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Found stitched object LOD textures from earlier TexGen generation installed in game folder


domjam

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im not sure how to fix this ..i previously generated lods just fine.  but turns out one of the mods i had caused issues and another required that mod to function so i had to remove both mods.   .Net script framework and grass control. are the 2 mods.

I did the save game procedure beforehand.   turning of Dynodolod. saving in an interor. remvoing dyndolod from Mo2  then reloading the save and saving again.  Now when i try to run Textgen, it throws me this messege 

"Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stiched object LOD textures generated earlier before generating new stitched objecct LOD textures."

how do I remove them?

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3 hours ago, VoxxBunny said:

Hi there, have an issue I can't figure out.

After a year of not playing Skyrim SE, I came back to mod it again. I'm using a new PC I built, a fresh install of Windows 11, and a fresh installation of Skyrim AE.
I am getting an error with TexGen, saying I already have a stitched lod.
The thing is.. that should be impossible, right? It's a new computer with a fresh installation of Skyrim, so there should be absolutely nothing present, as I have not run it before.

I have tried disabling my other mods in case that is causing the issue, but it did not make a difference.
I'm running TexGen/DynDOLOD 3 Alpha through MO2, using the -sse argument.

04B1P8U.png

Any help would be appreciated, thank you!

Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Use the "Copy message to clipboard" link and paste the text of messages instead of posting screenshots as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts.

Click the "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/TexGen-Output for further help and explanations as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages

https://dyndolod.info/Messages/TexGen-Output
Found stitched object LOD textures from earlier TexGen generation
TexGen checks if there is TexGen output already installed in the load order. It should be removed before generating stitched object LOD textures for the current load order.

The message states a fact. Files that are created by TexGen have been found in the data folder.
If you did not install TexGen output, then a mod includes it. In that case the mod author did not read how to properly create TexGen output to include with a mod.

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Hello there, I seem to be getting an error from Textgen when running it through Vortex for Fallout 4. During my 4-5 modding years, I've never experienced it before and have little clue on how to fix it. 
Even though I read and checked the website for an explanation of the error. I went off advice from someone on Discord, who said to make a new profile with no mods, check if Texgen for Fallout 4 works without giving an error, which it didn't. So maybe I have a mod installed that's broken?
I've tried to go through my mods one by one. But didn't seem to find what's causing Textgen to give the error. So I'm at a bit of a loss myself to figure out what's the cause.
So I'd appreciate if someone could help me out.

Here's the Log texgen gave me, together with current mod list 

https://paste.ee/p/QRSN5
 

https://paste.ee/p/2QbZm

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22 minutes ago, FrostFoxx said:

Hello there, I seem to be getting an error from Textgen when running it through Vortex for Fallout 4. During my 4-5 modding years, I've never experienced it before and have little clue on how to fix it. 
Even though I read and checked the website for an explanation of the error. I went off advice from someone on Discord, who said to make a new profile with no mods, check if Texgen for Fallout 4 works without giving an error, which it didn't. So maybe I have a mod installed that's broken?
I've tried to go through my mods one by one. But didn't seem to find what's causing Textgen to give the error. So I'm at a bit of a loss myself to figure out what's the cause.
So I'd appreciate if someone could help me out.

Here's the Log texgen gave me, together with current mod list 

https://paste.ee/p/QRSN5
https://paste.ee/p/2QbZm

Moved the post to the appropriate thread for the message. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen debug log to also upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages. The message explains the problem and the solution:
Error: Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stitched object LOD textures generated earlier before generating new stitched object LOD textures.

The Click on this link for additional explanations and help for this message link opens https://dyndolod.info/Messages/TexGen-Output which explains:
Found stitched object LOD textures from earlier TexGen generation
TexGen checks if there is TexGen output already installed in the load order. It should be removed before generating stitched object LOD textures for the current load order.
In case TexGen (and DynDOLOD) output is to be included in a mod containing new worldspaces, set CreateMode=1 in ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_[GAME MODE].INI as explained in Mod Authors.

The message reports a fact. The data folder E:\SteamLibrary\steamapps\common\Fallout 4\Data\ or a BA2 archive contains specific files created by TexGen to the \texture\DynDOLOD\ subfolder.

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