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DynDOLOD 3.00 Alpha 180


sheson

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even after updating to .net 7 and removing lodgenx64win.exe my lod of literally everything is nonexistent. is there some setting im missing?

with version 150 i had no problem with my settings. now with 152 i have all the same stuff but no lod shows up in game. 

Edited by raging987inferno
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5 hours ago, raging987inferno said:

even after updating to .net 7 and removing lodgenx64win.exe my lod of literally everything is nonexistent. is there some setting im missing?

with version 150 i had no problem with my settings. now with 152 i have all the same stuff but no lod shows up in game. 

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots.

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11 minutes ago, ErikSteiner said:

I recently tried out DynDOLOD under Linux with Proton. I would like to know, what is the source of Texconv.exe and especially the x64-Version of it? I found the official repository, but this is missing the x64-Version.

https://dyndolod.info/Official-DynDOLOD-Support-Forum

The CPU architecture is a Compiler setting.

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Hey Sheson & community,

FIrst time using DynDOLOD 3.0 on latest AE with NG DLLs I ran into an issue with range check errors.

First off, all plugins identified by LOOT as dirty were cleaned, Treemod is Ulvenvald 3.1 with 3D Hybrid LoDs installed. TexGen ran normally and was installed normally, overwrite all. Among others I have USEEP, Lux, Lux Orbis, Lux Via, Water for ENB, and all their patches installed. Game was stable so far.

Whenever I run DynDOLOD, it stops after a few minutes with an Error: Range check error while processing [some plugin]. Sometimes it's Skyrim.esm, sometimes JK's Skyirm.esp, seemingly everytime it's a different object, marker, navpoint placed in a different cell causing the crash, like this:

image.thumb.png.96840f38665d35055daaf0b0c730c8e0.png

Tried a couple of times by now, everytime it's a range check error, every time a different reason. Strange thing is, I checked all plugins for errors with SSEEdit, and these references are not errors.

These are my settings:
 image.thumb.png.05cf3aed7a8209d90eff6a36c52a25c1.png

I've attached my regular log file to this message. The DynDOLOD_SSE_Debug_log.txt is 37MB big so it's uploaded with the bugreport.txt here: https://ufile.io/rb3c2efh

Any idea or help is appreciated. 

DynDOLOD_SSE_log.txt

Edited by DarSkirata
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54 minutes ago, sheson said:

Because you are not reporting the actual problem.

Sorry, but I don't have a problem. I can understand that many here report problems without providing logs, etc.. I just wanted to get into the conversation.

Are the customizations to Texconv publicly viewable?

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10 minutes ago, DarSkirata said:

Hey Sheson & community,

FIrst time using DynDOLOD 3.0 on latest AE with NG DLLs I ran into an issue with range check errors.

First off, all plugins identified by LOOT as dirty were cleaned, Treemod is Ulvenvald 3.1 with 3D Hybrid LoDs installed. TexGen ran normally and was installed normally, overwrite all. Among others I have USEEP, Lux, Lux Orbis, Lux Via, Water for ENB, and all their patches installed. Game was stable so far.

Whenever I run DynDOLOD, it stops after a few minutes with an Error: Range check error while processing [some plugin]. Sometimes it's Skyrim.esm, sometimes JK's Skyirm.esp, seemingly everytime it's a different object, marker, navpoint placed in a different cell causing the crash, like this:

Tried a couple of times by now, everytime it's a range check error, every time a different reason. Strange thing is, I checked all plugins for errors with SSEEdit, and these references are not errors.
 

I've attached my regular log file to this message. The DynDOLOD_SSE_Debug_log.txt is 37MB big so it's uploaded with the bugreport.txt here: https://ufile.io/rb3c2efh

Any idea or help is appreciated. 

DynDOLOD_SSE_log.txt 909.8 kB · 1 download

The archive does not contains the bugreport.txt.

As explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text, do not post screenshots of messages or the tools.

Make sure the system is stable, overclocking, cooling, memory settings etc.

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2 minutes ago, sheson said:

The archive does not contains the bugreport.txt.

As explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text, do not post screenshots of messages or the tools.

Make sure the system is stable, overclocking, cooling, memory settings etc.

Thanks for the quick reply, apologies for the screenshots. Update link to all logfiles is here, I must have misclicked: https://ufile.io/ipuovo1h

My system is overclocked, I'll try to disable the OC to run dyndolod

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Some objects have black textures.
Different textures appear within the same bto file. Some are normal, some are black.
I know the reason for this is Seasons of Skyrim, but I don't know the exact cause.
Someone can help me?
I've always run DynDOLOD in the same way and this has never happened before.
The criterion is DynDOLOD 152.
Everything, including Resources, is up to date as of now.

00.jpg

Edited by Honeypopcorn
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1 hour ago, Honeypopcorn said:

Some objects have black textures.
Different textures appear within the same bto file. Some are normal, some are black.
I know the reason for this is Seasons of Skyrim, but I don't know the exact cause.
Someone can help me?
I've always run DynDOLOD in the same way and this has never happened before.
The criterion is DynDOLOD 152.
Everything, including Resources, is up to date as of now.

00.jpg

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console.

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Hey, I recently switched out some smaller mods in my load order (mostly lighting, EFLX -> Lux), and needed to regenerate my LODs due to some issue I was running into in Riften. I updated to the newest version, I had been using a build from a few months back, not sure which one though. I also updated Resources and the DLL, but the LOD generation has taken significantly longer than expected. When I used to run it, it would take around 2 hours to complete, however now, I'm currently 20 hours into generation, and it seems to be crawling through the Tamriel Object Lod generation. Yesterday morning I thought I had maybe done something wrong, so I reset the process, but the issue is persisting. I've noticed the main holdups are the Tamriel and Solstheim. Where there any changes made in recent builds that would cause this to happen? I might have missed a setting or something, but I'm not sure what to look for.

Edit: forgot to add this, but Tamriel has specifically been working on LOD lvl 4 for 16 hours out of the 20.

Edited by EnderProtix
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2 hours ago, EnderProtix said:

Hey, I recently switched out some smaller mods in my load order (mostly lighting, EFLX -> Lux), and needed to regenerate my LODs due to some issue I was running into in Riften. I updated to the newest version, I had been using a build from a few months back, not sure which one though. I also updated Resources and the DLL, but the LOD generation has taken significantly longer than expected. When I used to run it, it would take around 2 hours to complete, however now, I'm currently 20 hours into generation, and it seems to be crawling through the Tamriel Object Lod generation. Yesterday morning I thought I had maybe done something wrong, so I reset the process, but the issue is persisting. I've noticed the main holdups are the Tamriel and Solstheim. Where there any changes made in recent builds that would cause this to happen? I might have missed a setting or something, but I'm not sure what to look for.

Edit: forgot to add this, but Tamriel has specifically been working on LOD lvl 4 for 16 hours out of the 20.

Moved to the DynDOLOD 3 Alpha thread.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which LODGen log and DynDOLOD log and debug log to upload when making posts.

https://dyndolod.info/Forum#Use-Search

See posts above how to delete or move LODGenx64Win.exe so that LODGenx64.exe is used instead.

https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-152/?do=findComment&comment=274757

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this is facing morthal swamp from dragonbridge. i don't know what happened bwteween version 150 to version 152 but in version 150 all the LOD was there but since 150 is removed i cant even make a screenshot to show the difference.  unless i need to change a setting somewhere i'm stuck.

489830_20231007141103_1.png

this one is in dragon bridge facing solitude and all i see are some windows and bits of one building floating

489830_20231007141129_1.png

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