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DynDOLOD 3.00 Alpha 180


sheson

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On 6/13/2022 at 8:44 AM, sheson said:

Have you generated LOD for the exact load order of the plugins or did the order of plugins or their content change afterwards?
Finalize the load order before generating LOD, including sorting plugins and generating the BDS patches.
If you did that, it might have to be the other way around, finalize the load order, generate LOD and then run the BDS patcher afterwards. Sort its plugin to load after DynDOLOD.esp.

By the gods, " finalize the load order, generate LOD and then run the BDS patcher afterwards" did the trick. Never would have thought of that (didn't even have to move the BDS patcher plugin after DynDOLOD.esp).

Danke schön :-)

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23 hours ago, Joe9075 said:

Let me know what happens when the record is removed from the original DynDOLOD.esp.

Also, if you could test if disabling Seasons switching has any affect on the crash. Edit po3_SeasonsOfSkyrim.ini and set Season Type = 0 and in case that makes a difference, test every season specific seasonb 1 through 4  to see which one crashes.

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1 hour ago, AndreySG said:

Do I need to disable any mods before generating lods? 

Read the first post.

Read https://dyndolod.info/Generation-Instructions and https://dyndolod.info/Mods

The only mod that ever needs disabling for the first pass is Open Cities Skyrim. It only should be enabled for the second pass.  https://dyndolod.info/Mods/Open-Cities-Skyrim

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Hi Sheson! I’m looking to ESL-flag a medium sized mod that has worldspace edits (Unique Border Gates).  DynDOLOD does not have any overlapping records with Unique Border Gates, although I suspect DynDOLOD generated LOD meshes and textures for Unique Border Gates since it’s an exterior/worldspace mod that adds buildings.  Assuming that Unique Border Gates can be safely ESL-flagged, would I run into any issues if I don’t rerun DynDOLOD?  Thanks so much!

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On 6/17/2022 at 3:09 AM, dzee349 said:

Hi Sheson! I’m looking to ESL-flag a medium sized mod that has worldspace edits (Unique Border Gates).  DynDOLOD does not have any overlapping records with Unique Border Gates, although I suspect DynDOLOD generated LOD meshes and textures for Unique Border Gates since it’s an exterior/worldspace mod that adds buildings.  Assuming that Unique Border Gates can be safely ESL-flagged, would I run into any issues if I don’t rerun DynDOLOD?  Thanks so much!

If the plugin is not a master in any of the generated plugins and the plugin filename is not mentioned in any of the DynDOLOD output ..SKSE\Plugins\DynDOLOD_Data\DynDOLOD_[worldspace name]_Objects.txt files then you do not have to generated LOD scratch.

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Help. DynDOLOD SE 3 reports the most up to date DynDOLOD Resources SE version (linked in this guide https://steamcommunity.com/sharedfiles/filedetails/?id=2789657603) as outdated, thus refuses to start. I did everything exactly as the guide told me to and everything went smoothly until that point.. Honestly no clue what I should do now lol. Anyone else having this problem?

Edited by BigPoppa
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8 hours ago, BigPoppa said:

Nevermind I fixed the issue. Somehow I still ended up with the wrong Resource file. After replacing it with the 3.0 version everything was  cash money.

However, now the following issue occurs: DynDOLOD_SSE_log.txt What to do?

Read the first post which log, debug log and bugreport.txt it to upload.

See https://dyndolod.info/Messages/Exceptions#Access-violation-at-address

Fix errors like https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME

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1 hour ago, sheson said:

Read the first post which log, debug log and bugreport.txt it to upload.

See https://dyndolod.info/Messages/Exceptions#Access-violation-at-address

Fix errors like https://dyndolod.info/Messages/Internal-File-FormID-Is-A-HITME

Thank you for your reply. Only Daedric Castle and SnowElf Palace Contain HITME Records and they dont even have any masters as far as the mod pages tell me. Very fishy. Can I ignore this then?

bugreport.txt

Also debug log txt is too big. Im not permitted to upload it. xD

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46 minutes ago, BigPoppa said:

Also debug log txt is too big. Im not permitted to upload it. xD

Use a file or text sharing service as explained in the first post.

46 minutes ago, BigPoppa said:

Thank you for your reply. Only Daedric Castle and SnowElf Palace Contain HITME Records and they dont even have any masters as far as the mod pages tell me. Very fishy. Can I ignore this then?

I can not tell you if broken plugins from 3rd party mods can be can be salvaged. That is outside the scope of testing DynDOLOD Alpha / providing support.

What I can tell you is that ignoring errors or problems or temporarily disabling mods or plugins does not fix the errors or problems.

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Got another Assertion Failure in alpha 95. Probably another race condition?

Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 17465) while processing cckrtsse001_altar.esl [REFR:FE03EF28] (places RockPileL03Snow_HeavySN [STAT:0005B506] in GRUP Cell Temporary Children of [CELL:FE03EE5D] (in ccKRTSSE001QNWorld "Giant's Tooth" [WRLD:FE03EA5F] at -1,1))

Logs: https://mega.nz/file/l1UD3L6S#DePgP5PJUq3nUPXBFdFm7pITaAA-6Otg6x5SaF-L3ks

Bugreport attached.

 

key point in the debug log:

 

00000000 ???                                           
01047b48 DynDOLODx64.exe DynDOLODResourceStrings   802 dynMessageDialog
0103f274 DynDOLODx64.exe xeMainForm              21196 TLODGenThread.Execute
005de270 DynDOLODx64.exe System.Classes                ThreadProc
0042aa05 DynDOLODx64.exe BrainMM                  2540 BrainMMThreadProxy
0041214a DynDOLODx64.exe System                        ThreadWrapper
00511c69 DynDOLODx64.exe madExcept                     ThreadExceptFrame
7ffc3e16 KERNEL32.DLL                                  BaseThreadInitThunk
7ffc4010 ntdll.dll                                     RtlUserThreadStart

 


 

bugreport.txt

Edited by DarthVitrial
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