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Oliver

Landscape texture pop in

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I have problem with landscape/terrain textures. I have it in vanila game and with landscape mods.

uGridsToLoad=7, but I see landscape textures pop-in in loaded cells. I try Skyrim Launcher Ultra settings and BethINI Ultra settings. SSELODGen didn't help me.

i5-9600k 16 GB RAM, Radeon Vega 56 8GB, NVMe SSD.

For example, Cathedral Landscapes (tg console)

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Are you sure it's not just cached data from updating the texture? Cells take 30 game days to reset, if I recall correctly.

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Are you sure it's not just cached data from updating the texture? Cells take 30 game days to reset, if I recall correctly.

No, it's new game. I "coc'ed" in location from main menu. I find out, it's LOD terrain textures (terrain\tamriel\tamriel*.dds). Why I see terrain LOD in loaded cells? Full models of objects, actors but terrain LOD. Full landscape textures I see in the area that less than loaded cells (uGridsToLoad).

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Have you dived into the DynDOLOD / xLODGen documents?

 

Also have you tried putting uGrids back to 5 to see if that fixes it? It's not recommended to change uGrids.

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Have you dived into the DynDOLOD / xLODGen documents?

 

Also have you tried putting uGrids back to 5 to see if that fixes it? It's not recommended to change uGrids.

uGridsToLoad don't take effect

 

=5

ScreenShot70.1588014076.png

 

=11

ScreenShot71.1588014418.png

 

I painted landscape textures red, you can see same radius of real textures regardless loaded cells

 

It's clearly visible in tundra.

Edited by Oliver

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xLODGen/DynDOLOD do not change how the engine works. AFAIK terrain textures fade like this since Skyrim released in 2011.

 

There do not seem to be any INI settings that directly affect the terrain texture circle/fading to terrain LOD texture.

 

The only thing I ever managed to change with INI settings is the delay of the fading when new cells attach.

Edited by sheson

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