Jump to content

DynDOLOD 3.00 Alpha 180


sheson

Recommended Posts

2 hours ago, khaosjimena said:

The items from the anniversary edition appear partially buried, what's the problem? excuse my english The_Elder_Scrolls_V_Skyrim_Special_Editi

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with information.

The screenshot seems to show full models in active cells. Why do you believe this has anything to do with DynDOLOD?
What rudimentary troubleshooting have you done? Like like testing without DynDOLOD in the load order.
Like checking which mod adds the full models. Like checking with plugins change the cell and/or its landscape?

Link to comment
Share on other sites

56 minutes ago, sheson said:

DynDOLOD is based on xEdit. Unresolved form ID errors reported by DynDOLOD are from the xEdot code. If the same load order is checked for errors with xEdit, it will report the same unresolved form ID errors as DynDOLOD plus any additional errors for records that DynDOLOD does not consider for LOD generation.
If xEdit does not report the same errors as DynDOLOD, then the load order is different.

Update.esm with a CRC32 of DE522C22 according to the logs you uploaded, indicates it is still Skyrim VR vanilla and not patched and not cleaned.

See https://dyndolod.info/Mods/Skyrim-VR
Typically something like Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch is required to fix unresolved and other errors in the load order. Refer to modding guides how to setup the base game properly.
Follow any proper Skyrim VR modding guide that includes the Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch, then the record with form ID 01002EE7 will exist in Update.esm (and also be overwriten by Dawnguard.esm) and then it can be resolved/used by the unofficial patch.

I have the ussep vr file/patch but I may have purged and forgot to clean the main plugins will try again soon

 

nm getting access violation when I try to clean ussep lemmie figure this out

Edited by RASTAPASTA
Link to comment
Share on other sites

19 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Sounds like the LOD version of the castle was active together with the full model. Make a useful screenshot with the LOD model marked in console and not its glow LOD. If it can not be marked use tll in console to see if it is object LOD. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots.

 Ok, next try :)

I can not get LOD, the Palace is always Glow...Lod or something else. The Models are somehow mixed in each other. 

I redid the generation Process ( Texgen and Dyndolod) and the Bridge is missing (at least i can reproduce the issue). The Palace is mixed like before.

I tried tll etc. but to no avail, tll does nothing to the Palace.

I looked up the Refs in xedit, but found nothing earhshaking, looks pretty normal for me.

I did some new Screens, hope they are better suited and packed the logs inside a zip.

image.thumb.png.5cbbf629e8b800559fa97a3f22383c4b.pngimage.thumb.png.6d21223b8e62c5bd7abafa41a021a0b7.png

DynDOLOD_SSE_Object_Report (2).zip

TexGen_SSE_Debug_log (2).zip

Logs.zip

Sorry for the bother , i hope this covers it. 

If i pester you to much, please let me know, also if i can provide further information.

Thank you very much

Iskander  

Link to comment
Share on other sites

8 minutes ago, IskanderStep said:

 Ok, next try :)

I can not get LOD, the Palace is always Glow...Lod or something else. The Models are somehow mixed in each other. 

I redid the generation Process ( Texgen and Dyndolod) and the Bridge is missing (at least i can reproduce the issue). The Palace is mixed like before.

I tried tll etc. but to no avail, tll does nothing to the Palace.

I looked up the Refs in xedit, but found nothing earhshaking, looks pretty normal for me.

I did some new Screens, hope they are better suited and packed the logs inside a zip.

image.thumb.png.5cbbf629e8b800559fa97a3f22383c4b.pngimage.thumb.png.6d21223b8e62c5bd7abafa41a021a0b7.png

DynDOLOD_SSE_Object_Report (2).zip 18.17 kB · 0 downloads

TexGen_SSE_Debug_log (2).zip 149.59 kB · 0 downloads

Logs.zip 147.85 kB · 0 downloads

Sorry for the bother , i hope this covers it. 

If i pester you to much, please let me know, also if i can provide further information.

Thank you very much

Iskander  

Unfortunately the DynDOLOD log and debug log are basically empty, (stopped before loading any plugins) and do not show any LOD generation.

The screenshot shows something odd though. The EditorID says it is supposed to be DynDOLOD_GLOW but uses the actual LOD model for the building instead of wrcastleentrance01glow_lod_2.nif. So that is defiantly a problem or bug most likely.

To produce the log and debug log generate only object + dynamic LOD for Tamriel. You can skip everything else to make it a bit quicker. I would expect it to still have the issue. Just uploading the hole log folder is perfectly fine.

Link to comment
Share on other sites

2 minutes ago, sheson said:

Unfortunately the DynDOLOD log and debug log are basically empty, (stopped before loading any plugins) and do not show any LOD generation.

The screenshot shows something odd though. The EditorID says it is supposed to be DynDOLOD_GLOW but uses the actual LOD model for the building instead of wrcastleentrance01glow_lod_2.nif. So that is defiantly a problem or bug most likely.

To produce the log and debug log generate only object + dynamic LOD for Tamriel. You can skip everything else to make it a bit quicker. I would expect it to still have the issue. Just uploading the hole log folder is perfectly fine.

ok, sorry, i deleted everything except Whiterun stuff, because the Zip seemed a bit to  big to upload.

I have the whole Log though :)Logs (2).zip

Thx for the assistance, this is really appreciated

 

Iskander

Link to comment
Share on other sites

1 hour ago, RASTAPASTA said:

I have the ussep vr file/patch but I may have purged and forgot to clean the main plugins will try again soon

 

nm getting access violation when I try to clean ussep lemmie figure this out

yea ZEdit gives me an access violation with ussep even though I have patched it with the vr file dose any of this still work?

Link to comment
Share on other sites

2 hours ago, RASTAPASTA said:

I have the ussep vr file/patch but I may have purged and forgot to clean the main plugins will try again soon

nm getting access violation when I try to clean ussep lemmie figure this out

The unofficial patch typically does not need to be cleaned.
If you have trouble with using xEdit, make sure to use a recent version and in case of questions or problems consider using its xEdit Discord.
I do not provide modding support. Since nothing about Skyrim VR or the tools changed in years, everything is still valid and works the same way.

Link to comment
Share on other sites

1 hour ago, IskanderStep said:

ok, sorry, i deleted everything except Whiterun stuff, because the Zip seemed a bit to  big to upload.

I have the whole Log though :)Logs (2).zip

Thx for the assistance, this is really appreciated

 

Iskander

Unfortunately the log and debug log in that archive is almost empty, it stop before loading plugins and does not show the generation. Maybe you upload the wrong archive?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire log and debug log to upload and how to zip and use a file service for large files.

Link to comment
Share on other sites

4 hours ago, sheson said:

Unfortunately the log and debug log in that archive is almost empty, it stop before loading plugins and does not show the generation. Maybe you upload the wrong archive?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire log and debug log to upload and how to zip and use a file service for large files.

Sorry, was a broken version.

https://ufile.io/bewfu5mp 

I looked into it, and i think it is probably related to seasons or the large ref bug fix, but i am a bit lost :)

 

Link to comment
Share on other sites

so yeah you where right I cant clean ussep but I did manage to use zclean to clean the main plugins and still it made literally no difference.  -_-

 

if it all works the same then why for the love of god dose it just not work anymore?

I literally have like 5 mods in my load order

 

DynDOLOD_TES5VR_Debug_log.rar

 

Edited by RASTAPASTA
Link to comment
Share on other sites

7 minutes ago, RASTAPASTA said:

so yeah you where right I cant clean ussep but I did manage to use zclean to clean the main plugins and still it made literally no difference.  -_-

if it all works the same then why for the love of god dose it just not work anymore?

I literally have like 5 mods in my load order

DynDOLOD_TES5VR_Debug_log.rar 574.95 kB · 1 download

The Skyrim VR vanilla game files are all the same since years.
The Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch did not change and the instructions how to patch the game plugins did not change since years.
The patch is applied before cleaning the game plugins.
If the update.esm does not contain the missing form ID, then the patch was not applied to that update.esm.

This has nothing to do with DynDOLOD. xEdit/DynDOLOD are just tools that report the error.
I do not provide general modding support. I can only tell you what the most likely reasons for the unresolved form ID is.

If there are problems with applying the patch, ask the author of the path, its comments or consult with people that use/help with generic modding of Skyrim VR and the patch.
Basically everyone who uses Skryim SE mods needs that patch applied. Or follow a modding guide for Skyrim VR or maybe get a wabbajack that contains the basic setup with the patch.

Link to comment
Share on other sites

40 minutes ago, sheson said:

The Skyrim VR vanilla game files are all the same since years.
The Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch did not change and the instructions how to patch the game plugins did not change since years.
The patch is applied before cleaning the game plugins.
If the update.esm does not contain the missing form ID, then the patch was not applied to that update.esm.

This has nothing to do with DynDOLOD. xEdit/DynDOLOD are just tools that report the error.
I do not provide general modding support. I can only tell you what the most likely reasons for the unresolved form ID is.

If there are problems with applying the patch, ask the author of the path, its comments or consult with people that use/help with generic modding of Skyrim VR and the patch.
Basically everyone who uses Skryim SE mods needs that patch applied. Or follow a modding guide for Skyrim VR or maybe get a wabbajack that contains the basic setup with the patch.

ok will do thankyou for wat I found so far its one step closer than the last few weeks

Link to comment
Share on other sites

17 hours ago, IskanderStep said:

ok, sorry, i deleted everything except Whiterun stuff, because the Zip seemed a bit to  big to upload.

I have the whole Log though :)Logs (2).zip

Thx for the assistance, this is really appreciated

 

Iskander

Thanks!
This has something to do with seasons, the simplicity and OCS. There is some odd interaction or bug.

Can you upload:
from the DynDOLOD output all files that are in the ..\Seasons\*.INI folder.
from ..\DynDOLOD\Edit Scripts\Export\ folder all files that start with LODGen_SSE_Export_Tamriel*.

Do you know what season is active in the screenshot / when the issue occurs?

Link to comment
Share on other sites

52 minutes ago, RainingTacco said:

@sheson

Have you ever thought about doing your own grass caching tool and making it a part of dyndolod? And merging that with xlodgen for one big tool that take cares of all LODs?

I have looked into grass gid generation on and off, since ever meh and I reverse engineered parts of it. However, time/money is an issue.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.