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Posted

Hi Sheson,

 

I can appreciate this isn't a problem with Dyndolod per se, just after a bit of advice. I'm using the Skyrim LE version of EVT in SSE, along with ELOS Standalone Oaks and RAT. If I set TreeLOD=0 and TreeFullFallBack=0 all of my pine trees from EVT and the oaks from ELOS are full model at LOD4, this eventually leads to ILS after half hour or so of playtime. There is one model of Vurts snow trees included with EVT that is showing the correct 3D Hybrid LOD, RAT also has the 3D Hybrid LOD.

 

If I set TreeFullFallBack=1, all of my LOD4 pines now become 2D Billboards, apart from the 1 Vurt tree that stays as a Hybrid. RAT also stays as Hybrids, and the ELOS is still full model.

 

I suppose my question is, why are the Pine trees from EVT displaying as full model and not 3D Hybrids? I was under the impression that 3D Hybrid trees are included with EVT, and the SSE EVT version is botched in some way. Whats your suggestion? Thanks in advance.

Posted
  On 1/2/2020 at 9:53 PM, Samphaa7 said:

Hi Sheson,

 

I can appreciate this isn't a problem with Dyndolod per se, just after a bit of advice. I'm using the Skyrim LE version of EVT in SSE, along with ELOS Standalone Oaks and RAT. If I set TreeLOD=0 and TreeFullFallBack=0 all of my pine trees from EVT and the oaks from ELOS are full model at LOD4, this eventually leads to ILS after half hour or so of playtime. There is one model of Vurts snow trees included with EVT that is showing the correct 3D Hybrid LOD, RAT also has the 3D Hybrid LOD.

 

If I set TreeFullFallBack=1, all of my LOD4 pines now become 2D Billboards, apart from the 1 Vurt tree that stays as a Hybrid. RAT also stays as Hybrids, and the ELOS is still full model.

 

I suppose my question is, why are the Pine trees from EVT displaying as full model and not 3D Hybrids? I was under the impression that 3D Hybrid trees are included with EVT, and the SSE EVT version is botched in some way. Whats your suggestion? Thanks in advance.

 

If LOD4 is set to static LOD, then TreeFullFallBack with only fall back to full model if no 3D LOD model is found. The log will tell you for which tree a 3D LOD model, billboard or full model is used. You did not post any logs.

Posted

Sorry, didn't expect you to reply so fast.

 

Here is part of the log, the file is too large to paste the entire thing. It appears some of the trees from EVT have 3D LOD and some don't, I'm just not sure why, I thought EVT included 3D LOD for all models of trees that come with it.

 

https://pastebin.com/7eLC780S

Posted
  On 1/2/2020 at 10:47 PM, Samphaa7 said:

Sorry, didn't expect you to reply so fast.

 

Here is part of the log, the file is too large to paste the entire thing. It appears some of the trees from EVT have 3D LOD and some don't, I'm just not sure why, I thought EVT included 3D LOD for all models of trees that come with it.

 

https://pastebin.com/7eLC780S

OK, so indeed the log already shows and answers your question why some trees do not have 3D LOD models.

 

If a 3D LOD model is not found the billboard or full model is used as fallback depending on the fallback setting.

 

The log shows the expected file name for the 3D LOD model 3D LOD not found srg_treepineforest02_5C16FEAC> fallback Billboard

 

You need to install or create the 3D LOD model.

If you use the Skyrim version of EVT in Skyrim Special Edition, do not convert/change the full models, only the ESP. Make sure to install files from the billboard generator with the exact same options.

Posted
  On 1/3/2020 at 11:06 AM, sheson said:

OK, so indeed the log already shows and answers your question why some trees do not have 3D LOD models.

 

If a 3D LOD model is not found the billboard or full model is used as fallback depending on the fallback setting.

 

The log shows the expected file name for the 3D LOD model 3D LOD not found <srg_treepineforest02_5C16FEAC> fallback Billboard

 

You need to install or create the 3D LOD model.

If you use the Skyrim version of EVT in Skyrim Special Edition, do not convert/change the full models, only the ESP. Make sure to install files from the billboard generator with the exact same options.

I'll have another go when I get home from work. I'm pretty sure when I installed the mods I selected Lush trees in the Main installer and normal trees in the billboards, as the normal billboards seemed to match up better when using just 2D instead of 3D, this may be where the problem lies.

 

I am indeed using the LE version of EVT in SE. Can I get away with simply saving the mod in the CK to convert it to Form 44, or should I Copy the models from LE EVT into the SE folder and then install?

 

Thanks again for the help

Posted
  On 1/3/2020 at 11:46 AM, Samphaa7 said:

I'll have another go when I get home from work. I'm pretty sure when I installed the mods I selected Lush trees in the Main installer and normal trees in the billboards, as the normal billboards seemed to match up better when using just 2D instead of 3D, this may be where the problem lies.

 

I am indeed using the LE version of EVT in SE. Can I get away with simply saving the mod in the CK to convert it to Form 44, or should I Copy the models from LE EVT into the SE folder and then install?

 

Thanks again for the help

Install the mod as usual. Only convert the esp in CK64. Do not modify any of the NIFs.

Posted
  On 1/3/2020 at 2:05 PM, sheson said:

Install the mod as usual. Only convert the esp in CK64. Do not modify any of the NIFs.

It must have been a problem with my download. I reinstalled the mods selecting the same options in both and it didn't correct itself. Tried normal trees instead of the lush option, same again. Re-downloaded both files, installed as usual, ran texgen and dyndolod again and everything works perfect now, the trunks are all 2D instead of full model. 

Posted (edited)

Hey, I have a small problem regarding some ugly bushes/shrubs in the distance:

https://puu.sh/EXJie/ecb6720370.jpg

 

I was generating 3d tree LODs with Enhanced Landscapes + EVT and everything worked just fine except those plants circled in red.

 

While approaching them they completely change form and color. So I checked what those plants are:

https://puu.sh/EXJka/e62c6750bc.jpg - these are the ones that appear yellow in the distance

https://puu.sh/EXJjQ/47fc4299ec.jpg - these are the dark red ones from the first link

 

Afterwards I took at the look at my DynDOLOD logs:

https://puu.sh/EXJq4/797e6103fa.png

https://puu.sh/EXJqu/f5eb70849d.png

 

I have Billboards for those installed:

https://puu.sh/EXJs8/893bc9c3f2.png

 

so my question is: what can I do to fix it? Are my current Billboards just corrupted/broken/etc.? Even though the plants look completely different than their LODs, I do not have a mod installed that changes their meshes (so the issue cannot be missing Billboards from mod x/y that changed their appearence, right?).

 

Thanks in advance. It feels like my problem is simple but I fail to see the connections and cannot come up with a solution myself.

Edited by Indanger
Posted (edited)
  On 1/8/2020 at 7:22 PM, Indanger said:

Hey, I have a small problem regarding some ugly bushes/shrubs in the distance:

https://puu.sh/EXJie/ecb6720370.jpg

 

I was generating 3d tree LODs with Enhanced Landscapes + EVT and everything worked just fine except those plants circled in red.

 

While approaching them they completely change form and color. So I checked what those plants are:

https://puu.sh/EXJka/e62c6750bc.jpg - these are the ones that appear yellow in the distance

https://puu.sh/EXJjQ/47fc4299ec.jpg - these are the dark red ones from the first link

 

Afterwards I took at the look at my DynDOLOD logs:

https://puu.sh/EXJq4/797e6103fa.png

https://puu.sh/EXJqu/f5eb70849d.png

 

I have Billboards for those installed:

https://puu.sh/EXJs8/893bc9c3f2.png

 

so my question is: what can I do to fix it? Are my current Billboards just corrupted/broken/etc.? Even though the plants look completely different than their LODs, I do not have a mod installed that changes their meshes (so the issue cannot be missing Billboards from mod x/y that changed their appearence, right?).

 

Thanks in advance. It feels like my problem is simple but I fail to see the connections and cannot come up with a solution myself.

 

 

FAQ: Game: Tree LOD: LOD trees do not match close-up full model trees 
 
A: Find better matching billboards for the tree mods or create them. See this video
 
 
Honestly? Just remove the billboards and have no LOD for small bushes and shrubs. Best for performance.
Or you could try making optmized 3D LOD models for them.
Edited by sheson
Posted
  On 1/8/2020 at 7:42 PM, sheson said:

 

FAQ: Game: Tree LOD: LOD trees do not match close-up full model trees 
 
A: Find better matching billboards for the tree mods or create them. See this video
 
 
Honestly? Just remove the billboards and have no LOD for small bushes and shrubs. Best for performance.
Or you could try making optmized 3D LOD models for them.

 

Wow, thanks for the fast response.

 

I did not expect that those shrubs count as "trees" ...

So my problems are just mismatches between actual models and their billboards, got it. Cheers!

Posted

I'm not sure what I changed, but I just started getting this error:

[00:00:02.015]    Scanning 169 rules for reference FormIDs for selected worlds
[00:00:02.063]      Found reference 0A06312F  using base element 00018A02 TreePineForest02
[00:00:02.110]    
[00:00:02.110]    Exception in unit prepare line 581: Can not copy [REFR:0A06312F] (places TreePineForest02 [TREE:00018A02] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25) from Unofficial Skyrim Special Edition Patch.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062)
[00:00:02.110]    
[00:00:02.110]    Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:00:02.110]    
[00:00:02.110]    If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:02.112]    Error: Can not copy [REFR:0A06312F] (places TreePineForest02 [TREE:00018A02] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25) from Unofficial Skyrim Special Edition Patch.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062)
 

 

Here's my bugreport.txt: https://pastebin.com/4xt7MGK1

Posted
  On 1/10/2020 at 3:21 AM, DarthVitrial said:

I'm not sure what I changed, but I just started getting this error:

[00:00:02.015]    Scanning 169 rules for reference FormIDs for selected worlds

[00:00:02.063]      Found reference 0A06312F  using base element 00018A02 TreePineForest02

[00:00:02.110]    

[00:00:02.110]    Exception in unit prepare line 581: Can not copy [REFR:0A06312F] (places TreePineForest02 [TREE:00018A02] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25) from Unofficial Skyrim Special Edition Patch.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062)

[00:00:02.110]    

[00:00:02.110]    Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.

[00:00:02.110]    

[00:00:02.110]    If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/

[00:00:02.112]    Error: Can not copy [REFR:0A06312F] (places TreePineForest02 [TREE:00018A02] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -18,25) from Unofficial Skyrim Special Edition Patch.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062)

 

 

Here's my bugreport.txt: https://pastebin.com/4xt7MGK1

 

FAQ: DynDOLOD.exe: Can not copy xxxx from xxxx.esp into xxx.esp

A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. 

A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. 

 

If removing the bashed patch lets the process run through, it means that the bashed patch is broken and needs to be generated again with a newer version of Wrye Bash.

 

Searching finds:

https://forum.step-project.com/topic/13781-can-not-copy-refr0706312f-places-treepineforest02-tree00018a02-in-grup-cell-persistent-children-of-cell00037ee6

https://forum.step-project.com/topic/14566-can-not-copy

https://forum.step-project.com/topic/14514-can-not-copy

https://forum.step-project.com/topic/14301-can-not-copy

https://forum.step-project.com/topic/14127-can-not-copy

https://forum.step-project.com/topic/14136-can-not-copy

https://forum.step-project.com/topic/14025-can-not-copy

https://forum.step-project.com/topic/14140-can-not-copy

https://forum.step-project.com/topic/14205-can-not-copy

https://forum.step-project.com/topic/14256-can-not-copy

Posted (edited)
  On 1/10/2020 at 11:49 PM, DarthVitrial said:

Well, rebuilding the bashed patch didn't help, but disabling it worked. Thanks.

Disabling a plugin is not a fix. I suggest to also not use broken plugins in the game.

 

See if there is a newer version here https://github.com/Wrye-Code-Collection/wrye-bash/releases/ and if it changes anything.

Otherwise upload the Bashed Patch to a file service.

Edited by sheson

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