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DynDOLOD 3.00 Alpha 182


sheson

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Hi.

I'm author of Animated Ice Floes and there has been reports of disappearing floes after running Dyndolod Alpha 165.

I personally did not see the problem yet. But i do have issues with Windmills after generating Dyndolod. I use Renthal Windmill.

The mesh of mill is completely gone. Only blades are visable. But when save/reload, it is there. 

This is the exact same issue peeps have with missing Ice Floes. For me the windmill issue was not there with Alpha 156 when i used that version.

 

EDIT: 

Also forgot to mention. I also have a problem which did not occur with Alpha 156. 

Grass Cashe/lod looks fantastic overall in distance. But when i walk/run, normally you would expect the grass pops in when getting closer.

But now it pops out? Half way distance. Not very far distance.

 

Thanx.

Edited by ToosTruus
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Running into an issue of missing textures.

From DynDOLOD_Index summary, for missing textures:

Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dawnguard.esm IcePileL03_INTERIOR [STAT:0201A044]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dragonborn.esm IcePileIceL03 [STAT:0401997C]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Update.esm IcePileL03 [STAT:000CC760]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim01.nif Update.esm GlacierTrim01_LightSN [STAT:0005E3F2]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim02.nif Update.esm GlacierTrim02_LightSN [STAT:0005E3F3]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Dawnguard.esm DLC1IceFloesSolid01INT_HeavySN [STAT:02013832]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Skyrim.esm IceFloesSolid01 [STAT:0008CCFE]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid02.nif Skyrim.esm IceFloesSolid02 [STAT:00092217]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_INTERIOR [STAT:0201A0CF]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_NoSN [STAT:02012E91]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Update.esm IcePileL02 [STAT:000CC761]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01INTERIOR [STAT:02001C21]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01_NoSN [STAT:02012E92]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dragonborn.esm IcePileL01Ice01 [STAT:0401997B]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Update.esm IcePileL01SnowRocks01 [STAT:000CC75F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_INTERIOR [STAT:0201A01F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_NoSN [STAT:02012E90]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Update.esm IcePileM02 [STAT:000CC75E]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles03.nif Update.esm IcePileS03 [STAT:000F1FF0]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_INTERIOR [STAT:0201A031]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_NoSN [STAT:02012E8F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Update.esm IcePileS04 [STAT:000F1FF1]

https://modwat.ch/u/Falaal/plugins mod list

https://paste.ee/p/XTQve DynDOLOD and TexGen logs

https://ibb.co/zQcnZP0 screenshot.

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On 1/11/2024 at 11:47 PM, ToosTruus said:

i do have issues with Windmills after generating Dyndolod. I use Renthal Windmill.

The mesh of mill is completely gone. Only blades are visable. But when save/reload, it is there. 

This is the exaFor me the windmill issue was not there with Alpha 156 when i used that version.

EDIT: 

Also forgot to mention. I also have a problem which did not occur with Alpha 156. 

Grass Cashe/lod looks fantastic overall in distance. But when i walk/run, normally you would expect the grass pops in when getting closer.

But now it pops out? Half way distance. Not very far distance.

Thanx.

Read the first posy and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of the affect full model with more informative console or provide the form id for the reference.

Renthal Windmill is just a meshes and texture replacers and thus is probable irrelevant to whatever the issue is.

The grass problem sounds typical to having generated grass LOD with mode 2, but NGIO being set to DynDOLODGrassMode=1https://dyndolod.info/Help/Grass-LOD#Settings
With No Grass In Objects full grass can render past the active cells, so Grass LOD can either start right beyond the active exterior cells (uGridsToLoad) which equals to Mode/DynDOLODGrassMode=1 (better for performance) or beyond the large reference distance (uLargeRefLODGridSize) which equals to Mode/DynDOLODGrassMode=2. If No Grass In Objects is not used, set Mode to 1, obviously.
Set the desired Mode in the advanced mode of DynDOLOD under the Grass LOD checkbox and for DynDOLODGrassMode in ..\NetScriptFramework\Plugins\GrassControl.config.txt. While the DynDOLODGrassMode can be changed at any time, the Mode used to generate grass LOD is baked into the object LOD meshes. See Updating below how to update the object LOD meshes.

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8 hours ago, Falaal said:

Running into an issue of missing textures.

From DynDOLOD_Index summary, for missing textures:

Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dawnguard.esm IcePileL03_INTERIOR [STAT:0201A044]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Dragonborn.esm IcePileIceL03 [STAT:0401997C]
Warning: File not found textures\landscape\glacierslab01_n.dds. Used by Meshes\landscape\ice\icepilel03.nif Update.esm IcePileL03 [STAT:000CC760]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim01.nif Update.esm GlacierTrim01_LightSN [STAT:0005E3F2]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\glaciertrim02.nif Update.esm GlacierTrim02_LightSN [STAT:0005E3F3]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Dawnguard.esm DLC1IceFloesSolid01INT_HeavySN [STAT:02013832]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid01.nif Skyrim.esm IceFloesSolid01 [STAT:0008CCFE]
Warning: File not found textures\landscape\glacierslab_on_water.dds. Used by Meshes\landscape\ice\icefloessolid02.nif Skyrim.esm IceFloesSolid02 [STAT:00092217]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_INTERIOR [STAT:0201A0CF]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Dawnguard.esm IcePileL02_NoSN [STAT:02012E91]
Warning: File not found textures\landscape\ice bubbles_n.dds. Used by Meshes\landscape\ice\icepilel02.nif Update.esm IcePileL02 [STAT:000CC761]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01INTERIOR [STAT:02001C21]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dawnguard.esm IcePileL01Snow01_NoSN [STAT:02012E92]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Dragonborn.esm IcePileL01Ice01 [STAT:0401997B]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilel01.nif Update.esm IcePileL01SnowRocks01 [STAT:000CC75F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_INTERIOR [STAT:0201A01F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Dawnguard.esm IcePileM02_NoSN [STAT:02012E90]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepilem02.nif Update.esm IcePileM02 [STAT:000CC75E]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles03.nif Update.esm IcePileS03 [STAT:000F1FF0]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_INTERIOR [STAT:0201A031]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Dawnguard.esm IcePileS04_NoSN [STAT:02012E8F]
Warning: File not found textures\landscape\icepile01.dds. Used by Meshes\landscape\ice\icepiles04.nif Update.esm IcePileS04 [STAT:000F1FF1]

https://modwat.ch/u/Falaal/plugins mod list

https://paste.ee/p/XTQve DynDOLOD and TexGen logs

https://ibb.co/zQcnZP0 screenshot.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots.

See https://dyndolod.info/Messages/File-Not-Found-Textures
Check that all requirements of the mod containing the reported NIFs are fulfilled and that it is installed correctly.

The problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures.
It looks like meshes that have parallax are being used with snow shaders that do not support it. One way to fix that would be Auto Parallax.

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23 minutes ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots.

See https://dyndolod.info/Messages/File-Not-Found-Textures
Check that all requirements of the mod containing the reported NIFs are fulfilled and that it is installed correctly.

The problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures.
It looks like meshes that have parallax are being used with snow shaders that do not support it. One way to fix that would be Auto Parallax.

I don't understand things, but the spots in the screenshot have gotten fixed even though I'm still getting those error messages. I'm tired of trying to fix this so I'm just going to accept it as a success. Also the debug log was like 111 mb and that's why I was hesitant to upload it.

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5 minutes ago, Falaal said:

I don't understand things, but the spots in the screenshot have gotten fixed even though I'm still getting those error messages. I'm tired of trying to fix this so I'm just going to accept it as a success. Also the debug log was like 111 mb and that's why I was hesitant to upload it.

As I wrote, the problem the screenshot shows most likely already happens before generating LOD and is unrelated to LOD generation or the reported textures.

A "file not found texture" message means the reported file does not exist.
If you need further help understanding or troubleshooting file not found errors, then ask a specific questions while also including the required log files.

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<scDynDOLOD NG plugin version: 3.0.13.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Default Trampoline => 0B / 28B (00.00%)
Trampoline initialized.
Default Trampoline => 14B / 28B (50.00%)
Default Trampoline => 28B / 28B (100.00%)
DynDOLOD Patch installed.
DynDOLOD Cell Events installed.
DynDOLOD Menu Events installed.
DynDOLOD Player Events installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not get version from dyndolod.esm
dyndolod.esm not found
dyndolod.esp not found

 

 

I don’t know which version the DynDOLOD initialization will not be displayed at the beginning, and the mcm menu will not be displayed. However, the DynDOLOD effect is normal, and the dynamic lod in the distance is normal.

35 minutes ago, ck1007197714 said:

<scDynDOLOD NG 插件版本:3.0.13.0 | SKSE版本:2.0.20.0 | 游戏版本:1-5-97-0安装了
DynDOLOD保存/加载处理程序。
安装了DynDOLOD Papyrus 功能。
默认 Trampoline => 0B / 28B (00.00%)
Trampoline 已初始化。
默认 Trampoline => 14B / 28B (50.00%)
默认 Trampoline => 28B / 28B (100.00%)已安装
DynDOLOD补丁。
安装了DynDOLOD Cell Events。安装
DynDOLOD菜单事件。
已安装DynDOLOD玩家活动。
读取文件 Data/ SKSE /Plugins/DynDOLOD_Data
/DynDOLOD_NG_Worlds.txt 无法从dyndolod .esm
dyndolod .esm 未找到
dyndolod .esp 未找到版本

 

 

不知道哪个版本DynDOLOD初始化一开始就不会显示,而且mcm菜单也不会显示。不过DynDOLOD效果正常,远处的动态lod也正常。

DynDOLOD_NG_0MiyapsWorld.txt

 

[Config]
bunchofnumbers=0N3O1S0E7H3S10O4T36T1I4M5B5U4S7
master=4422048,DynDOLOD.esp
x=-96
y=-96
[Objects]
4422049,DynDOLOD.esp,1,,1,1,,293717,MiyapsDungeon.esp,-1,-1,,1,,293717,MiyapsDungeon.esp,
4422050,DynDOLOD.esp,0,,1,1,,5686191,MiyapsDungeon.esp,-1,-1,,1,,5686191,MiyapsDungeon.esp,
4422051,DynDOLOD.esp,1,1,1,,,4422051,DynDOLOD.esp,-1,-1,,,,2221087,MiyapsDungeon.esp,
4422052,DynDOLOD.esp,1,1,1,,,4422052,DynDOLOD.esp,-1,-1,,,,2276855,MiyapsDungeon.esp,
4422053,DynDOLOD.esp,1,,1,1,,64867,MiyapsDungeon.esp,-1,-1,,1,,64867,MiyapsDungeon.esp,
4422054,DynDOLOD.esp,0,,1,1,,4731415,MiyapsDungeon.esp,-1,-1,,1,,4731415,MiyapsDungeon.esp,
4422055,DynDOLOD.esp,1,,1,1,,5867227,MiyapsDungeon.esp,-1,-1,,1,,5867227,MiyapsDungeon.esp,
4422056,DynDOLOD.esp,0,,1,1,,5298416,MiyapsDungeon.esp,-1,-1,,1,,5298416,MiyapsDungeon.esp,
4422057,DynDOLOD.esp,0,,1,1,,6602327,MiyapsDungeon.esp,-1,-1,,1,,6602327,MiyapsDungeon.esp,
4422058,DynDOLOD.esp,1,,1,1,,7499485,MiyapsDungeon.esp,-1,-1,,1,,7499485,MiyapsDungeon.esp,
4422059,DynDOLOD.esp,1,,1,1,,16054734,MiyapsDungeon.esp,-1,-1,,1,,16054734,MiyapsDungeon.esp,
4422060,DynDOLOD.esp,1,1,1,1,,7508354,MiyapsDungeon.esp,-1,-1,,1,,7508354,MiyapsDungeon.esp,
4422061,DynDOLOD.esp,1,1,1,,,4422061,DynDOLOD.esp,-1,-1,,,,2221086,MiyapsDungeon.esp,
4422062,DynDOLOD.esp,1,1,1,,,4422062,DynDOLOD.esp,-1,-1,,,,2276854,MiyapsDungeon.esp,
4422063,DynDOLOD.esp,1,,1,1,,7462243,MiyapsDungeon.esp,-1,-1,,1,,7462243,MiyapsDungeon.esp,
4422064,DynDOLOD.esp,1,,1,,,4422064,DynDOLOD.esp,-1,-1,,,,2974648,MiyapsDungeon.esp,
4422065,DynDOLOD.esp,1,,1,1,,5579689,MiyapsDungeon.esp,-1,-1,,1,,5579689,MiyapsDungeon.esp,
4422066,DynDOLOD.esp,1,,1,1,,5172054,MiyapsDungeon.esp,-1,-1,,1,,5172054,MiyapsDungeon.esp,
4422067,DynDOLOD.esp,0,,1,1,,10360215,MiyapsDungeon.esp,-1,-1,,1,,10360215,MiyapsDungeon.esp,
4422068,DynDOLOD.esp,1,,1,1,,13426071,MiyapsDungeon.esp,-1,-1,,1,,13426071,MiyapsDungeon.esp,
4422069,DynDOLOD.esp,1,1,1,1,,2266885,MiyapsDungeon.esp,-1,-1,,1,,2266885,MiyapsDungeon.esp,
4422070,DynDOLOD.esp,0,,1,1,,14661252,MiyapsDungeon.esp,-1,-1,,1,,14661252,MiyapsDungeon.esp,
4422071,DynDOLOD.esp,1,,1,1,,2873249,MiyapsDungeon.esp,-1,-1,,1,,2873249,MiyapsDungeon.esp,
4422072,DynDOLOD.esp,1,,1,1,,5218186,MiyapsDungeon.esp,-1,-1,,1,,5218186,MiyapsDungeon.esp,
4422073,DynDOLOD.esp,1,,1,1,,12287570,MiyapsDungeon.esp,-1,-1,,1,,12287570,MiyapsDungeon.esp,
4422074,DynDOLOD.esp,1,,1,1,,13182186,MiyapsDungeon.esp,-1,-1,,1,,13182186,MiyapsDungeon.esp,
4422075,DynDOLOD.esp,1,,1,1,,8609266,MiyapsDungeon.esp,-1,-1,,1,,8609266,MiyapsDungeon.esp,
4422076,DynDOLOD.esp,1,,1,1,,2566592,MiyapsDungeon.esp,-1,-1,,1,,2566592,MiyapsDungeon.esp,
4422077,DynDOLOD.esp,1,,1,1,,10177798,MiyapsDungeon.esp,-1,-1,,1,,10177798,MiyapsDungeon.esp,
4422078,DynDOLOD.esp,1,,1,1,,11744389,MiyapsDungeon.esp,-1,-1,,1,,11744389,MiyapsDungeon.esp,
[Markers]
[Resets]
5686237,MiyapsDungeon.esp
5686236,MiyapsDungeon.esp
7508354,MiyapsDungeon.esp
2194937,MiyapsDungeon.esp
14094758,MiyapsDungeon.esp
 

 

https://ufile.io/hvtychaq

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39 minutes ago, ck1007197714 said:

<scDynDOLOD NG plugin version: 3.0.13.0 | SKSE version: 2.0.20.0 | Game version: 1-5-97-0
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Default Trampoline => 0B / 28B (00.00%)
Trampoline initialized.
Default Trampoline => 14B / 28B (50.00%)
Default Trampoline => 28B / 28B (100.00%)
DynDOLOD Patch installed.
DynDOLOD Cell Events installed.
DynDOLOD Menu Events installed.
DynDOLOD Player Events installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
can not get version from dyndolod.esm
dyndolod.esm not found
dyndolod.esp not found

 

 

I don’t know which version the DynDOLOD initialization will not be displayed at the beginning, and the mcm menu will not be displayed. However, the DynDOLOD effect is normal, and the dynamic lod in the distance is normal.

DynDOLOD_NG_0MiyapsWorld.txt

 

[Config]
bunchofnumbers=0N3O1S0E7H3S10O4T36T1I4M5B5U4S7
master=4422048,DynDOLOD.esp
x=-96
y=-96
[Objects]
4422049,DynDOLOD.esp,1,,1,1,,293717,MiyapsDungeon.esp,-1,-1,,1,,293717,MiyapsDungeon.esp,
4422050,DynDOLOD.esp,0,,1,1,,5686191,MiyapsDungeon.esp,-1,-1,,1,,5686191,MiyapsDungeon.esp,
4422051,DynDOLOD.esp,1,1,1,,,4422051,DynDOLOD.esp,-1,-1,,,,2221087,MiyapsDungeon.esp,
4422052,DynDOLOD.esp,1,1,1,,,4422052,DynDOLOD.esp,-1,-1,,,,2276855,MiyapsDungeon.esp,
4422053,DynDOLOD.esp,1,,1,1,,64867,MiyapsDungeon.esp,-1,-1,,1,,64867,MiyapsDungeon.esp,
4422054,DynDOLOD.esp,0,,1,1,,4731415,MiyapsDungeon.esp,-1,-1,,1,,4731415,MiyapsDungeon.esp,
4422055,DynDOLOD.esp,1,,1,1,,5867227,MiyapsDungeon.esp,-1,-1,,1,,5867227,MiyapsDungeon.esp,
4422056,DynDOLOD.esp,0,,1,1,,5298416,MiyapsDungeon.esp,-1,-1,,1,,5298416,MiyapsDungeon.esp,
4422057,DynDOLOD.esp,0,,1,1,,6602327,MiyapsDungeon.esp,-1,-1,,1,,6602327,MiyapsDungeon.esp,
4422058,DynDOLOD.esp,1,,1,1,,7499485,MiyapsDungeon.esp,-1,-1,,1,,7499485,MiyapsDungeon.esp,
4422059,DynDOLOD.esp,1,,1,1,,16054734,MiyapsDungeon.esp,-1,-1,,1,,16054734,MiyapsDungeon.esp,
4422060,DynDOLOD.esp,1,1,1,1,,7508354,MiyapsDungeon.esp,-1,-1,,1,,7508354,MiyapsDungeon.esp,
4422061,DynDOLOD.esp,1,1,1,,,4422061,DynDOLOD.esp,-1,-1,,,,2221086,MiyapsDungeon.esp,
4422062,DynDOLOD.esp,1,1,1,,,4422062,DynDOLOD.esp,-1,-1,,,,2276854,MiyapsDungeon.esp,
4422063,DynDOLOD.esp,1,,1,1,,7462243,MiyapsDungeon.esp,-1,-1,,1,,7462243,MiyapsDungeon.esp,
4422064,DynDOLOD.esp,1,,1,,,4422064,DynDOLOD.esp,-1,-1,,,,2974648,MiyapsDungeon.esp,
4422065,DynDOLOD.esp,1,,1,1,,5579689,MiyapsDungeon.esp,-1,-1,,1,,5579689,MiyapsDungeon.esp,
4422066,DynDOLOD.esp,1,,1,1,,5172054,MiyapsDungeon.esp,-1,-1,,1,,5172054,MiyapsDungeon.esp,
4422067,DynDOLOD.esp,0,,1,1,,10360215,MiyapsDungeon.esp,-1,-1,,1,,10360215,MiyapsDungeon.esp,
4422068,DynDOLOD.esp,1,,1,1,,13426071,MiyapsDungeon.esp,-1,-1,,1,,13426071,MiyapsDungeon.esp,
4422069,DynDOLOD.esp,1,1,1,1,,2266885,MiyapsDungeon.esp,-1,-1,,1,,2266885,MiyapsDungeon.esp,
4422070,DynDOLOD.esp,0,,1,1,,14661252,MiyapsDungeon.esp,-1,-1,,1,,14661252,MiyapsDungeon.esp,
4422071,DynDOLOD.esp,1,,1,1,,2873249,MiyapsDungeon.esp,-1,-1,,1,,2873249,MiyapsDungeon.esp,
4422072,DynDOLOD.esp,1,,1,1,,5218186,MiyapsDungeon.esp,-1,-1,,1,,5218186,MiyapsDungeon.esp,
4422073,DynDOLOD.esp,1,,1,1,,12287570,MiyapsDungeon.esp,-1,-1,,1,,12287570,MiyapsDungeon.esp,
4422074,DynDOLOD.esp,1,,1,1,,13182186,MiyapsDungeon.esp,-1,-1,,1,,13182186,MiyapsDungeon.esp,
4422075,DynDOLOD.esp,1,,1,1,,8609266,MiyapsDungeon.esp,-1,-1,,1,,8609266,MiyapsDungeon.esp,
4422076,DynDOLOD.esp,1,,1,1,,2566592,MiyapsDungeon.esp,-1,-1,,1,,2566592,MiyapsDungeon.esp,
4422077,DynDOLOD.esp,1,,1,1,,10177798,MiyapsDungeon.esp,-1,-1,,1,,10177798,MiyapsDungeon.esp,
4422078,DynDOLOD.esp,1,,1,1,,11744389,MiyapsDungeon.esp,-1,-1,,1,,11744389,MiyapsDungeon.esp,
[Markers]
[Resets]
5686237,MiyapsDungeon.esp
5686236,MiyapsDungeon.esp
7508354,MiyapsDungeon.esp
2194937,MiyapsDungeon.esp
14094758,MiyapsDungeon.esp
 

 

https://ufile.io/hvtychaq

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

The DynDOLOD.esm and DynDOLOD.esp plugins need to be both installed and activated so that thee LOD patch, large reference bugs workarounds, dynamic LOD, DynDOLOD SkyUI MCM etc. work properly. Tree and Object LOD will work regardless, however without any bugfixes.

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37 minutes ago, sheson said:

阅读第一篇文章和/或 https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs 其中DynDOLOD日志调试日志 在发帖时上传。

需要安装并激活DynDOLOD .esmDynDOLOD .esp 插件,以便 LOD 补丁、大型参考错误解决方法、动态 LOD、DynDOLOD SkyUI MCM等正常工作。不管怎样,树和对象 LOD 都可以工作,但没有任何错误修复。

All prerequisites and the three main DynDOLOD plugins are enabled. Except that mcm is not displayed, everything else is normal. I searched the web and forums for mcm issues but still no solution. Ignore it if it has no impact on the game.

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2 hours ago, ck1007197714 said:

All prerequisites and the three main DynDOLOD plugins are enabled. Except that mcm is not displayed, everything else is normal. I searched the web and forums for mcm issues but still no solution. Ignore it if it has no impact on the game.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

The game is not loading the DynDOLOD.esm and DynDOLOD.esp. Without the two plugins being loaded, the LOD patch, large reference bugs workarounds, dynamic LOD, DynDOLOD SkyUI MCM etc. do not work. It is very likely that there are one or more other plugins which are not being loaded.

A common and well known reason right now would be having a runtime version < 1.6.1130, while having plugins version >= 1.71 without Backported Extended ESL Support or having SSE Engine Fixes and not setting EnableAchievementsWithMods=False for example. Paying attention to the DynDOLOD log messages at generation time and uploading them as required and requested could help to actually determine the cause and fix the issues instead of ignoring them.

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This may be nothing too much of an issue, but I noticed the following when DynDOLOD was generated with Alpha-165:
I searched my plugins for erros with xEdit and there are a few records mentioned in DynDOLOD.esm

Checking for Errors in [17] DynDOLOD.esm
[01:43] Tamriel_Underside [MSTT:17046337]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC2SolstheimWorld_Underside [MSTT:170463BF]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] MarkarthWorld_Underside [MSTT:170463C0]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] SkuldafnWorld_Underside [MSTT:170463D6]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] Sovngarde_Underside [MSTT:170463EC]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DeepwoodRedoubtWorld_Underside [MSTT:170463F5]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC1HunterHQWorld_Underside [MSTT:17046401]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC01FalmerValley_Underside [MSTT:17046459]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>

A screenshot from one of the records in xEdit: https://ibb.co/JzzMbT4

LogFiles from DynDOLOD generation

There was nothing noticable during the generation itself and in the game also eveything looks fine.
I assume the wrong flag gets set - or is it an 'issue' with xEdit (as you can see I am on version 4.1.5b) because I 'can't' see what is behind this flag?

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9 hours ago, PRieST said:

This may be nothing too much of an issue, but I noticed the following when DynDOLOD was generated with Alpha-165:
I searched my plugins for erros with xEdit and there are a few records mentioned in DynDOLOD.esm

Checking for Errors in [17] DynDOLOD.esm
[01:43] Tamriel_Underside [MSTT:17046337]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC2SolstheimWorld_Underside [MSTT:170463BF]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] MarkarthWorld_Underside [MSTT:170463C0]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] SkuldafnWorld_Underside [MSTT:170463D6]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] Sovngarde_Underside [MSTT:170463EC]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DeepwoodRedoubtWorld_Underside [MSTT:170463F5]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC1HunterHQWorld_Underside [MSTT:17046401]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>
[01:43] DLC01FalmerValley_Underside [MSTT:17046459]
[01:43]     MSTT \ Record Header \ Record Flags -> <Unknown: 2 $2>

A screenshot from one of the records in xEdit: https://ibb.co/JzzMbT4

LogFiles from DynDOLOD generation

There was nothing noticable during the generation itself and in the game also eveything looks fine.
I assume the wrong flag gets set - or is it an 'issue' with xEdit (as you can see I am on version 4.1.5b) because I 'can't' see what is behind this flag?

https://dyndolod.info/FAQ#Checking-DynDOLOD-plugins-for-errors-with-xEdit
.. \ Record Flags -> <Unknown: 2> for MSTT terrain underside base records are intentional and can be ignored.

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6 hours ago, Jonado said:

Hi! I'm having a couple of DynDOLOD related issues. To begin with, I am using both Legacy of the Dragonborn and Drengin's Blue Palace (+appropriate patches), and the terrace looks like this:

https://www.dropbox.com/scl/fi/3h967n3ako2vxvqjqrfxr/20240114225455_1.jpg

It looks like the custom rules for Legacy of the Dragonborn don't respect other mods adding references to that area. I can resolve it manually, but would be convenient if this could be fixed in the generation already.

Another thing that I have been struggling with for quite some time is some objects in Windhelm that don't have LOD, despite that I am setting them as "Visible when distant". So when looking towards the city, there is just a gap and a floating platform where the buildings were supposed to be. The following screenshots show what it looks like in summer with Seasonal Landscapes - Unfrozen, but it is the same also during other seasons:

https://www.dropbox.com/scl/fi/gw1jk21frpjsww3ld2qlz/20240114232151_1.jpg
https://www.dropbox.com/scl/fi/ymk959o05ndsjpbdx0anm/20240114232424_1.jpg

The logs can be found here:

https://www.dropbox.com/scl/fi/ef90b9t3zloufid6620xn/Logs.7z

I hope you can help.

The links ask me to sign up for an account.

Setting the WD flag is irrelevant. https://dyndolod.info/FAQ#Something-does-not-have-LOD

See https://dyndolod.info/Help/Mesh-Mask-Reference-Rules to learn how rules work.

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