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DynDOLOD 3.00 Alpha 180


sheson

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36 minutes ago, heheloveer said:

This is quite an essential tip, honestly. I've always noticed that in my game distant full grass tend to fade quite a lot and the shorter grass types can straight-up disappear. I haven't thought much of it until I saw this post. I used the Texconv included in DynDOLOD and experimented a bit. As of now I tried setting the number to 0.5 and 0.2, and sure enough, the full grass at a distance looked much fuller, though they also seem to be "sharper", which I don't like that much.  I don't know much about textures but as I understand it, the higher the number, the more lush the distant grass will look. So is there a general recommendation about how much one should set this value?

The "correct" value is probably 0.5, though as I keep suggesting in these cases, if you want to find out what looks best for your setup/use case, do screenshots and compare yourself.

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20 minutes ago, sheson said:

The "correct" value is probably 0.5, though as I keep suggesting in these cases, if you want to find out what looks best for your setup/use case, do screenshots and compare yourself.

Figured as much. I personally didn’t really like how 0.5 looked in my game so I guess I’ll keep experimenting. Also I think this grass mipmap thing deserves a mention in the documents, even if strictly speaking it doesn’t have much to do with DynDOLOD itself. I use the complex grass textures provided here and judging from my experiences most textures on the page probably weren’t “correctly” mipmapped, so to say. Complex grass textures for lots of grass mods can only be found there so I imagine lots of people could encounter such issues. Experimenting with the value could also help with matching the density of the distant full grass to that of the grass lods better.

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Another Chinese user asked me about an error: Load order FileID [54] can not be mapped to file FileID for file "Occlusion.esp". This doesn't seem to be in the documents and searching in this thread also yielded little results. DynDOLOD logs and bug report here: https://anonfiles.com/G9a0hfmfz3/logs_0419_rar

The bug report contains from what I can tell two instances of the same error.

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1 hour ago, heheloveer said:

Another Chinese user asked me about an error: Load order FileID [54] can not be mapped to file FileID for file "Occlusion.esp". This doesn't seem to be in the documents and searching in this thread also yielded little results. DynDOLOD logs and bug report here: https://anonfiles.com/G9a0hfmfz3/logs_0419_rar

The bug report contains from what I can tell two instances of the same error.

Check the DaisyIsles worldspace record xx5A164A  for errors, including any plugin overwriting it.

How come that there are "No references for dynamic LOD found" for DaisyIsles?

Need to know the mods/plugins that do that in addition to the main mod.

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Hello, after following the instructions for A Clear Map of Skyrim and Other Worlds and Worldspace Transition Tweaks and Generating LOD following the STEP Guide, I keep getting an Issue with Solstheim on the world map where a section of terrain fails to generate.

https://paste.ee/e/HSdVI/0 (I cant seem to share my DynDOLOD_SSE_Debug_log.txt on paste.ee for some reason)

enb2023_4_16_04_26_12(1).png

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1 hour ago, fireblast421 said:

Hello, after following the instructions for A Clear Map of Skyrim and Other Worlds and Worldspace Transition Tweaks and Generating LOD following the STEP Guide, I keep getting an Issue with Solstheim on the world map where a section of terrain fails to generate.

https://paste.ee/e/HSdVI/0 (I cant seem to share my DynDOLOD_SSE_Debug_log.txt on paste.ee for some reason)

enb2023_4_16_04_26_12(1).png

This is caused by using Worldspace Transition Tweaks and xLODGen Resource - SSE Terrain Tamriel together. Use only one or the other.

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Hi guys! I need some help. I've generated xlodgen texgen and dyndolod, but only dyndolod seems to be giving me an infinite loading screen. When I disable it, my game runs fine. I really want to run the game with grass lod so im not sure why this isnt working.

I've redone this dyndolod step so many times now and I've noticed if I just dyndolod on high preset, it's fine, but i dont get grass lod. Only with the advanced option I can enable grass lod but it will give me Infinite loading screen.

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4 hours ago, fireblast421 said:

Hello, after following the instructions for A Clear Map of Skyrim and Other Worlds and Worldspace Transition Tweaks and Generating LOD following the STEP Guide, I keep getting an Issue with Solstheim on the world map where a section of terrain fails to generate.

https://paste.ee/e/HSdVI/0 (I cant seem to share my DynDOLOD_SSE_Debug_log.txt on paste.ee for some reason)

enb2023_4_16_04_26_12(1).png

Read the first post which explains to use a file service to upload large logs.

This is an issue with terrain though, which is done by xLOGen.

See https://dyndolod.info/Help/xLODGen#Requirements
Do not install any of the plugins in case a plugin from a mod already contains the restored data, for example like Worldspace Transition Tweaks.

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Attached is my modlist: https://pastebin.com/PxvKazcD

Logs: 

https://anonfiles.com/A8Oco9mcz2/DynDOLOD_SSE_Debug_log_txt

https://anonfiles.com/6bO7obm0z0/TexGen_SSE_Debug_log_txt

https://anonfiles.com/g5O4o3mcz2/bugreport_txt

13 minutes ago, MayhemBlankz said:

Hi guys! I need some help. I've generated xlodgen texgen and dyndolod, but only dyndolod seems to be giving me an infinite loading screen. When I disable it, my game runs fine. I really want to run the game with grass lod so im not sure why this isnt working.

I've redone this dyndolod step so many times now and I've noticed if I just dyndolod on high preset, it's fine, but i dont get grass lod. Only with the advanced option I can enable grass lod but it will give me Infinite loading screen.

context: https://www.nexusmods.com/skyrimspecialedition/mods/78707?tab=posts

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6 hours ago, MayhemBlankz said:

The debug log gets replaced with every tool start. The debug logs you uploaded do not contain information of the generation session anymore.
You would need to run the tools again and save/upload the debug logs right away before starting the tools again.
Also see the first post which logs to upload in addition to the debug logs.

Also upload log and debug of the LOD generation that works without problems in the game.

You posted a list of game plugins instead of the actual lists of all mods. The list of plugins does not contain any DynDOLOD plugins.
Does that mean you already tested output without plugins and just the meshes/textures folder?

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Okay, I will do that. I've narrowed the cause of the issue for Infinite loading to the grass lod being enabled or not in the dyndolod settings. However I want grass lod to be in my game. I am using AE skyrim. My steps were: XLODGEN,TEXGEN,DYNDOLOD.

 

I've also gotten the QW grass patch 2 pre-cache from here:

https://www.nexusmods.com/skyrimspecialedition/mods/78707?tab=description

 

The culprit for Infinite Loading Screen is without a doubt, definitely Grass LOD. With it enabled I have it, With it disabled, I don't have it.

 

Working log and debug (no grass lod enabled): 

https://anonfiles.com/U4c9t5m7zf/DynDOLOD_SSE_log_txt

https://anonfiles.com/b9dat7mez6/DynDOLOD_SSE_Debug_log_txt

https://anonfiles.com/Ndc3t4mdzf/TexGen_SSE_log_txt

https://anonfiles.com/K1cftcm8z9/TexGen_SSE_Debug_log_txt

 

Infinite loading screen log and debug (grass lod enabled):

https://anonfiles.com/q9Ydt9m2z4/TexGen_SSE_log_txt

https://anonfiles.com/peYat8mcz7/TexGen_SSE_Debug_log_txt

https://anonfiles.com/n3Y9t7m7ze/DynDOLOD_SSE_log_txt

https://anonfiles.com/w1Y4t4mbzf/DynDOLOD_SSE_Debug_log_txt

 

I am using vortex so plugins and load order are the best I can do to share my modlist unfortunately. I will put both so you can look at them, should you be curious.

https://anonfiles.com/I6Y8t6m8z3/plugins_txt

https://anonfiles.com/F8Yct9m0z7/loadorder_txt

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On 4/19/2023 at 6:37 PM, MayhemBlankz said:

Okay, I will do that. I've narrowed the cause of the issue for Infinite loading to the grass lod being enabled or not in the dyndolod settings. However I want grass lod to be in my game. I am using AE skyrim. My steps were: XLODGEN,TEXGEN,DYNDOLOD.

 

I've also gotten the QW grass patch 2 pre-cache from here:

https://www.nexusmods.com/skyrimspecialedition/mods/78707?tab=description

 

The culprit for Infinite Loading Screen is without a doubt, definitely Grass LOD. With it enabled I have it, With it disabled, I don't have it.

 

Working log and debug (no grass lod enabled): 

https://anonfiles.com/U4c9t5m7zf/DynDOLOD_SSE_log_txt

https://anonfiles.com/b9dat7mez6/DynDOLOD_SSE_Debug_log_txt

https://anonfiles.com/Ndc3t4mdzf/TexGen_SSE_log_txt

https://anonfiles.com/K1cftcm8z9/TexGen_SSE_Debug_log_txt

 

Infinite loading screen log and debug (grass lod enabled):

https://anonfiles.com/q9Ydt9m2z4/TexGen_SSE_log_txt

https://anonfiles.com/peYat8mcz7/TexGen_SSE_Debug_log_txt

https://anonfiles.com/n3Y9t7m7ze/DynDOLOD_SSE_log_txt

https://anonfiles.com/w1Y4t4mbzf/DynDOLOD_SSE_Debug_log_txt

 

I am using vortex so plugins and load order are the best I can do to share my modlist unfortunately. I will put both so you can look at them, should you be curious.

https://anonfiles.com/I6Y8t6m8z3/plugins_txt

https://anonfiles.com/F8Yct9m0z7/loadorder_txt

The DynDOLOD log for the grass LOD generation shows a few messages like Billboard for model Meshes\...\grass\*.nif has different CRC32 for textures\...\*.dds
Generate TexGen with grass LOD billboards checked for the current load order before generating grass LOD to make sure grass LOD uses the correct billboards. This should not really affect the problem.

Regardless of that, for the output with grass LOD, disable/hide/move all 3 plugins to make sure the issue with the object LOD meshes/textures only.
If the ILS happens without the plugins, disable the DynDOLOD DLL NG mod just to make sure.
If the ILS the plugins and DLL, hide/move object LOD level 8 and 16 from the output as grass LOD is only in LOD level 4. Assuming the problem happen with Tamriel that would be all files with starting with ..\Meshes\Terrain\Tamriel\Objects\Tamriel.8.*.*.bto and Tamriel.16.*.*.bto. Just keep the files Tamriel.4.*.*.bto
If the ILS happens with only the Tamriel.4.*.*.bto let me kn ow for the next steps.

How large are all the Tamriel.4.*.*.bto file with the grass LOD compared to the non grass LOD?

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Hi. Im updating lods from time to time, but always follow clear save procedure. And never had any problems. But now Im using alpha 122 and resources alpha 34 + DLL NG and scripts alpha 5 and after lod generation windmills are gone from my game. Not like windmills in the distance only, they are gone even if you approach them. Almost completly, only wings in the air. They are back if you disable output and they are present if I check on new game. Can that be fixed for my current save or is doomed and beyond repair? :D

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40 minutes ago, xbk123 said:

Hi. Im updating lods from time to time, but always follow clear save procedure. And never had any problems. But now Im using alpha 122 and resources alpha 34 + DLL NG and scripts alpha 5 and after lod generation windmills are gone from my game. Not like windmills in the distance only, they are gone even if you approach them. Almost completly, only wings in the air. They are back if you disable output and they are present if I check on new game. Can that be fixed for my current save or is doomed and beyond repair? :D

Read the first post which log and debug log to upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum

Read the answers for "Out of place or floating objects" at https://dyndolod.info/FAQ

See https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Testing

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On 4/18/2023 at 10:54 PM, DoubleYou said:

This is caused by using Worldspace Transition Tweaks and xLODGen Resource - SSE Terrain Tamriel together. Use only one or the other.

 

On 4/19/2023 at 1:33 AM, sheson said:

Read the first post which explains to use a file service to upload large logs.

This is an issue with terrain though, which is done by xLOGen.

See https://dyndolod.info/Help/xLODGen#Requirements
Do not install any of the plugins in case a plugin from a mod already contains the restored data, for example like Worldspace Transition Tweaks.

Can confirm using only WTT fixes this issue. Had no idea that WTT included SSE Terrain Tamriel lol. Thank you both.

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