KLWaster Posted September 5, 2021 Share Posted September 5, 2021 I'm getting an Integer Overflow error when generating the LOD for the Soul Cairn when using Dyndolod 3. It only happens in this region -- if I disable DLC01SoulCairn in the Dyndolod Advanced screen and generate for all other regions, it completes successfully. This would suggest a problem with a mod, but I'm not sure where to start looking for a culprit. The error occurred when using Dyndolod 3 Alpha 39. The contents of DynDOLOD_SSE_log.txt can be found here: https://paste.ee/p/NXy5f The contents of bugreport.txt can be found here: https://paste.ee/p/qIOPO Link to comment Share on other sites More sharing options...
phoenixfabricio Posted September 5, 2021 Share Posted September 5, 2021 (edited) What to do if DynDOLOD 3.0 does not recognize resourses, dll and scripts installed by Mod Organizer 2 ? TexGenX64 does not work due that . Should these files be manually installed ? Edited September 5, 2021 by phoenixfabricio Link to comment Share on other sites More sharing options...
SkyrimGirus Posted September 5, 2021 Share Posted September 5, 2021 Sheson, Thank you for the instructions. They worked as intended. Link to comment Share on other sites More sharing options...
hulkhanson Posted September 6, 2021 Share Posted September 6, 2021 Hi Sheson, can confirm I'm also running into the 'List index out of bounds (-1)' error when trying to start texgen (running through MO2 vfs). I have multiple checkboxes activated (including grass as I'm using a NGIO precache) and a fresh Dyndolod installation outside of problem directories. Also searched for previous mentions of this, but no clear resolution apart from it being resolved for a user in a new update (Alpha-16). I'm using alpha-39. https://pastebin.com/68NUKu2t (bugreport) https://pastebin.com/Fex7DNaH (texgen_sse log) https://pastebin.com/3mAmj3EX (texgen_sse_debug) Any help would be appreciated. Link to comment Share on other sites More sharing options...
sheson Posted September 6, 2021 Author Share Posted September 6, 2021 6 hours ago, phoenixfabricio said: What to do if DynDOLOD 3.0 does not recognize resourses, dll and scripts installed by Mod Organizer 2 ? TexGenX64 does not work due that . Should these files be manually installed ? Like the game or any other tools add and start TexGen/DynDOLOD to/from the MO2 executable drop down. Read the first post what log file to include when making reports. Link to comment Share on other sites More sharing options...
sheson Posted September 6, 2021 Author Share Posted September 6, 2021 3 hours ago, hulkhanson said: Hi Sheson, can confirm I'm also running into the 'List index out of bounds (-1)' error when trying to start texgen (running through MO2 vfs). I have multiple checkboxes activated (including grass as I'm using a NGIO precache) and a fresh Dyndolod installation outside of problem directories. Also searched for previous mentions of this, but no clear resolution apart from it being resolved for a user in a new update (Alpha-16). I'm using alpha-39. https://pastebin.com/68NUKu2t (bugreport) https://pastebin.com/Fex7DNaH (texgen_sse log) https://pastebin.com/3mAmj3EX (texgen_sse_debug) Any help would be appreciated. Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249359 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249374 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249490 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249545 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249720 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249869 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249869 Link to comment Share on other sites More sharing options...
sheson Posted September 6, 2021 Author Share Posted September 6, 2021 8 hours ago, KLWaster said: I'm getting an Integer Overflow error when generating the LOD for the Soul Cairn when using Dyndolod 3. It only happens in this region -- if I disable DLC01SoulCairn in the Dyndolod Advanced screen and generate for all other regions, it completes successfully. This would suggest a problem with a mod, but I'm not sure where to start looking for a culprit. The error occurred when using Dyndolod 3 Alpha 39. The contents of DynDOLOD_SSE_log.txt can be found here: https://paste.ee/p/NXy5f The contents of bugreport.txt can be found here: https://paste.ee/p/qIOPO There seems to be a problem with reading a grass cache file. If you could upload all ..\Grass\DLC01SoulCarnx****y****.cgid for me to troubleshoot that would be great. Link to comment Share on other sites More sharing options...
hulkhanson Posted September 6, 2021 Share Posted September 6, 2021 5 hours ago, sheson said: Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249359 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249374 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249490 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249869 https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249869https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249720https://stepmodifications.org/forum/topic/15606-dyndolod-300-alpha-39/?do=findComment&comment=249545 Thanks, but the issue of leftover files from previous installation that some of those users had doesn't apply here, it's a completely clean installation from the standalone directory. There are no leftover or overwritten files. I deleted my local appdata temp dir in case there was something remaining from 2.96 which I made the jump from, but still have the problem. Concerned this might be a very specific issue at OS level that will be a nightmare to diagnose. Fresh logs: https://pastebin.com/fftNBJhh bugreport https://pastebin.com/dDAw30cD ssedebug https://pastebin.com/UkW7SyvF sselog Link to comment Share on other sites More sharing options...
sheson Posted September 6, 2021 Author Share Posted September 6, 2021 18 minutes ago, hulkhanson said: Thanks, but the issue of leftover files from previous installation that some of those users had doesn't apply here, it's a completely clean installation from the standalone directory. There are no leftover or overwritten files. I deleted my local appdata temp dir in case there was something remaining from 2.96 which I made the jump from, but still have the problem. Concerned this might be a very specific issue at OS level that will be a nightmare to diagnose. Fresh logs: https://pastebin.com/fftNBJhh bugreport https://pastebin.com/dDAw30cD ssedebug https://pastebin.com/UkW7SyvF sselog Verify there is no B:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini when you start TexGen for the first time. Link to comment Share on other sites More sharing options...
hulkhanson Posted September 6, 2021 Share Posted September 6, 2021 16 minutes ago, sheson said: Verify there is no B:\DynDOLOD\Edit Scripts\DynDOLOD\Presets\DynDOLOD_SSE_TexGen_Default.ini when you start TexGen for the first time. Yeah that directory is empty Link to comment Share on other sites More sharing options...
Admiral30 Posted September 6, 2021 Share Posted September 6, 2021 Basically college entrence is flat texture, real model hides behind it. I use Obscure College, but it does not change exterior in this place. I have already checked FAQ, restarted the game, also changed uLargeRefLODGridSize=11 to 5, results are always the same. Solution is beyond my reach at this point, I will be grateful if you can figure out what is broken. P.S Disabling it in console fixes the issue, but I'm pretty sure it will break LOD once I go away. Link to comment Share on other sites More sharing options...
KLWaster Posted September 6, 2021 Share Posted September 6, 2021 9 hours ago, sheson said: There seems to be a problem with reading a grass cache file. If you could upload all ..\Grass\DLC01SoulCarnx****y****.cgid for me to troubleshoot that would be great. Thanks for the assistance. The Soul Cairn grass cache files are here: https://ufile.io/i6ytz5sh Link to comment Share on other sites More sharing options...
hulkhanson Posted September 6, 2021 Share Posted September 6, 2021 Well turns out it was due to some resolution changes I made in my skyrimprefs.ini when generating grass precache. Restored these and texgen now runs. Thanks @sheson, I'm an idiot. Link to comment Share on other sites More sharing options...
sheson Posted September 6, 2021 Author Share Posted September 6, 2021 1 hour ago, KLWaster said: Thanks for the assistance. The Soul Cairn grass cache files are here: https://ufile.io/i6ytz5sh Did you use xLODGen to generate terrain LOD? What was its dedicated output folder set to with the -o command line? Link to comment Share on other sites More sharing options...
KLWaster Posted September 6, 2021 Share Posted September 6, 2021 20 minutes ago, sheson said: Did you use xLODGen to generate terrain LOD? What was its dedicated output folder set to with the -o command line? I have XLODGen, TesGen, and Dyndolod set up to generate to my data drive. Then when they are done, I copy the output folder tree to the MO2 Mods folder and add it as a mod. The arguments I use are -sse -o:"D:\SSELOD Output\SSELODGen [Output]" Link to comment Share on other sites More sharing options...
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