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DynDOLOD could not read DynDOLOD_Worlds

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SkyrimVR
 

After doing texgen and dyndolod, everything generated fine, and placing all the generated LODs into the game as mods, I always get this message when the game starts**.**
 
DynDoLod can not read Dyndolod_Worlds
 
The only place I found something about this, was this post about Dyndolod_Worlds.json file, but that is not my error message that this post mentions. Also, nowhere in my mods, including the DyndoLod mod itself the dyndolod_worlds.json file can be found, maybe that's why it can't read it, right? Where do I get the appropriate json file and is it even relevant?
 
I didn't have any issues generating with both texgen and dyndolod, except the last one stopped and couldn't generated 7 lods out of 300.007. The output folder, however, was full of meshes and dds textures, so I assume it worked ok anyway and I haven't found any textures/lods missing yet. The game runs ok. I don't have any flickering or anything messy going on with the LODs in game so the LODs apparently working fine? The message however, is a bit concerning, and I wonder, if the LODs I generated are even being used in game because of that message.

Please advise what can be wrong.

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FAQ: Game: DynDOLOD could not read DynDOLOD_Worlds / DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds / DynDOLOD_Worlds does not belong to these DynDOLOD plugins / DynDOLOD can not read bunchofnumbers from DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] does not belong to these DynDOLOD plugins / DynDOLOD can not read index data from DynDOLOD_[worlspace name] / DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds / DynDOLOD can not find master data in DynDOLOD_[worldspace name] 

 
A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. 
 
A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. Check the DynDOLOD SkyUI MCM Information page in the game that all plugins and files have the same bunch of numbers. 
 
A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. 
 
 
 
If DynDOLOD did not complete successfully then LOD generation is incomplete and it should be no surprise that there are errors.
Carefully read the log messages and correct the errors until LOD generation runs through without a problem.
Edited by sheson

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So every time I boot up a new game I'm immediately greeted with this [DynDOLOD could not read DynDOLOD_Worlds] 

 

I cannot find a single person with the same issue as me unless I missed a post on here. I'm really new to this type of modding and I have no idea where to start with fixing this. I've thought about just uninstalling all of this and going with an alternative LOD mod but I really want to get this working and not have wasted 5 hours of my time. Any help is appreciated thank you!

 

(If a pic of the error itself would help let me know and i'll post it.)

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FAQ: Game: DynDOLOD could not read DynDOLOD_Worlds / DynDOLOD can not read data for [worldspace name] from DynDOLOD_Worlds / DynDOLOD_Worlds does not belong to these DynDOLOD plugins / DynDOLOD can not read bunchofnumbers from DynDOLOD_[worldspace name] / DynDOLOD_[worldspace name] does not belong to these DynDOLOD plugins / DynDOLOD can not read index data from DynDOLOD_[worlspace name] / DynDOLOD can not find [worldspace name] in DynDOLOD_Worlds / DynDOLOD can not find master data in DynDOLOD_[worldspace name] 
 
A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. 
 
A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. Check the DynDOLOD SkyUI MCM Information page in the game that all plugins and files have the same bunch of numbers. 
 
A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. 
 
 
Also you might want to search the Sheson's DynDOLOD Support forum for DynDOLOD_Worlds you will find plenty of posts. For example:

 

https://forum.step-project.com/topic/14202-dyndolod-can-not-read-dyndolod-worlds

https://forum.step-project.com/topic/12479-dynamic-distant-objects-lod-dyndolod-for-skyrim-and-enderal-276/?p=235173

Edited by sheson

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