Kelmych Posted February 10, 2013 Posted February 10, 2013 The approach I suggest is now described at the beginning the DDSopt Optimzation tab of the DDSopt and Texture Optimization guide. It involves the UHRP (which you can consider a fix or a patch) which adds more textures & meshes and an optional fix which removes some unnecessary textures. The UHRP has no way to remove textures.
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