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DynDOLOD 3.00 Alpha 180


sheson

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14 minutes ago, Mousetick said:

DynDOLOD 3a143 Test version for Parent > Child copies of references with dynamic LOD

I'm done testing copies of references toggled by script. No issues were found with vanilla or modded stuff. I don't know if there were Parent > Child related changes in released Alpha 143 since the last test version that would need checking.

Side note: Wow, Riften with NoCellsWithNAVM=0 is such a big improvement. Wonderful.

That sounds like a simple and effective solution. It would need to be done to any base record, used by copied references, that has a non-empty VMAD section. Not just ACTI.

Thanks.

That is implemented in the latest alpha, too.

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1 hour ago, Hardwehr said:

Hey, thanks for updating that quickly @sheson!

Everything worked out fine this time, no errors. I have an issue with my grass on the other hand(my grass densitiy is way to low) but i think thats on my side cause i accidentally had "grass sampler fix" activated.

Grass LOD density is defined by the placement data in the grass cache and the Density setting.

AFAIK grass sampler fix does not affect placements, In fact it should not affect grass billboard or grass LOD generation at all.

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59 minutes ago, darkrain261 said:

Hi, I'm getting error "Item not found" when using DynDOLOD, I tried multiple time but it always crash at a same line. I'm using latest DynDOLOD/Texgen and Resource version. Can you help me with this? Here are my log files:

https://ufile.io/x08dgvvx

 

bugreport.txt 97.49 kB · 1 download

Try with this test version https://mega.nz/file/JcAzVTJR#YUMsVyqkhnVG-rm9WAgbjIPJVjoScvkqMjtE670aIjI

In case it still has an error upload new log, debug log and bugreport.txt

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22 minutes ago, sheson said:

Try with this test version https://mega.nz/file/JcAzVTJR#YUMsVyqkhnVG-rm9WAgbjIPJVjoScvkqMjtE670aIjI

In case it still has an error upload new log, debug log and bugreport.txt

Using this file, DynDOLOD has started generating LOD with no error so far. I will report back again if is there is more problem after the generation process finishes. Thank you!

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42 minutes ago, Mousetick said:

DynDOLOD 3a145 / Resources SE 3a43

Error: Load order FileID [7C] can not be mapped to file FileID for file "DynDOLOD.esm"

[7C] is actually DynDOLOD.esp.

Full logs: https://drive.google.com/file/d/1usLPb4uTHAx3a8qvFif9zq0O5j5jHmwP/view

Thanks.

Run this test version https://mega.nz/file/1RwHwaZB#nN7w79Es8cgkPc3K4kF8VHLhm0tapbHe1nLHzNx25gE 
It should still fail. Upload new log, debug log and bugreport.txt

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39 minutes ago, sheson said:

Run this test version https://mega.nz/file/1RwHwaZB#nN7w79Es8cgkPc3K4kF8VHLhm0tapbHe1nLHzNx25gE 
It should still fail. Upload new log, debug log and bugreport.txt

There you go: https://drive.google.com/file/d/14g8e9YT-hcJlXphcjWU8J3rBJv9m03z0/view

I'm going to be away from keyboard for a while. Won't be back until late afternoon tomorrow UTC.

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On 9/9/2023 at 7:39 PM, sheson said:

The DynDOLOD.ini and TexGen.ini are really only used to store the last window position.

Im talking about Dyndolod_SSE.ini and a shitton of other inis for custom worldspaces and other. Now i just dont copy dyndolod_sse.ini and rules folder if i upgrade to new version, but it would be nice to just have dedicated folder for that in the forefront, ie. main folder alongside DYNDOLOD folder.

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I tried alpha 145 with Majestic mountains complex material LOD and grass on 100 the first time. I got 3 fps when standing infront of Dragonsreach looking outside. Im generating again now with grass on 60, if its also terrible i will compare to alpha 142. Its also takin 1:50 to generate 

Edited by Hardwehr
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17 minutes ago, RainingTacco said:

Im talking about Dyndolod_SSE.ini and a shitton of other inis for custom worldspaces and other. Now i just dont copy dyndolod_sse.ini and rules folder if i upgrade to new version, but it would be nice to just have dedicated folder for that in the forefront, ie. main folder alongside DYNDOLOD folder.

In the original post you wrote DynDOLOD.INI. 

https://dyndolod.info/Mod-Authors#How-to-add-a-rule-file-for-a-plugin
Rules shipping with DynDOLOD are in ..\DynDOLOD\Edit Scripts\DynDOLOD\rules\. In addition DynDOLOD first searches for matching rule files in the game data folder ..\DynDOLOD\. This way a mod author can package rule files directly with a mod. Rules found in the game data folder ..\DynDOLOD\ supersede rule files found in ..\DynDOLOD\Edit Scripts\DynDOLOD\rules\ with the same filename.

https://dyndolod.info/Mod-Authors#How-to-add-LOD-textures-creation-rules-to-TexGen
TexGen uses simple text files to build LOD textures from existing full resolution single textures. Text files shipping with DynDOLOD are in ..\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_[GAME MODE]_TexGen_*.txt. In addition TexGen first searches for matching text files in the game data folder ..\DynDOLOD\. This way a mod author can package text files directly with a mod. Files found in the game data folder ..\DynDOLOD\ supersede rules found in ..\DynDOLOD\Edit Scripts\DynDOLOD\Configs\ with the same filename.

For the [DynDOLOD|TexGen]_[GAME MODE].INI this works different. First the settings from the INI in the ..\DynDOLOD\Edit Scripts\DynDOLOD\ folder are read and then replaced by whatever settings are found in an INI with the same filename name in the game ..\Data\DynDOLOD\ folder. So that INI should only contain the setting you changed, for example just
[DynDOLOD]
Level32=1

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