or the Prefs INI.

https://dyndolod.info/Help/Mod-Configuration-Menu#Tree-LOD
Setting from Prefs.INI. See tree LOD explanations.

https://dyndolod.info/Help/Tree-LOD#Settings
The maximum distance of tree LOD can be controlled with below INI setting - either in the DynDOLOD SkyUI MCM or the Prefs INI.

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59 minutes ago, sheson said:

The DynDOLOD SkyUI MCM - Settings page shows the current INI settings for the LOD distances. You can create default INIs by deleting/moving the current INIs and start the games launcher or use BethINIs. In case the INIs have proper values and they show 0 in the MCM after starting a new game, let me know.

https://dyndolod.info/Help/Mod-Configuration-Menu#Static-Object-LOD
Settings from Prefs.INI. See object LOD explanations.

https://dyndolod.info/Help/Object-LOD#Settings
The distances of the object LOD levels can be controlled with below INI settings - either in the DynDOLOD SkyUI MCM or the Prefs INI.

https://dyndolod.info/Help/Mod-Configuration-Menu#Tree-LOD
Setting from Prefs.INI. See tree LOD explanations.

https://dyndolod.info/Help/Tree-LOD#Settings
The maximum distance of tree LOD can be controlled with below INI setting - either in the DynDOLOD SkyUI MCM or the Prefs INI.

Thank you for your suggestions, it worked! the settings show up and LoDs are back again :)

Btw, if you are aware of any suggestions on INI settings that can/should be used for parallax settings, please do let me know.

Thanks again for the awesome help and support :)

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1 hour ago, Commercial_Aside_149 said:

Thank you for your suggestions, it worked! the settings show up and LoDs are back again :)

Btw, if you are aware of any suggestions on INI settings that can/should be used for parallax settings, please do let me know.

Thanks again for the awesome help and support :)

LOD does not use/support parallax and does not have any related settings AFAIK.

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