Jump to content

DynDOLOD 3.00 Alpha 182


sheson

Recommended Posts

9 hours ago, sheson said:

Changing tree LOD brightness in xLODGen before DynDOLDO was a thing usually works for everybody since Skyrim LE.
Other than that there are also the mentioned controls in TexGen.

Sounds like a problem with the ENB preset or its requirements (specific weather mod or tree mod for example). Standard tree LOD lighting always works the same way regardless of what the diffuse texture depicts.

That might normally be a reasonable conclusion, except that I had been using LOD for Skyrim Flora Overhaul and did not have bright LOD trees with the exact same preset. I had used an earlier version of LODGen (xLODGen.97) to generate everything. I also have mods installed that come with their own tree LOD, and those aren't bright.  It was very specific to generating LOD with the current tools for Fabled Forests. Ultimately, it's not a problem for me since I simply edit the LOD textures until they have the correct appearance, but I was curious about why this was suddenly happening after years of using LODGen, and with an ENB preset I have also been using for years (with a lot of custom adjustments).

Link to comment
Share on other sites

9 hours ago, DoctorSauce said:

I was just making a post here to report that Alpha-143 crashes right when it starts processing MarkarthWorld with the error message "Duplicates not allowed while processing Skyrim.esm [REFR:000186D4] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthMines [CELL:00020EED] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -43,0))." I guess it makes me feel better that I'm not the only one, haha.

Bugreport and log are included in the post, debug log is here ( https://drive.google.com/file/d/1xqXOOws2cRTsz84CXla3SSalXXQrerwa/view?usp=sharing ) due to file size.

DynDOLOD_SSE_log.txt 273.67 kB · 1 download bugreport.txt 954.39 kB · 1 download

Thanks for uploading log, debug and bugreport.

This will be fixed in the next Alpha ASAP.

Link to comment
Share on other sites

9 hours ago, ks182 said:

hi sheson, an error appeared with update 143

Скриншот 10-09-2023 002444.png

bugreport.txt 661.35 kB · 0 downloads

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug to also upload when making posts.
Use the "Copy message to clipboard" link and post the text of the message instead of the the screenshot as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

This looks like the same error like https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-143/?do=findComment&comment=274212, so this will be fixed in the next Alpha ASAP.

If the problem still happens in the next Alpha, upload new log, debug log and bugreport.txt.

Link to comment
Share on other sites

8 hours ago, BuddyKidd said:

[Window Title]
DynDOLOD

[Main Instruction]
Error: Duplicates not allowed while processing Skyrim.esm [REFR:000186C0] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

https://www.dropbox.com/t/NbVdXTU2DKQiiKix

The dropbox archive contains the TexGen log and debug log instead of the DynDOLOD log and debug log.

Based on the bugreport.txt this seems to be a similar error as https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-143/?do=findComment&comment=274212

If the problem persists in the next Alpha upload new DynDOLOD log, debug log and bugreport.txt.

 

Link to comment
Share on other sites

7 hours ago, Hardwehr said:

Yep :(

[06:40] [MarkarthWorld] Processing 2791 references
[07:36] Duplicates not allowed while processing Skyrim.esm [REFR:000186C5] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))
[07:36] LODGenx64Win.exe generated object LOD for DLC2SolstheimWorld successfully
[07:36] Waiting for LODGenx64Win.exe generating object LOD for Tamriel.
[29:10] LODGenx64Win.exe generated object LOD for Tamriel successfully
[29:10] Created a summary of log messages C:\Modding\Tools\DynDOLOD\Summary\DynDOLOD_Index.html.
Duplicates not allowed while processing Skyrim.esm [REFR:000186C5] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))
Error: Duplicates not allowed while processing Skyrim.esm [REFR:000186C5] (places DweClutterArchSmall01 [STAT:00074EBB] in GRUP Cell Temporary Children of MarkarthKeep [CELL:00020EEA] (in MarkarthWorld "Markarth" [WRLD:00016D71] at -44,1))

https://drive.google.com/drive/folders/1aJ9vT7S2HEOVsB_1CrIzJXzbu9cVnVrY?usp=sharing

The archive seems to be missing the bugreport.txt. Was there none?

From the debug log this looks similar the error reported here https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-143/?do=findComment&comment=274212, so this should be fixed in the next Alpha version.

In case the problem still happens, upload new DynDOLOD log, debug log and bugereport.txt if it exists.

Link to comment
Share on other sites

1 hour ago, ArdentKumquat said:

That might normally be a reasonable conclusion, except that I had been using LOD for Skyrim Flora Overhaul and did not have bright LOD trees with the exact same preset. I had used an earlier version of LODGen (xLODGen.97) to generate everything. I also have mods installed that come with their own tree LOD, and those aren't bright.  It was very specific to generating LOD with the current tools for Fabled Forests. Ultimately, it's not a problem for me since I simply edit the LOD textures until they have the correct appearance, but I was curious about why this was suddenly happening after years of using LODGen, and with an ENB preset I have also been using for years (with a lot of custom adjustments).

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which logs and debug logs to upload when making posts.

https://dyndolod.info/Generation-Instructions
Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards.

Also see https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#LOD-Billboard-s-Not-Found

It is pointless installing pre-made tree LOD.

Billboards are generated from the full model and full textures by TexGen. TexGen output should be overwriting all other mods/textures, which would include third party billboards that have been left accidentally in the load order. However, make sure that TexGen generates all desired billboards.
xLODGen/DynDOLOD also does not use pre-generated tree LOD either and should just overwrite it.

Use the TexGen option to achieve the desired lighting for all billboards.
All billboard diffuse textures should be generated with the same options/setting and not require manual editing afterwards.
xLODGen/DynDOLOD should apply the same brightness setting to all billboard textures when they are added to the tree LOD atlas.
Tree LOD/the game makes no distinction what the diffuse texture depicts, they always are generated the same way.

Link to comment
Share on other sites

DynDOLOD 3a143 Test version for Parent > Child copies of references with dynamic LOD

I'm done testing copies of references toggled by script. No issues were found with vanilla or modded stuff. I don't know if there were Parent > Child related changes in released Alpha 143 since the last test version that would need checking.

Side note: Wow, Riften with NoCellsWithNAVM=0 is such a big improvement. Wonderful.

20 hours ago, sheson said:

Might probably be better to copy ACTI with scripts and remove the scripts. We'll see.

That sounds like a simple and effective solution. It would need to be done to any base record, used by copied references, that has a non-empty VMAD section. Not just ACTI.

Thanks.

Link to comment
Share on other sites

14 minutes ago, Mousetick said:

DynDOLOD 3a143 Test version for Parent > Child copies of references with dynamic LOD

I'm done testing copies of references toggled by script. No issues were found with vanilla or modded stuff. I don't know if there were Parent > Child related changes in released Alpha 143 since the last test version that would need checking.

Side note: Wow, Riften with NoCellsWithNAVM=0 is such a big improvement. Wonderful.

That sounds like a simple and effective solution. It would need to be done to any base record, used by copied references, that has a non-empty VMAD section. Not just ACTI.

Thanks.

That is implemented in the latest alpha, too.

Link to comment
Share on other sites

1 hour ago, Hardwehr said:

Hey, thanks for updating that quickly @sheson!

Everything worked out fine this time, no errors. I have an issue with my grass on the other hand(my grass densitiy is way to low) but i think thats on my side cause i accidentally had "grass sampler fix" activated.

Grass LOD density is defined by the placement data in the grass cache and the Density setting.

AFAIK grass sampler fix does not affect placements, In fact it should not affect grass billboard or grass LOD generation at all.

Link to comment
Share on other sites

59 minutes ago, darkrain261 said:

Hi, I'm getting error "Item not found" when using DynDOLOD, I tried multiple time but it always crash at a same line. I'm using latest DynDOLOD/Texgen and Resource version. Can you help me with this? Here are my log files:

https://ufile.io/x08dgvvx

 

bugreport.txt 97.49 kB · 1 download

Try with this test version https://mega.nz/file/JcAzVTJR#YUMsVyqkhnVG-rm9WAgbjIPJVjoScvkqMjtE670aIjI

In case it still has an error upload new log, debug log and bugreport.txt

Link to comment
Share on other sites

22 minutes ago, sheson said:

Try with this test version https://mega.nz/file/JcAzVTJR#YUMsVyqkhnVG-rm9WAgbjIPJVjoScvkqMjtE670aIjI

In case it still has an error upload new log, debug log and bugreport.txt

Using this file, DynDOLOD has started generating LOD with no error so far. I will report back again if is there is more problem after the generation process finishes. Thank you!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.