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Posted

Hey all,

I am working my way through the SkyrimSE v2.3 guide and just got to "Ice skating fixed for real - No more attack sliding movement". Well one click lead to another as is so often the case on the Nexus and I found myself staring at True Directional Movement - Modernized Third Person Gameplay with my mouth agape and I realized this is how I want (NEED) to play Skyrim. It's just looks too darn cool.

So I searched around the STEP guide and found that nearly every mod required to use True Directional Movement was already included in the guide, save for one, TrueHUD. Now reading through the mod description it doesn't seem like it would conflict with any of the other mods related to the HUD but I wanted to ask y'all for your opinions before attempting to modify the STEP guide to my own preference. Can I safely include TrueHUD without breaking the game? If so, where would I place True Directional Movement and TrueHUD in the installation order? I would assume TrueHUD would go down in section 16-Interface with the rest of the UI related mods, but what about True Directional Movement? My best guess is under section 5-Animation and Physics. Does that sound right?

Thank you for taking the time to read my post. I hope to hear your feedback soon.

Posted

Hi.

I dont think those will cause any trouble.

Place True directional movemnet in 05-Animations

Place TreHUD in 16-Interface

Rerun Nemesis

Test ingame

Posted
22 hours ago, Reize12 said:

Hey all,

I am working my way through the SkyrimSE v2.3 guide and just got to "Ice skating fixed for real - No more attack sliding movement". Well one click lead to another as is so often the case on the Nexus and I found myself staring at True Directional Movement - Modernized Third Person Gameplay with my mouth agape and I realized this is how I want (NEED) to play Skyrim. It's just looks too darn cool.

So I searched around the STEP guide and found that nearly every mod required to use True Directional Movement was already included in the guide, save for one, TrueHUD. Now reading through the mod description it doesn't seem like it would conflict with any of the other mods related to the HUD but I wanted to ask y'all for your opinions before attempting to modify the STEP guide to my own preference. Can I safely include TrueHUD without breaking the game? If so, where would I place True Directional Movement and TrueHUD in the installation order? I would assume TrueHUD would go down in section 16-Interface with the rest of the UI related mods, but what about True Directional Movement? My best guess is under section 5-Animation and Physics. Does that sound right?

Thank you for taking the time to read my post. I hope to hear your feedback soon.

The Step SSE guides are designed solely with first-person gameplay in mind. You can follow Mecury's advice, and all should be kosher, but if it's not, you'll need to troubleshoot it.

Posted
1 hour ago, z929669 said:

The Step SSE guides are designed solely with first-person gameplay in mind. You can follow Mecury's advice, and all should be kosher, but if it's not, you'll need to troubleshoot it.

That's good to know, I was not aware first person was the intent. I've gone down the rabbit hole on Open Animation Replacer, Animation Motion Revolution and Modern Combat Overhaul. I want to create the modern third person experience I've been seeing on youtube all throughout the day. I think it'll play nice with the STEP guide but we'll see. Worst case I'll just start over.

  • Like 1
Posted
1 hour ago, Reize12 said:

That's good to know, I was not aware first person was the intent. I've gone down the rabbit hole on Open Animation Replacer, Animation Motion Revolution and Modern Combat Overhaul. I want to create the modern third person experience I've been seeing on youtube all throughout the day. I think it'll play nice with the STEP guide but we'll see. Worst case I'll just start over.

Animations is a rabbit hole and very much up to personal preferences.

There are discussions here on the forum about updating/modernizing the animation part of the guide.

But since it is so personal (many today want "Elden Ring combat") i think that the guide should stick to basic improvements for vanilla animations and fixes.

That way it is very easy to add your personal favorites. i have tested numerous different animations on top of Step guide and it normaly works just fine. Use DAR/OAR-mods and run Nemesis and test ingame.

I usualy end up just adding some immersive idle animations since i like the more slow paced and "realistic" combat of Skyrim rather than modern fast paced acrobatic high fantasy combat.  EVG is a good one i like.

UI mods are a bit more tricky since Step Guide changes/fixes various parts of UI/HUD. Adding upon that normaly do not cause crashes but your UI/HUD might act or look weird.

Luckily animations and UI/HUD mods normaly is ok to uninstall without ruining your save.

  • Like 1
Posted

I think it'd be neat to add a supplemental section to the STEP guide detailing the most popular options for updating the combat. Doesn't need to be exhaustive but more of a primer for people who want to wet their toes and see what's out there. With the express understanding that it deviates from the intent of the STEP guide to deliver an enhanced original experience. I myself don't know if I want to go full dark souls myself. But that's the joy of modding. I'll spend a hundred hours just experimenting before I even attempt a playthrough and I'll enjoy every minute of it.

Posted
6 minutes ago, Reize12 said:

I think it'd be neat to add a supplemental section to the STEP guide detailing the most popular options for updating the combat. Doesn't need to be exhaustive but more of a primer for people who want to wet their toes and see what's out there. With the express understanding that it deviates from the intent of the STEP guide to deliver an enhanced original experience. I myself don't know if I want to go full dark souls myself. But that's the joy of modding. I'll spend a hundred hours just experimenting before I even attempt a playthrough and I'll enjoy every minute of it.

For the last maby 5-6 years i almost never get further than maby L20 ingame before i rebuild my load order. I play MO2 more than Skyrim. :P

THIS is a good place to put additional guides (addons) for Step Guide.

To have different animation/combat directly within the guide will be to messy i think. People already confused by the different Step Patches and the different Post Processing options.

But if we do add more animations in the Step Guide, it would be convenient to be very clear what mods adds new animations, and what mods just fixes vanilla. 

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