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DynDOLOD 3.00 Alpha 173


sheson

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3 hours ago, sheson said:

Delete all files in the log folder, so we are not confused by old log messages. Then run again. If no log or debug and no bugreport.txt in the same folder as the *.exe is created, it might mean the process is killed prematurely by the OS or antivir maybe.

In that case, check the Windows Event log for related log messages. Use google to find explanations about Windows OS tools and features. For example https://www.m-files.com/user-guide/2018/eng/faq_checking_windows_event_logs.html

after deleting everything in the logs folder and attempting to run it again ther ewere only two files that came back into the logs folder, DynDOLOD_SSE_Dynamic_LOD.txt and DynDOLOD_SSE_Object_LOD.txt. checked the windows event and yes there is an error in there with dyndolod.exe and texconvx64.exe under the application tab(in windows event viewer).

Edited by jimmywon34
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2 hours ago, StarofSweden said:

WHAT.
Bruh, dawg you the man!
I can't believe this it looks amazing. 
Shenson more like Sheeeeeeeeeeeeeeeeeeesh on.

Holy crap, it actually worked! Is okej if I link this thread on the nexus forum(posts)?
Wow, I dont even wanna know how long that took. You got my upmost respect. 
 

Great. The rules will be included in the next Alpha version.

1 hour ago, jimmywon34 said:

after deleting everything in the logs folder and attempting to run it again ther ewere only two files that came back into the logs folder, DynDOLOD_SSE_Dynamic_LOD.txt and DynDOLOD_SSE_Object_LOD.txt. checked the windows event and yes there is an error in there with dyndolod.exe and texconvx64.exe under the application tab(in windows event viewer).

You can doubleclick a message and then use the Copy button in order to paste it. The pure text is enough, no need for the XML code.

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54 minutes ago, sheson said:

Great. The rules will be included in the next Alpha version.

You can doubleclick a message and then use the Copy button in order to paste it. The pure text is enough, no need for the XML code.

you mean this ?

 

  DynDOLODx64.exe
      3.0.0.0
      62adfbb8
      usvfs_x64.dll
      0.4.4.0
      5d431c85
      c0000005
      00000000000408d8
      1bc
      01d88e421114b51d
      F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe
      D:\Mod Organizer 2\usvfs_x64.dll
     

8a4cae4b-38b8-4342-a71e-6076ec07d882

 

or this? 

 

Log Name:      Application
Source:        Application Error
Date:          7/2/2022 11:33:13 AM
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-R34D984
Description:
Faulting application name: DynDOLODx64.exe, version: 3.0.0.0, time stamp: 0x62adfbb8
Faulting module name: usvfs_x64.dll, version: 0.4.4.0, time stamp: 0x5d431c85
Exception code: 0xc0000005
Fault offset: 0x00000000000408d8
Faulting process id: 0x1bc
Faulting application start time: 0x01d88e421114b51d
Faulting application path: F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe
Faulting module path: D:\Mod Organizer 2\usvfs_x64.dll
Report Id: 8a4cae4b-38b8-4342-a71e-6076ec07d882
Faulting package full name: 
Faulting package-relative application ID: 
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Version>0</Version>
    <Level>2</Level>
    <Task>100</Task>
    <Opcode>0</Opcode>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2022-07-02T18:33:13.5603899Z" />
    <EventRecordID>255079</EventRecordID>
    <Correlation />
    <Execution ProcessID="0" ThreadID="0" />
    <Channel>Application</Channel>
    <Computer>DESKTOP-R34D984</Computer>
    <Security />
  </System>
  <EventData>
    <Data>DynDOLODx64.exe</Data>
    <Data>3.0.0.0</Data>
    <Data>62adfbb8</Data>
    <Data>usvfs_x64.dll</Data>
    <Data>0.4.4.0</Data>
    <Data>5d431c85</Data>
    <Data>c0000005</Data>
    <Data>00000000000408d8</Data>
    <Data>1bc</Data>
    <Data>01d88e421114b51d</Data>
    <Data>F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe</Data>
    <Data>D:\Mod Organizer 2\usvfs_x64.dll</Data>
    <Data>8a4cae4b-38b8-4342-a71e-6076ec07d882</Data>
    <Data>
    </Data>
    <Data>
    </Data>
  </EventData>
</Event>

 

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2 hours ago, jimmywon34 said:

you mean this ?

 

  DynDOLODx64.exe
      3.0.0.0
      62adfbb8
      usvfs_x64.dll
      0.4.4.0
      5d431c85
      c0000005
      00000000000408d8
      1bc
      01d88e421114b51d
      F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe
      D:\Mod Organizer 2\usvfs_x64.dll
     

8a4cae4b-38b8-4342-a71e-6076ec07d882

 

or this? 

 

Log Name:      Application
Source:        Application Error
Date:          7/2/2022 11:33:13 AM
Event ID:      1000
Task Category: (100)
Level:         Error
Keywords:      Classic
User:          N/A
Computer:      DESKTOP-R34D984
Description:
Faulting application name: DynDOLODx64.exe, version: 3.0.0.0, time stamp: 0x62adfbb8
Faulting module name: usvfs_x64.dll, version: 0.4.4.0, time stamp: 0x5d431c85
Exception code: 0xc0000005
Fault offset: 0x00000000000408d8
Faulting process id: 0x1bc
Faulting application start time: 0x01d88e421114b51d
Faulting application path: F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe
Faulting module path: D:\Mod Organizer 2\usvfs_x64.dll
Report Id: 8a4cae4b-38b8-4342-a71e-6076ec07d882
Faulting package full name: 
Faulting package-relative application ID: 
Event Xml:
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Version>0</Version>
    <Level>2</Level>
    <Task>100</Task>
    <Opcode>0</Opcode>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2022-07-02T18:33:13.5603899Z" />
    <EventRecordID>255079</EventRecordID>
    <Correlation />
    <Execution ProcessID="0" ThreadID="0" />
    <Channel>Application</Channel>
    <Computer>DESKTOP-R34D984</Computer>
    <Security />
  </System>
  <EventData>
    <Data>DynDOLODx64.exe</Data>
    <Data>3.0.0.0</Data>
    <Data>62adfbb8</Data>
    <Data>usvfs_x64.dll</Data>
    <Data>0.4.4.0</Data>
    <Data>5d431c85</Data>
    <Data>c0000005</Data>
    <Data>00000000000408d8</Data>
    <Data>1bc</Data>
    <Data>01d88e421114b51d</Data>
    <Data>F:\DOwnloads\SSE Mods\DynDOLOD 3.00-68518-Alpha-95-1655651317\DynDOLOD\DynDOLODx64.exe</Data>
    <Data>D:\Mod Organizer 2\usvfs_x64.dll</Data>
    <Data>8a4cae4b-38b8-4342-a71e-6076ec07d882</Data>
    <Data>
    </Data>
    <Data>
    </Data>
  </EventData>
</Event>

 

There seems to be an issue with usvfs_x64.dll from MO2. That's related to the virtual file system.

Update MO2 to the recent version.

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Hello, I have very little experience with modding anything, I have xLODGen and DynDOLOD, I use xLODGen just for terrain and it worked fin, did a textgen that went without a hitch, deleted the textgen output then running DynDOLOD but I keep getting an error "Error: Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stitched object LOD textures generated earlier before generating new stitched object LOD textures." so I have no idea what's preventing it since I have deleted the textgen output. 

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Quick question for support that I can elaborate more on if needed:

While running DynDOLOD a majority of the output is putting out warnings. I feel like there is something fundamental I am missing but I have not had any issues in the past when following similar guides/methods. In addition, it honestly does not seem like DynDOLOD outputs at the end are really changing anything in the game.

I have all the additional applications/add-ons needed for the applications needed to work, I just have a different game (Skyrim AE) and a new mod list. I am just trying to figure out what exactly has gone wrong.

 

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2 hours ago, YolDovahkiin said:

Quick question for support that I can elaborate more on if needed:

While running DynDOLOD a majority of the output is putting out warnings. I feel like there is something fundamental I am missing but I have not had any issues in the past when following similar guides/methods. In addition, it honestly does not seem like DynDOLOD outputs at the end are really changing anything in the game.

I have all the additional applications/add-ons needed for the applications needed to work, I just have a different game (Skyrim AE) and a new mod list. I am just trying to figure out what exactly has gone wrong.

Typically all messages are explained at https://dyndolod.info/Messages and when clicking through the summary at the end https://dyndolod.info/Help/Summary-Of-Messages

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[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>

and indeed these textures are not included within the resource files, and I'm pretty sure they are not from a custom mod

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2 hours ago, TheCounterpoint said:

[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_1.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>
[00:45] <Warning: File not found textures\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk_2.dds. Used by meshes\dyndolod\lod\trees\treepineforestbroken06_09e933e6passthru_lod.nif Dragonborn.esm DLC2TreePineForestBroken06 [STAT:0401D500]>

and indeed these textures are not included within the resource files, and I'm pretty sure they are not from a custom mod

Read the first post which entire log and debug log to upload when making posts.

Read https://dyndolod.info/Messages/File-Not-Found-Textures

File not found errors are easy to troubleshoot with MO2 right window data tab. The NIF using these textures are from Veydogolt Trees
The trunk textures are generated by TexGen when the Tree/Grass LOD Billboards and Rendered checkboxes are checked. TexGen rendered the trunk textures from the *_trunk.nif files included with the 3D Hybrid LODs resources for the mod.

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1 hour ago, VulKun said:

Yes its me again. and still dyndolod closing itself. And yes there is no message log or something..What should i do really dont know and yes i watched tutorials

Read the first post. "Use search to find similar questions and answers."

DynDOLOD does NOT close itself. When DynDOLOD closes itself (e.g. is being shutdown properly), it writes logs and/or bugreport.txt. Since that does not happen, it means that DynDOLOD is being terminated by the OS or other 3rd party programs having a problem.

It seems you never uploaded the event logs. Based on the little information that was provided so far and similar cases, update MO2.

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1 hour ago, sheson said:

Read the first post. "Use search to find similar questions and answers."

DynDOLOD does NOT close itself. When DynDOLOD closes itself (e.g. is being shutdown properly), it writes logs and/or bugreport.txt. Since that does not happen, it means that DynDOLOD is being terminated by the OS or other 3rd party programs having a problem.

It seems you never uploaded the event logs. Based on the little information that was provided so far and similar cases, update MO2.

I did never update mo2 since 2020..lets see then

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Hello,

I'm encountering this error when generating billboards with texgen. The last billboard file mentioned by the log is dlc1treepineshortheavysnow01_trunk. I know that it means that a path is not found but I manualy checked all the path given by the log and all of them definitely exist. What is surprising is that dlc1treepineshortheavysnow01_trunk dds files are correctly generated in the output folder but billboards generation stops because of this error. Does somebody have a clue ?

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