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DynDOLOD 3.00 Alpha 180


sheson

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My DynDOLOD_Output file isnt getting recognized in Vortex's Lod Rules Esp,Esm, and Occlusion plugins do show up but when i launch the game Dyndolod dosent recognize my LOD generation and is unticked in the MCM which causes my LODS to Flicker. never had this issue before until i updated Dyndolod 3 to Alpha version 115
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2 hours ago, LoooneyTunes said:

Hi Sheson,

I ran Dyndolod a few more times here are two more bugreports that I encountered with the alpha 115. The problem is most likely with amd drivers, but want to give you some feedback I am using the driver only version of 23.2.1.

error: Assertion Failure

https://ufile.io/jdduc6g4

error: OpenGL invalid operation exception

https://ufile.io/jdduc6g4

Best,

LoooneyTunes

 

copied the wrong file here is the OpenGL exception

https://ufile.io/ub4rn1i8

These crashes seem to be all over the place. Check for CPU / main memory problems from overclocking, some kind of boost for example.

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5 hours ago, emtz9393 said:
My DynDOLOD_Output file isnt getting recognized in Vortex's Lod Rules Esp,Esm, and Occlusion plugins do show up but when i launch the game Dyndolod dosent recognize my LOD generation and is unticked in the MCM which causes my LODS to Flicker. never had this issue before until i updated Dyndolod 3 to Alpha version 115

Merged into the DynDOLOD Alpha 115 topic.

Please see the OP and post your logs as indicated there.

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17 minutes ago, star_death69 said:

Went through without an exception,

MaxTextureIndex=4
RenderThreads=2

Logs_20230222_1520.7z 603.73 kB · 1 download

Great.

Make the INI default (from Alpha-115) and use this test version https://mega.nz/file/hUBFGD5C#UKoDN3CpIPDrmojYmp8zqn8WLu9VmsFs9FPF4EuFQMg

if it also runs through, it should be fixed for good.

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2 hours ago, DannyDeVito said:

Aye yo, just fyi the 116 Texgen is taking over 1 hour to finish (vs like 5 mins the versions before).

Read the first post which log and debug log to upload when making posts.

https://dyndolod.info/FAQ
Long running time or output several GB in file size
The selected configuration options together with the installed mods and assets can require a lot of work. Use sensible settings.
Crapware installed with graphics drivers is known to prolong running times. Install only the drivers and not any of the bloatware.

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Hello,

I am new here and I'd like to start by thanking you for developing this tool.

I have started using it recently, but I am having a problem with TexGenx64. It closes mid process.

Unfortunately, it closes without generating any of the log files requested in the OP (bugreport.txt or any file in the Logs folder).

I have been having this problem with versions 114, 115 and 116. The interesting thing (maybe) is that I still have version 106 in my computer and it does seem to work with this version: it completes and generates an output.

Is there any useful information you would need to further investigate this issue?

Thanks and good work!

PS: I am pretty sure that I have installed all prerequisites. I have run SSEEdit and also generated the terrain LOD.

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