sheson Posted December 7, 2023 Author Share Posted December 7, 2023 3 hours ago, izzybinbizzy said: https://ufile.io/f/pomst Hello everyone, I've recently downgraded to 1.5.97 due to the update and ever since then I've been having issues with my meshes/textures. From being invisible(solitude arch road for example, although still walkable) to what i can only explain as Christmas in Skyrim with my (mostly) tree, regular and grass lod, although the problem does go into walls/surfaces. The LOD is completely multicolored as shown in the pictures in the link. Just to clarify I have (99%sure) reverted all of my skse plugins to 1.5.97 versions and i seem to have no other issues in the game minus this LOD/texture issue. I followed the guide from the unofficial downgrade patcher perfectly (I swear, I have been looking at it for two days almost) The issue shows up when I add mods, vanilla skyrim looks and runs perfectly and checking the LOD in texgen renders the LOD perfectly. However, when I load fabled forests and NOTHING ELSE but fabled forests and the updated dec 6 dyndolod resources and DLL ( 1.5.97 version from old files) my tree LOD goes nuts and can't decide which color to be (staticy multicolored trees). This also happens to seemingly every LOD as seen in the pictures although the affects are different, but its definitely not rendering correctly i assume. The Multicolored textures happen to a lot of things though, too many to add. I know it's something on my end since texgen shows this error and throws a bunch of file not found errors my way for a bunch of landscape textures and much more(if needed i will run the texgen and upload results) I can't seem to pin down which mod it is and I have never had this issue up until yesterday. I have generated LOD hundreds of times with no issue, althogh never grass until yesterday as well so grass lod issue is probably lack of knowledge on my end. Anyways, sorry for the long read but I've spent almost 2 days trying to figure out why this is happening and I have come up with nothing. Thanks! Also sometimes I can't read so if i need to post this somewhere else please lmk and my apologies. modlist.txt 54.14 kB · 1 download loadorder.txt 51.6 kB · 0 downloads Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire TexGen and DynDOLOD logs and debug logs from the last generation seession to upload when making posts. The TexGen log you uploaded shows starting the tool and then closing it without doing anything. The log does not contain any error messages. Link to comment Share on other sites More sharing options...
KRZ Posted December 7, 2023 Share Posted December 7, 2023 (edited) My bad, there you go. IF it should include me running TexGen, I can do that, but what's the point - it looks scuffed even before that. Pre Creation: TexGen_SSE_log.zip Post Creation: TexGen_SSE_log 2.zip I've created LOD with these textures many times Edited December 7, 2023 by KRZ Link to comment Share on other sites More sharing options...
sheson Posted December 7, 2023 Author Share Posted December 7, 2023 4 minutes ago, KRZ said: My bad, there you go. IF it should include me running TexGen, I can do that, but what's the point - it looks scuffed even before that. TexGen_SSE_log.zip 124.74 kB · 0 downloads As explained, the logs should contain the entire last meaningful generation session. Check the full textures that are used by these models are OK. For example: textures\dlc01\architecture\dawnguard\DStoneWall01.dds textures\landscape\Snow01.dds Link to comment Share on other sites More sharing options...
KRZ Posted December 7, 2023 Share Posted December 7, 2023 Done, attached it to the previous response. Link to comment Share on other sites More sharing options...
sheson Posted December 7, 2023 Author Share Posted December 7, 2023 1 minute ago, KRZ said: Done, attached it to the previous response. Check the full textures that are used by these models are OK. For example: textures\dlc01\architecture\dawnguard\DStoneWall01.dds textures\landscape\Snow01.dds Link to comment Share on other sites More sharing options...
KRZ Posted December 7, 2023 Share Posted December 7, 2023 They look fine to me Link to comment Share on other sites More sharing options...
sheson Posted December 7, 2023 Author Share Posted December 7, 2023 24 minutes ago, KRZ said: They look fine to me Test if adding LoadGLCompressed=0 under [TexGen] in E:\Launcher\Modding Tools\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.ini makes a difference in the TexGen previews. Link to comment Share on other sites More sharing options...
KRZ Posted December 7, 2023 Share Posted December 7, 2023 Took a look at 20 previews and they all seem fine now. Thank you! Link to comment Share on other sites More sharing options...
sheson Posted December 7, 2023 Author Share Posted December 7, 2023 8 minutes ago, KRZ said: Took a look at 20 previews and they all seem fine now. Thank you! You most likely need to add the same setting to DynDOLOD_SSE.INI for now until the next alpha version. Link to comment Share on other sites More sharing options...
KRZ Posted December 7, 2023 Share Posted December 7, 2023 2 minutes ago, sheson said: You most likely need to add the same setting to DynDOLOD_SSE.INI for now until the next alpha version. Then I'll do that, thank you very much for resolving this! Link to comment Share on other sites More sharing options...
KRZ Posted December 7, 2023 Share Posted December 7, 2023 (edited) I've rerun DynDOLOD for the last couple days and noticed that my 3D tree lods are pretty much devoid of most color, or that's at least what it looks like from afar. Close up the color seems to be still there, there's just lots of white/grey layered over it and I'm puzzled as to where I could have messed up or where that even came from. I feel like I would have noticed this a lot sooner so the issue must be fairly recent but I have nothing of substance to say with certainty. I've checked the lod meshes in MO2, but the colors appear to be fine there. I wanna say it is only the treepineforest01,... treepineforest05 models that are affected, but I don't know really - it's harder to tell on a snowy tree model and what are the chances it's limited to just a region. Is specularity getting turnt into a solid color? I can only speculate (: I have attached TexGen_SSE/_Debug.log as well as LODGen_SSE_Tamriel.log. Here (https://imgur.com/a/k9AYU2X) you can see two pictures of the issue and here (https://imgsli.com/MjI0Njk4) a comparison to a picture from 5 days ago. Take the imgsli with a grain of salt as the time of day in the old picture doesn't adhere to the requested standards, however (I believe) it is still fairly obvious the tree lods weren't nearly as grey as they are now. LODGen_SSE_Tamriel_log.zip Edited December 7, 2023 by KRZ Link to comment Share on other sites More sharing options...
izzybinbizzy Posted December 8, 2023 Share Posted December 8, 2023 Thanks for the update whatever happened it was solved and my game looks great again! Apologies for the lack of proper documentation I'm new to submitting bug reports. Love all of the hard work you guys put in! Link to comment Share on other sites More sharing options...
sheson Posted December 8, 2023 Author Share Posted December 8, 2023 8 hours ago, KRZ said: I've rerun DynDOLOD for the last couple days and noticed that my 3D tree lods are pretty much devoid of most color, or that's at least what it looks like from afar. Close up the color seems to be still there, there's just lots of white/grey layered over it and I'm puzzled as to where I could have messed up or where that even came from. I feel like I would have noticed this a lot sooner so the issue must be fairly recent but I have nothing of substance to say with certainty. I've checked the lod meshes in MO2, but the colors appear to be fine there. I wanna say it is only the treepineforest01,... treepineforest05 models that are affected, but I don't know really - it's harder to tell on a snowy tree model and what are the chances it's limited to just a region. Is specularity getting turnt into a solid color? I can only speculate (: I have attached TexGen_SSE/_Debug.log as well as LODGen_SSE_Tamriel.log. Here (https://imgur.com/a/k9AYU2X) you can see two pictures of the issue and here (https://imgsli.com/MjI0Njk4) a comparison to a picture from 5 days ago. Take the imgsli with a grain of salt as the time of day in the old picture doesn't adhere to the requested standards, however (I believe) it is still fairly obvious the tree lods weren't nearly as grey as they are now. LODGen_SSE_Tamriel_log.zip 551.7 kB · 0 downloads Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload. Also upload E:\Launcher\Modding Tools\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make a useful screenshot of a full model that has affected LOD with more informative console. Link to comment Share on other sites More sharing options...
KRZ Posted December 8, 2023 Share Posted December 8, 2023 (edited) 1 hour ago, sheson said: Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to also upload. Also upload E:\Launcher\Modding Tools\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make a useful screenshot of a full model that has affected LOD with more informative console. https://imgur.com/a/RWnYC8Y https://modwat.ch/u/KRZ I hope I didn't forget anything LODGen_SSE_Tamriel_log.zip Edited December 8, 2023 by KRZ Link to comment Share on other sites More sharing options...
sheson Posted December 8, 2023 Author Share Posted December 8, 2023 1 hour ago, KRZ said: https://imgur.com/a/RWnYC8Y https://modwat.ch/u/KRZ I hope I didn't forget anything LODGen_SSE_Tamriel_log.zip 602.5 kB · 0 downloads Also upload the DynDOLOD log and debug log. DynDOLOD_SSE_log.txt and DynDOLOD_SSE_Debug_log.txt. Link to comment Share on other sites More sharing options...
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