Jump to content
  • 0
TFVgen

Missing grass lines in DynDOLOD_SSE.ini

Question

Hello, so I got to the point in LOD generating where I need to run DynDOLOD, I've run SSELODGen, NGIO grass pre-cache and TexGen in that order, but following a guide it says for me to activate grass and TerrainUnderside in DynDOLOD_SSE.ini, but neither of these parameters are present and there's not much as a mention in DynDOLOD's interface about grass, is it just not needed with DynDOLOD v3? What's up with that and what should I do now?

Attached is a print of how my DynDOLOD interface looks like, regards.

1.png

Share this post


Link to post
Share on other sites

3 answers to this question

Recommended Posts

  • 0
1 hour ago, TFVgen said:

Hello, so I got to the point in LOD generating where I need to run DynDOLOD, I've run SSELODGen, NGIO grass pre-cache and TexGen in that order, but following a guide it says for me to activate grass and TerrainUnderside in DynDOLOD_SSE.ini, but neither of these parameters are present and there's not much as a mention in DynDOLOD's interface about grass, is it just not needed with DynDOLOD v3? What's up with that and what should I do now?

Attached is a print of how my DynDOLOD interface looks like, regards.

1.png

You are using DynDOLOD 2.xx. you need DynDOLOD 3 Alpha for that. See Step's grass LOD guide and the DynDOLOD Alpha documentation for more info. I cannot vouch for the guide you are using.

BTW, the guide you linked is almost a year old, so it's way behind the times with respect to DynDOLOD/SSE at this point.

Share this post


Link to post
Share on other sites
  • 0
25 minutes ago, z929669 said:

You are using DynDOLOD 2.xx. you need DynDOLOD 3 Alpha for that. See Step's grass LOD guide and the DynDOLOD Alpha documentation for more info. I cannot vouch for the guide you are using.

BTW, the guide you linked is almost a year old, so it's way behind the times with respect to DynDOLOD/SSE at this point.

Well I couldn't find any simple step-by-step guide elsewhere, and all guides seem to say different parameters and different steps, what's the most updated average mod user guide for this thing?

(btw I've downloaded my dyndolod from nexus, one would think it would be updated)

Share this post


Link to post
Share on other sites
  • 0

Note that DynDOLOD 3 is still an Alpha test. See https://stepmodifications.org/forum/topic/16796-dyndolod-3-alpha-88/

Step by step guide how to install: https://dyndolod.info/Installation-Instructions

Step by step guide how to run TexGen and DynDOLODhttps://dyndolod.info/Generation-Instructions

Advanced options explanations: https://dyndolod.info/Help/Advanced-Mode

Underside explanations: https://dyndolod.info/Help/Terrain-Underside

Grass LOD explanations: https://dyndolod.info/Help/Grass-LOD

The DynDOLOD documentation is load order and mod manager agnostic as it explains how the tools and the technical stuff works. It is a technical manual. As such it does not have goal oriented guides for entire load orders like comprehensive modding guides.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Halde
      Hey all!
      Did my complete STEP installment. I have two issues. The first is that there is a shadow following my character, at least at evening hours, around 6:30 pm ingame as can be seen on the screenshot. The sun is over the Falkreath hold, when I walk close, the edge of the shadow follows at the same distance it is in the screenshot. Meaning I can only see the sun, I can't be in the sun. This seems to be specific to the area surounding Falkreath however. The issue seems to be tied to something that generates or renders at approximately the distance of the shadow seen in the screenshot, because a similar, but much less visible effect appears when walking around other places such as around Riverwood or the plains of Whiterun. 
      The other is no dual sheathe. 
      I don't know what could've caused this, did the STEP setup by the letter, including Nemesis, so I'm thinking it might be one of the few mods I installed outside of STEP.
      These mods are
      Civil War Overhaul
      Expanded Towns and Cities
      Vigilant and the accompanied hi-res textures for the areas made for that
      Apocalypse + Vokrii compatibility
      Cloaks of Skyrim + CCOR compatibility patch
      While my knowledge is quite limited on the subject, the only thing I'm thinking that perhaps Cloaks of Skyrim could mess with the dual sheath. I haven't troubleshooted yet by trying to turn them off, I will do so tomorrow - merely wanted to put this out there, in case someone had experienced this themselves and immediately know the issue.
      Hoping for help!
      ~Sincerely
      Halde

    • By GraczNet
      Hello,
      I would like to remove WACCF from conflict resolution patch, but I'm new to xEdit. Is it enough that I uncheck it in CR patch installer? STEP guide says that "a minor subset of this mod's changes are forced by the Step patches". Could anyone point me at which records to remove? Thanks in advance
    • By Halde
      Title says it all, couldn't find a thread on it, and it's not mentioned in the guide. I'm leaning towards renaming it?
      ~Sincerely
      Halde
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.