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DynDOLOD 3.00 Alpha 180


sheson

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6 hours ago, 2PHAZT said:

It is my assumption that it is related to the loose files but it could be a coincedence. The unexpected behaviour started with v129. No changes on the textures or texgen settings otherwise. Of course I follow the update procedure and don't have other problems with dyndolod

texgen bugs.zip 1.69 MB · 1 download

Did a test run without the loose files with the same results: some grasses are too bright.

This is about complex grass being split into diffuse and normal map without mipmaps and the OpenGL texture loader not generating mipmaps as texture loading did.

The darkness of that automatic mipmap generation probably comes from the black transparent background of some of the complex grass textures.

Get this test version https://mega.nz/file/4VAQ2ICZ#DmIshNshEeFj2u2uHOQEYBtdaJfmqGqK8KcjpmL23Ms.
The OpenGL loader will now generate mipmaps, too and so the rendered billboards should now have the same brightness as before.

If they are still very different let me know.

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24 minutes ago, cal1407 said:

Hi Sheson, I can't seem to run the latest DynDOLOD with my modlist. I got an "Access Violation" error every time I run the program. Here's my log:

DynDOLOD_SSE_Debug_log.txt 12.92 kB · 3 downloads DynDOLOD_SSE_log.txt 858.34 kB · 3 downloads

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how zip and upload the entire debug log to a file service and also bugreport.txt if it exists when making posts.

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5 hours ago, sheson said:

This is about complex grass being split into diffuse and normal map without mipmaps and the OpenGL texture loader not generating mipmaps as texture loading did.

The darkness of that automatic mipmap generation probably comes from the black transparent background of some of the complex grass textures.

Get this test version https://mega.nz/file/4VAQ2ICZ#DmIshNshEeFj2u2uHOQEYBtdaJfmqGqK8KcjpmL23Ms.
The OpenGL loader will now generate mipmaps, too and so the rendered billboards should now have the same brightness as before.

If they are still very different let me know.

Working fine as you expected.

Thank you for your help and patience!

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52 minutes ago, cal1407 said:

Ah my bad. Here's all the things as requested.

As for the debug log, since its too big to be uploaded here, I have uploaded it on my Google Drive: https://drive.google.com/file/d/1fSZ3NbSYb1niGmfnptfTef71W0kglk_H/view?usp=drive_link

bugreport.txt 181.94 kB · 3 downloads DynDOLOD_SSE_log.txt 872.24 kB · 3 downloads

See if this test version works https://mega.nz/file/ZNpwFIyI#6igo_GD5JrsFuPPDFZyUNYV88LP1iKycqCmvzOSwijU

if not upload new log, debug log and bugreport.txt

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1 hour ago, cal1407 said:

The old error was:
Error: Access violation at address 0000000001203EBE in module 'DynDOLODx64.exe'. Read of address 0000000000000000.

This time it is a completely different error and message:
Error: Load order FileID [19] can not be mapped to file FileID for file "DynDOLOD.esp"

See what happens with this test version https://mega.nz/file/xE4ljRBQ#YE5UsWJom55oK3DIpoYfdbyrrGGTdD0NUf_11LmPRjs

If there is still an issue new or old, post new log, debug log and bugreport.txt

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  • sheson changed the title to DynDOLOD 3.00 Alpha 149

[Window Title]
DynDOLOD

[Main Instruction]
Error: Adding DynDOLOD.esp as master to DynDOLOD.esm not possible DynDOLOD.esp BYOHBYOHApiary_DynDOLOD_NOSCRIPT "Apiary" [CONT:FA0C7F8B]

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

https://www.dropbox.com/t/OK4qnD5tf9HGocCP

https://www.dropbox.com/t/E2R716Q4nBb2iWfD

 

 

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8 hours ago, sheson said:

The old error was:
Error: Access violation at address 0000000001203EBE in module 'DynDOLODx64.exe'. Read of address 0000000000000000.

This time it is a completely different error and message:
Error: Load order FileID [19] can not be mapped to file FileID for file "DynDOLOD.esp"

See what happens with this test version https://mega.nz/file/xE4ljRBQ#YE5UsWJom55oK3DIpoYfdbyrrGGTdD0NUf_11LmPRjs

If there is still an issue new or old, post new log, debug log and bugreport.txt

Looks like the errors are all gone now. Thank you!

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  • sheson changed the title to DynDOLOD 3.00 Alpha 150
3 hours ago, BuddyKidd said:

[Window Title]
DynDOLOD

[Main Instruction]
Error: Adding DynDOLOD.esp as master to DynDOLOD.esm not possible DynDOLOD.esp BYOHBYOHApiary_DynDOLOD_NOSCRIPT "Apiary" [CONT:FA0C7F8B]

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

https://www.dropbox.com/t/OK4qnD5tf9HGocCP

https://www.dropbox.com/t/E2R716Q4nBb2iWfD

Thanks. This should be fixed in Alpha-150.

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I want to thank you for such an impressive effort. I have a serious problem. After 8 hours of generation (personal large assembly of more than 1500 mods), the lods were generated perfectly, but in Winterhold, half of the bridge to the Сollege and the Dovahkiin’s house from the Winterhold Restored mod https://www.nexusmods.com/skyrimspecialedition/mods/12811 was physically removed from the world (not the lods, but the objects themself). There was no such bug in DynDOLOD 2. How can I get them back? Dindod did not show an error for this mod. When DynDOLOD 3 (last version) is disabled, objects are restored.

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42 minutes ago, SkyKatarsis said:

I want to thank you for such an impressive effort. I have a serious problem. After 8 hours of generation (personal large assembly of more than 1500 mods), the lods were generated perfectly, but in Winterhold, half of the bridge to the Сollege and the Dovahkiin’s house from the Winterhold Restored mod https://www.nexusmods.com/skyrimspecialedition/mods/12811 was physically removed from the world (not the lods, but the objects themself). There was no such bug in DynDOLOD 2. How can I get them back? Dindod did not show an error for this mod. When DynDOLOD 3 (last version) is disabled, objects are restored.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log an debug to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful before/after screenshots with more informative console.

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39 minutes ago, sheson said:

Прочтите первое сообщение и/или https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs сообщений . DynDOLOD , в которых регистрирует отладку для загрузки при создании

Прочтите https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots консолью . информативной , как сделать полезные снимки экрана до/после с более

If the Informatie Console had shown something, I would have uploaded screenshots of it, but the objects were physically removed by DynDOLOD from the world, they no longer exist and the Console does not detect them:

https://ibb.co/gSSr2fb

https://ibb.co/g9FdMk2

I don't know how to do the rest.

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