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Can't Generate Grass Cache


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55 minutes ago, mooit said:

I did read the Grass guide, sorry I didn't elaborate better, it saying to install DynDOLOD as a mod, I was trying to understand, if that I meant, I needed to generate, xLODGen, TexGen and DynDOLOD and have the outputs of all 3 in MO2 to generate the grass cache with?

OH Oakwood was the crash! :)

I want to play Oakwood in AE, but I can't find an SE version for when I generate the grass cache.

Anyone know if there's a SE 1.5xx version for Oakwood?

This screen shot is what confuses me, mod being mentioned like this for installing DynDOLOD, because I look at DynDOLOD as an app, that creates a mod output, therefore the reason I asked what I did.

DynDOLOD.thumb.jpg.66d6c72da2dbd7be19a8f1c10b18c0ff.jpg

 

P.S. I'll just have to say go with 'Step 6: Generate LOD' and generate xLODGen, TexGen, DynDOLOD aftwards.

THANKS

I added clarification to this.

Please follow links and read through things before asking questions. I'd like to address anything that isn't explained or that is unclear only after you have verified yourself that you haveen't missed something by not reading or following a link. It takes time to read posts and answer questions ;)

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33 minutes ago, DoubleYou said:

DynDOLOD will be run in step 6 of the grass cache guide. It is merely mentioning the mods that will be used throughout the guide, and not suggesting you need to use them now, just downloaded and ready to use. xLODGen has nothing to do with grass LOD, so it's usage is irrelevant.

Oakwood is only available for the AE edition of the game, so you won't be able to use it. Arthmoor doesn't allow the usage of older versions.

THANKS :)

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