sheson Posted October 3, 2023 Author Share Posted October 3, 2023 6 minutes ago, markuskarttunen said: I am addicted to changelogs and I can't help but to notice v151 hasn't got one. Please sir, I need my fix Clear browser cache or force a refresh. Link to comment Share on other sites More sharing options...
Shizof Posted October 3, 2023 Share Posted October 3, 2023 48 minutes ago, sheson said: Use xEdit to set the Has Distant LOD flag on the base record F0228ED6. That should fix it regardless of the uLargeRefLODGridSize setting. Yes. That fixes the issue too. Thanks! Link to comment Share on other sites More sharing options...
Mousetick Posted October 3, 2023 Share Posted October 3, 2023 https://dyndolod.info/Help/Combine-Worldspaces-for-LOD Not a problem report. Asking for clarification. Are neverfades supported and if so how are they handled? For example, I'm trying to combine the Vvardenfell island from DLC2SolstheimWorld into the Tamriel LOD. In vanilla, the island is only represented by terrain (LAND records). There are no object references (as far as I can tell) except the lone volcano plume: VvardenfellPlume [REFR:040251B1] (places DLC2VvardenfellPlume [STAT:0401BBBD] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 40,-22) This reference is flagged Persistent + Is Full LOD. The base object DLC2VvardenfellPlume [STAT:0401BBBD] is flagged Never Fades. Combining worldspaces with DynDOLOD results in this neverfade reference being ignored. The only mention of the reference or the base object in the debug log is this: [03:20] [BuildBaseRecords] <Debug: Looking for dlc2vvardenfellplume for Dragonborn.esm DLC2VvardenfellPlume [STAT:0401BBBD]> Result in-game (no plume): I'll submit a proper problem report depending on your response. Thanks. Link to comment Share on other sites More sharing options...
sheson Posted October 3, 2023 Author Share Posted October 3, 2023 25 minutes ago, Mousetick said: https://dyndolod.info/Help/Combine-Worldspaces-for-LOD Not a problem report. Asking for clarification. Are neverfades supported and if so how are they handled? For example, I'm trying to combine the Vvardenfell island from DLC2SolstheimWorld into the Tamriel LOD. In vanilla, the island is only represented by terrain (LAND records). There are no object references (as far as I can tell) except the lone volcano plume: VvardenfellPlume [REFR:040251B1] (places DLC2VvardenfellPlume [STAT:0401BBBD] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 40,-22) This reference is flagged Persistent + Is Full LOD. The base object DLC2VvardenfellPlume [STAT:0401BBBD] is flagged Never Fades. Combining worldspaces with DynDOLOD results in this neverfade reference being ignored. The only mention of the reference or the base object in the debug log is this: [03:20] [BuildBaseRecords] <Debug: Looking for dlc2vvardenfellplume for Dragonborn.esm DLC2VvardenfellPlume [STAT:0401BBBD]> Result in-game (no plume): I'll submit a proper problem report depending on your response. Thanks. The Combine Worldspace for LOD combines terrain, object and tree LOD. The plume does not have object LOD that could be combined. Only if references have tree or object LOD after LOD for their worldspace is generated can their LOD be combined. Link to comment Share on other sites More sharing options...
SkyKatarsis Posted October 3, 2023 Share Posted October 3, 2023 Tell me please what's wrong with one lod in this mod? https://ibb.co/2kpz0H6 https://www.nexusmods.com/skyrimspecialedition/mods/65241 Problem in Set 5 and specificaly the LOD for TreePineforest05. Set 1, 2, 3, and 4 are working just fine just set 5 and just that model. Link to comment Share on other sites More sharing options...
sheson Posted October 4, 2023 Author Share Posted October 4, 2023 6 hours ago, SkyKatarsis said: Tell me please what's wrong with one lod in this mod? https://ibb.co/2kpz0H6 https://www.nexusmods.com/skyrimspecialedition/mods/65241 Problem in Set 5 and specificaly the LOD for TreePineforest05. Set 1, 2, 3, and 4 are working just fine just set 5 and just that model. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots, also of the full model with more informative console. Make sure that none of the outputs are being overwritten by other mods. Link to comment Share on other sites More sharing options...
SkyKatarsis Posted October 4, 2023 Share Posted October 4, 2023 1 час назад, Шесон сказал: Прочтите первое сообщение и/или https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs регистрируют и . , которые TexGen и DynDOLOD журнал отладки для загрузки при создании сообщений Прочтите https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots, . делать полезные скриншоты, в том консолью как числе полной модели с более информативной Убедитесь, что ни один из выходов не перезаписывается другими модами. I solved the problem with this lod by removing all the buggy lods of this tree from that mod itself, DynDOLOD generated them itself: https://ibb.co/hZsWkXJ Now I have a question about lods from another mod: https://www.nexusmods.com/skyrimspecialedition/mods/99083 https://imgbb.com/LSkC5WM I saw that you wrote there that DynDOLOD 3 support for replaced objects, but for some reason it does not work. I can't figure out what's wrong.There are no LODs in the mod itself, so the trick here won’t work like with that mod. I apologize for tormenting you, but it isn't easy for a non-native speaker and a girl to understand such an array of technical information. Link to comment Share on other sites More sharing options...
sheson Posted October 4, 2023 Author Share Posted October 4, 2023 10 minutes ago, SkyKatarsis said: I solved the problem with this lod by removing all the buggy lods of this tree from that mod itself, DynDOLOD generated them itself: https://ibb.co/hZsWkXJ Now I have a question about lods from another mod: https://www.nexusmods.com/skyrimspecialedition/mods/99083 https://imgbb.com/LSkC5WM I saw that you wrote there that DynDOLOD 3 support for replaced objects, but for some reason it does not work. I can't figure out what's wrong.There are no LODs in the mod itself, so the trick here won’t work like with that mod. I apologize for tormenting you, but it isn't easy for a non-native speaker and a girl to understand such an array of technical information. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log and debug log to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console. Link to comment Share on other sites More sharing options...
mattski123 Posted October 4, 2023 Share Posted October 4, 2023 (edited) Hey hey, I'm looking to fix these errors, can you tell me how to fix 1 or 2 and I can try to do the rest on my own? Just not sure what order to start etc.: Warning: Textures do not match for "bauernhaus:1": textures\summersetisle\architecture\mb\ Spoiler Warning: Textures do not match for "bauernhaus:1": textures\summersetisle\architecture\mb\plast05.dds in bauernhaus06.nif -> textures\architecture\farmhouse\stonewall01.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "bauernhaus:2": textures\summersetisle\architecture\mb\mbgreyrock.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\mbbrumawoodpost_dark.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "bauernhaus:4": textures\summersetisle\architecture\mb\mbintstainewood01.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\plast05.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "bauernhaus:5": textures\summersetisle\architecture\mb\mbintstainewood01.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\mbstallroof01.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "bauernhaus:6": textures\summersetisle\architecture\mb\mbintstainewood01.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\xroofa.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "bauernhaus:7": textures\summersetisle\architecture\mb\steina.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\plast05.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "DLC2CastleGlacier02:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier02.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier02_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier02_Dementia [STAT:13048262] Warning: Textures do not match for "DLC2CastleGlacier02:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier02.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier02_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier02_Dementia [STAT:13048262] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\amberstonerocks01.dds in dlc2castleglacier03_lod_mania_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Mania [STAT:13048264] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\amberstonerocks01.dds in dlc2castleglacier03_lod_mania_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Mania [STAT:13048264] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier03_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Dementia [STAT:13048263] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier03_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Dementia [STAT:13048263] Warning: Textures do not match for "DLC2CastleGlacier04:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier04.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier04_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier04_Dementia [STAT:13048292] Warning: Textures do not match for "DLC2CastleGlacier04:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier04.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier04_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier04_Dementia [STAT:13048292] Warning: Textures do not match for "RoadChunkS03:0": textures\architecture\solitude\sgrass01.dds in roadchunks03.nif -> textures\landscape\roads\road01.dds in roadchunks03_lod_0.nif for LOTD Exterior Fixes.esp zzz_DBM_Path_3 [STAT:FE0E5802] Warning: Textures do not match for "RoadChunkS03:0": textures\architecture\solitude\sgrass01.dds in roadchunks03.nif -> textures\landscape\roads\road01.dds in roadchunks03_lod_4.nif for LOTD Exterior Fixes.esp zzz_DBM_Path_3 [STAT:FE0E5802] Edited October 4, 2023 by mattski123 fixed formatting Link to comment Share on other sites More sharing options...
sheson Posted October 4, 2023 Author Share Posted October 4, 2023 31 minutes ago, mattski123 said: Hey hey, I'm looking to fix these errors, can you tell me how to fix 1 or 2 and I can try to do the rest on my own? Just not sure what order to start etc.: Warning: Textures do not match for "bauernhaus:1": textures\summersetisle\architecture\mb\ Reveal hidden contents Warning: Textures do not match for "bauernhaus:1": textures\summersetisle\architecture\mb\plast05.dds in bauernhaus06.nif -> textures\architecture\farmhouse\stonewall01.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "bauernhaus:2": textures\summersetisle\architecture\mb\mbgreyrock.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\mbbrumawoodpost_dark.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "bauernhaus:4": textures\summersetisle\architecture\mb\mbintstainewood01.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\plast05.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "bauernhaus:5": textures\summersetisle\architecture\mb\mbintstainewood01.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\mbstallroof01.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "bauernhaus:6": textures\summersetisle\architecture\mb\mbintstainewood01.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\xroofa.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "bauernhaus:7": textures\summersetisle\architecture\mb\steina.dds in bauernhaus06.nif -> textures\summersetisle\architecture\mb\plast05.dds in bauernhaus06_lod.nif for summersetisles.esp bauernhaus06 [STAT:0D03E53A] Warning: Textures do not match for "DLC2CastleGlacier02:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier02.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier02_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier02_Dementia [STAT:13048262] Warning: Textures do not match for "DLC2CastleGlacier02:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier02.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier02_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier02_Dementia [STAT:13048262] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\amberstonerocks01.dds in dlc2castleglacier03_lod_mania_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Mania [STAT:13048264] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\amberstonerocks01.dds in dlc2castleglacier03_lod_mania_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Mania [STAT:13048264] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier03_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Dementia [STAT:13048263] Warning: Textures do not match for "DLC2CastleGlacier03:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier03.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier03_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier03_Dementia [STAT:13048263] Warning: Textures do not match for "DLC2CastleGlacier04:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier04.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier04_lod_dementia_1.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier04_Dementia [STAT:13048292] Warning: Textures do not match for "DLC2CastleGlacier04:0": textures\landscape\mountains\mountainslab02.dds in dlc2castleglacier04.nif -> textures\ec\expeditions\ss\landscape\madstonerocks01.dds in dlc2castleglacier04_lod_dementia_2.nif for Skyrim Extended Cut - Saints and Seducers.esp EC_SS_DLC2CastleGlacier04_Dementia [STAT:13048292] Warning: Textures do not match for "RoadChunkS03:0": textures\architecture\solitude\sgrass01.dds in roadchunks03.nif -> textures\landscape\roads\road01.dds in roadchunks03_lod_0.nif for LOTD Exterior Fixes.esp zzz_DBM_Path_3 [STAT:FE0E5802] Warning: Textures do not match for "RoadChunkS03:0": textures\architecture\solitude\sgrass01.dds in roadchunks03.nif -> textures\landscape\roads\road01.dds in roadchunks03_lod_4.nif for LOTD Exterior Fixes.esp zzz_DBM_Path_3 [STAT:FE0E5802] Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire log and debug log to upload when making posts. https://dyndolod.info/Messages/Textures-Do-Not-Match, https://dyndolod.info/Mod-Authors For best results, shapes in LOD models that use stitched object LOD textures should have the same shaders/full textures as the shapes with the same name in full models. 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2PHAZT Posted October 4, 2023 Share Posted October 4, 2023 Is it just me or is the latest xlodgenwin64.exe extraordinary slow? Usually dyndolod takes 25m but I aborted the run with v151 after 6 hours. V152 seems to be the same (running atm). Link to comment Share on other sites More sharing options...
sheson Posted October 4, 2023 Author Share Posted October 4, 2023 1 hour ago, 2PHAZT said: Is it just me or is the latest xlodgenwin64.exe extraordinary slow? Usually dyndolod takes 25m but I aborted the run with v151 after 6 hours. V152 seems to be the same (running atm). Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire LODGen log and DynDOLOD log and debug log to upload when making posts. Test with LODGenx64.exe instead by renaming or moving LODGenx64Win.exe Link to comment Share on other sites More sharing options...
2PHAZT Posted October 4, 2023 Share Posted October 4, 2023 51 minutes ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire LODGen log and DynDOLOD log and debug log to upload when making posts. Test with LODGenx64.exe instead by renaming or moving LODGenx64Win.exe This is the log where I aborted v152 after waiting 1.5 hours ============================================================ Skyrim/Fallout Object/Terrain LOD Generator 3.0.15.0 Created by Ehamloptiran and Zilav Updated by Sheson Log started at 14:22:53 .NET Version: 6.0.6 Game Mode: SSE Worldspace: Tamriel Fix Tangents: False, False, False, False Generate Tangents: True, True, True, True Generate Vertex Colors: True, True, True, True Merge Vertex Colors: True, True, True, True Merge Meshes: True Grouping: False Remove Faces under Terrain: True Remove Faces under Water: True Remove Faces Z-Shift: 10 Use HD Flag: True Ignore Materials: False Alpha DoubleSided: False Default Alpha Threshold: 128 Use Source Alpha Threshold: False Use Backlight Power: False Use Decal Flag: False Specific level: No Specific quad: No Max Level: 32 Output: C:\Tools\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Tamriel\Objects\ Using UV Atlas: C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt Using Flat Textures: C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_FlatTextures.txt Using Alt Textures: C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_AltTextures_Tamriel.txt Generating object LOD meshes for worldspace Tamriel Reading C:\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Terrain_Tamriel.bin -64,-64 to 64,48 Threads: 16 Concs: 8 Finished LOD level 4 coord [-4, 16] [20676/12456] Finished LOD level 4 coord [28, -28] [45722/29764] Finished LOD level 4 coord [8, -20] [31612/19461] Finished LOD level 4 coord [-20, 16] [26552/16418] Finished LOD level 4 coord [32, -20] [27682/17145] Finished LOD level 4 coord [32, -28] [40323/27694] Finished LOD level 4 coord [36, -20] [22373/15475] Finished LOD level 4 coord [-16, 12] [36742/19502] Finished LOD level 4 coord [36, -24] [38073/25016] Finished LOD level 4 coord [-8, 16] [19802/12013] Finished LOD level 4 coord [-8, -20] [59651/36890] Finished LOD level 4 coord [-20, 20] [50353/32010] Finished LOD level 4 coord [-32, -8] [39053/22266] Finished LOD level 4 coord [32, -24] [35368/23958] Finished LOD level 4 coord [12, -12] [47399/26901] Finished LOD level 4 coord [0, 20] [30649/18884] Finished LOD level 4 coord [0, 16] [44159/25098] Finished LOD level 4 coord [-20, 12] [38551/21258] Finished LOD level 4 coord [-4, 20] [25300/14269] Finished LOD level 4 coord [8, -16] [35476/21218] Finished LOD level 4 coord [16, 12] [48230/30565] Finished LOD level 4 coord [-12, -24] [43322/29696] Finished LOD level 4 coord [-8, 20] [23986/13278] Finished LOD level 4 coord [-32, 0] [39833/24956] Finished LOD level 4 coord [40, -28] [31085/19896] Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (4, -12): 0 statics Finished LOD level 4 coord [4, -12] [96305/72356] Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (-24, 16): 0 statics Finished LOD level 4 coord [-24, 16] [47037/28284] Finished LOD level 4 coord [0, -12] [47010/27176] Finished LOD level 4 coord [-8, -16] [30599/11145] Finished LOD level 4 coord [16, -12] [39213/22843] Shader Type 11 = FXWaterfallBodySlopeMesh01 = FXWaterfallBodySlope_static, Cell (20, -12): 0 statics Finished LOD level 4 coord [20, -12] [63781/40379] Finished LOD level 4 coord [-4, -16] [36271/18451] Finished LOD level 4 coord [-8, 24] [29392/17209] Finished LOD level 4 coord [44, -12] [22568/13540] Finished LOD level 4 coord [40, -20] [26851/20448] Finished LOD level 4 coord [-4, 12] [43665/26541] Finished LOD level 4 coord [-12, 24] [16463/7994] Finished LOD level 4 coord [-8, 12] [28292/18858] Finished LOD level 4 coord [12, 8] [27841/18405] Finished LOD level 4 coord [12, 4] [25124/13200] Finished LOD level 4 coord [8, 24] [38345/21337] Finished LOD level 4 coord [-4, -32] [9969/5911] Finished LOD level 4 coord [-8, 8] [38787/29708] Finished LOD level 4 coord [16, 4] [45009/29886] Finished LOD level 4 coord [4, 24] [28076/17814] Finished LOD level 4 coord [16, 8] [29852/17300] Finished LOD level 4 coord [28, -20] [20536/13887] Finished LOD level 4 coord [-4, -28] [27286/17099] Finished LOD level 4 coord [16, 0] [35951/17677] Finished LOD level 4 coord [-44, 4] [40848/24565] Finished LOD level 4 coord [12, 12] [30976/17590] Finished LOD level 4 coord [8, 8] [19815/11910] Shader Type 11 = FXWaterfallBodySlopeMesh01 = FXWaterfallBodySlope_static, Cell (0, -16): 0 statics Finished LOD level 4 coord [0, -16] [68463/40889] Finished LOD level 4 coord [44, -8] [16986/11641] Finished LOD level 4 coord [40, -12] [36972/24652] Finished LOD level 4 coord [-16, 16] [36183/25851] Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (24, -12): 0 statics Finished LOD level 4 coord [24, -12] [66093/40588] Finished LOD level 4 coord [-36, 0] [41617/25627] Finished LOD level 4 coord [24, -24] [50665/32899] Finished LOD level 4 coord [40, -8] [33788/20851] Finished LOD level 4 coord [-32, 4] [59206/36056] Finished LOD level 4 coord [8, 4] [32295/21230] Shader Type 11 = FXWaterfallBodyTallInner01 = FXWaterfallBodyTall_static, Cell (-40, 4): 0 statics Finished LOD level 4 coord [-40, 4] [69779/40347] Finished LOD level 4 coord [-28, 28] [33598/24367] Finished LOD level 4 coord [24, -20] [37901/24077] Shader Type 11 = FXWaterfallBodySlopeMesh01 = FXWaterfallBodySlope_static, Cell (16, -20): 0 statics Finished LOD level 4 coord [16, -20] [27434/16886] Finished LOD level 4 coord [-32, 28] [22517/13791] Finished LOD level 4 coord [-32, 24] [26749/17307] Link to comment Share on other sites More sharing options...
sheson Posted October 4, 2023 Author Share Posted October 4, 2023 26 minutes ago, 2PHAZT said: This is the log where I aborted v152 after waiting 1.5 hours Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire (whatever you have) DynDOLOD log and debug log to upload when making posts. Test if installing the latest .NET 7 runtime makes a difference. https://dotnet.microsoft.com/en-us/download/dotnet/7.0 If that makes no difference, test with LODGenx64.exe instead by deleting or moving LODGenx64Win.exe Link to comment Share on other sites More sharing options...
2PHAZT Posted October 4, 2023 Share Posted October 4, 2023 16 minutes ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire (whatever you have) DynDOLOD log and debug log to upload when making posts. Test if installing the latest .NET 7 runtime makes a difference. https://dotnet.microsoft.com/en-us/download/dotnet/7.0 If that makes no difference, test with LODGenx64.exe instead by renaming or moving LODGenx64Win.exe Finished the build with lodgen64.exe without problems. Link to comment Share on other sites More sharing options...
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