mynaisir Posted September 22, 2019 Posted September 22, 2019 Thanks for the reply. Any confusion on your part is likely to be my lack of understanding of what is happening once LODGenx64 is running - I didn't realise the difference between the mesh generating process and the texture generating process and assumed they were the same program, as I only set one program running through MO2 and it appears to create both meshes and textures in the SSELODGen Output folder. If LODGenx64 only gnerates LOD meshes only, does it automatically launch a separate program to generate textures? Running LODGenx64.exe from Command Prompt with all settings as before (except fewer worldspaces are available, I assume because not running LODGenx64 through MO2 means it doesn't recognise the additional worldspaces added by the mods in DarkladyLexy's LOTD SE set-up) generates .btr files in various folders (Tamriel, MarkarthWorld, Blackreach and so on) in Skyrim's Data directory (Steam install, so steam\steamapps\common\Skyrim Special Edition\Data). LODGenx64 progressed from one worldspace to the next until it hung at the end of DLC01FalmerValley (last line in the text window was c\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.32.-16.-13_n.dds). After quitting and restarting, it progressed to dlc01soulcairn pretty much immediately, having jumped through Tamriel, MarkarthWorld and so on saying Notice: Skipping Chunk XXX because files already exist. LODGenx64 is using around 2% of CPU in Task Manager while running. The output drive has 250GB spare space, so that shouldn't be a problem. Log text for the first run (Tamriel through to end of FalmerValley) from the point where is moved from Japhet's Folly to FalmerValley: [10:52] Building terrain LOD textures elapsed time: 00:17[10:53] [DLC01FalmerValley] Generating Terrain LOD[10:53] [DLC01FalmerValley] Gathering CELL and LAND records[10:53] [DLC01FalmerValley] Land height: -2048, Water height: 3000, Scanned: 617 CELL records, Found: 551 LAND records for area [-16,-13] to [10,13][10:53] [DLC01FalmerValley] LODsettings: Level 4 to 32 stride 32 from -16,-13 to 0,0[10:53] [DLC01FalmerValley] Exporting terrain mesh data for LODGen to C:\Mod Tools\SSELODGen\Edit Scripts\LODGen_Terrain_DLC01FalmerValley.bin[10:53] [DLC01FalmerValley] No options file found: C:\Mod Tools\SSELODGen\Edit Scripts\SSELODGen_Dawnguard_DLC01FalmerValley_Options.txt[10:53] [DLC01FalmerValley] Saving LODGen data: C:\Mod Tools\SSELODGen\Edit Scripts\LODGen_Terrain_DLC01FalmerValley.txt[10:53] [DLC01FalmerValley] Running "C:\Mod Tools\SSELODGen\Edit Scripts\LODGenx64.exe" "C:\Mod Tools\SSELODGen\Edit Scripts\LODGen_Terrain_DLC01FalmerValley.txt"[10:53] ============================================================[10:53] Skyrim Object LOD Generator 2.6.8.0[10:53] Created by Ehamloptiran and Zilav[10:53] Updated by Sheson[10:53] Log started at 13:40:37[10:53] Game Mode: TERRAINSSE[10:53] Generating terrain LOD for worldspace DLC01FalmerValley[10:53] Reading C:\Mod Tools\SSELODGen\Edit Scripts\LODGen_Terrain_DLC01FalmerValley.bin[10:53] Data from -16,-13 to 10,13[10:53] Protect Cell Border LOD 4: True[10:53] Specific level: No[10:53] Max Level: 32[10:53] Specific quad: No[10:53] Output: C:\Steam\steamapps\common\Skyrim Special Edition\Data\meshes\terrain\DLC01FalmerValley\[10:53] Quality LOD32: 15 Max Vertices: 30767 Optimize Unseen: 550[10:53] Quality LOD16: 10 Max Vertices: 30767 Optimize Unseen: 0[10:53] Quality LOD8: 10 Max Vertices: 30767 Optimize Unseen: 0[10:53] Quality LOD4: 5 Max Vertices: 30767 Optimize Unseen: -1[10:53] Finished LOD level DLC01FalmerValley.8.-16.-13.btr [2278/114][10:53] Finished LOD level DLC01FalmerValley.8.8.-13.btr [2742/122][10:53] Finished LOD level DLC01FalmerValley.8.-16.-5.btr [4983/46][10:53] Finished LOD level DLC01FalmerValley.8.0.-13.btr [3468/72][10:53] Finished LOD level DLC01FalmerValley.8.-8.-13.btr [7479/56][10:53] Finished LOD level DLC01FalmerValley.16.0.3.btr [4789/430][10:53] Finished LOD level DLC01FalmerValley.8.8.3.btr [803/128][10:53] Finished LOD level DLC01FalmerValley.8.8.-5.btr [2265/122][10:53] Finished LOD level DLC01FalmerValley.16.-16.3.btr [6886/428][10:53] Finished LOD level DLC01FalmerValley.8.-16.3.btr [2440/106][10:53] Finished LOD level DLC01FalmerValley.8.-16.11.btr [640/128][10:54] Finished LOD level DLC01FalmerValley.4.-16.-13.btr [64/32][10:54] Finished LOD level DLC01FalmerValley.4.-12.-13.btr [1099/32][10:54] Finished LOD level DLC01FalmerValley.8.-8.11.btr [686/128][10:54] Finished LOD level DLC01FalmerValley.8.0.11.btr [963/128][10:54] Finished LOD level DLC01FalmerValley.8.8.11.btr [640/128][10:54] Finished LOD level DLC01FalmerValley.4.8.-13.btr [80/32][10:54] Finished LOD level DLC01FalmerValley.16.0.-13.btr [8388/334][10:54] Finished LOD level DLC01FalmerValley.4.4.-13.btr [678/32][10:54] Finished LOD level DLC01FalmerValley.8.0.-5.btr [12041/18][10:54] Finished LOD level DLC01FalmerValley.8.-8.-5.btr [12407/48][10:54] Finished LOD level DLC01FalmerValley.4.0.-13.btr [4249/24][10:54] Finished LOD level DLC01FalmerValley.4.-16.-9.btr [2379/32][10:54] Finished LOD level DLC01FalmerValley.4.-4.-13.btr [4888/24][10:54] Finished LOD level DLC01FalmerValley.8.0.3.btr [9185/46][10:54] Finished LOD level DLC01FalmerValley.4.-8.-13.btr [5575/28][10:54] Finished LOD level DLC01FalmerValley.16.-16.-13.btr [11604/264][10:54] Finished LOD level DLC01FalmerValley.4.0.-9.btr [4145/0][10:54] Finished LOD level DLC01FalmerValley.8.-8.3.btr [12198/66][10:54] Finished LOD level DLC01FalmerValley.4.-16.-5.btr [6164/26][10:54] Finished LOD level DLC01FalmerValley.4.4.-9.btr [7159/16][10:54] Finished LOD level DLC01FalmerValley.4.8.-9.btr [8312/26][10:54] Finished LOD level DLC01FalmerValley.4.-4.-9.btr [8656/0][10:54] Finished LOD level DLC01FalmerValley.4.-12.-9.btr [9880/18][10:54] Finished LOD level DLC01FalmerValley.4.4.-5.btr [5361/0][10:54] Finished LOD level DLC01FalmerValley.4.-12.-5.btr [9903/0][10:54] Finished LOD level DLC01FalmerValley.4.-16.-1.btr [3820/20][10:54] Finished LOD level DLC01FalmerValley.4.8.-5.btr [5977/26][10:54] Finished LOD level DLC01FalmerValley.4.-12.-1.btr [4492/0][10:54] Finished LOD level DLC01FalmerValley.4.-8.-9.btr [12013/4][10:54] Finished LOD level DLC01FalmerValley.4.-16.3.btr [3597/30][10:54] Finished LOD level DLC01FalmerValley.4.0.-5.btr [12028/6][10:54] Finished LOD level DLC01FalmerValley.4.-4.-5.btr [11748/10][10:54] Finished LOD level DLC01FalmerValley.4.8.-1.btr [5722/32][10:54] Finished LOD level DLC01FalmerValley.4.-8.-5.btr [12340/0][10:54] Finished LOD level DLC01FalmerValley.4.-16.7.btr [64/32][10:54] Finished LOD level DLC01FalmerValley.4.-12.7.btr [3299/32][10:54] Finished LOD level DLC01FalmerValley.4.-12.3.btr [6782/12][10:54] Finished LOD level DLC01FalmerValley.4.-4.-1.btr [10512/30][10:54] Finished LOD level DLC01FalmerValley.4.-8.-1.btr [12141/8][10:54] Finished LOD level DLC01FalmerValley.4.8.3.btr [6544/32][10:54] Finished LOD level DLC01FalmerValley.4.4.-1.btr [11954/2][10:54] Finished LOD level DLC01FalmerValley.4.8.7.btr [458/32][10:54] Finished LOD level DLC01FalmerValley.4.-16.11.btr [64/32][10:54] Finished LOD level DLC01FalmerValley.4.-8.11.btr [64/32][10:54] Finished LOD level DLC01FalmerValley.4.-12.11.btr [64/32][10:54] Finished LOD level DLC01FalmerValley.4.0.-1.btr [12648/10][10:54] Finished LOD level DLC01FalmerValley.4.4.11.btr [64/32][10:54] Finished LOD level DLC01FalmerValley.4.8.11.btr [64/32][10:54] Finished LOD level DLC01FalmerValley.4.0.7.btr [6373/12][10:54] Finished LOD level DLC01FalmerValley.4.-4.11.btr [2950/32][10:54] Finished LOD level DLC01FalmerValley.4.0.11.btr [3506/32][10:54] Finished LOD level DLC01FalmerValley.4.-4.3.btr [12875/12][10:54] Finished LOD level DLC01FalmerValley.4.0.3.btr [12002/0][10:54] Finished LOD level DLC01FalmerValley.4.4.7.btr [7174/28][10:54] Finished LOD level DLC01FalmerValley.4.4.3.btr [13484/6][10:54] Finished LOD level DLC01FalmerValley.4.-8.7.btr [11526/22][10:54] Finished LOD level DLC01FalmerValley.4.-4.7.btr [12282/24][10:54] Finished LOD level DLC01FalmerValley.4.-8.3.btr [14189/8][10:55] Finished LOD level DLC01FalmerValley.32.-16.-13.btr [10016/1456][10:55] Log ended at 13:40:39 (0:1)[10:55] Building terrain LOD meshes elapsed time: 00:01[10:55] [DLC01FalmerValley] Building terrain LOD textures [-16,-13] to [15,18] 8/4[10:55] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-16.-13.dds[10:56] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-12.-13.dds[10:57] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-16.11.dds[10:57] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.8.-13.dds[10:57] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-12.11.dds[10:58] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-8.11.dds[10:58] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.12.-13.dds[10:58] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-16.15.dds[10:58] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-12.15.dds[10:58] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.8.-16.11.dds[10:58] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-16.-13_n.dds[11:00] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-16.-9.dds[11:01] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-8.-13.dds[11:01] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-16.3.dds[11:02] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.0.-13.dds[11:02] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.4.-13.dds[11:02] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-4.11.dds[11:03] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.8.-5.dds[11:03] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.8.-9.dds[11:03] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-8.15.dds[11:03] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.12.-9.dds[11:03] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.8.8.-13.dds[11:03] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.12.-5.dds[11:04] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-16.-5.dds[11:04] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-4.15.dds[11:04] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.8.-8.11.dds[11:04] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-4.-13.dds[11:04] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-12.-13_n.dds[11:04] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-12.-9.dds[11:04] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.8.-16.-13.dds[11:04] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-12.3.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.0.-5.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.8.-1.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.0.-9.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-8.-5.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-8.3.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.0.3.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-16.7.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.12.-1.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.8.8.-5.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-8.-9.dds[11:05] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-12.-5.dds[11:06] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.-12.7.dds[11:06] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.8.-16.3.dds[11:06] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.4.-9.dds[11:06] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.8.0.-13.dds[11:06] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.4.4.-5.dds[11:07] c:\steam\steamapps\common\skyrim 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c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.16.0.3_n.dds[18:54] c:\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.32.-16.-13_n.ddsOperation aborted Operation aborted is where I quit the LODGenx64 application after it hung for 10-plus minutes.
sheson Posted September 22, 2019 Author Posted September 22, 2019 (edited) On 9/22/2019 at 1:14 PM, mynaisir said: Thanks for the reply. Any confusion on your part is likely to be my lack of understanding of what is happening once LODGenx64 is running - I didn't realise the difference between the mesh generating process and the texture generating process and assumed they were the same program, as I only set one program running through MO2 and it appears to create both meshes and textures in the SSELODGen Output folder. If LODGenx64 only gnerates LOD meshes only, does it automatically launch a separate program to generate textures? Running LODGenx64.exe from Command Prompt with all settings as before (except fewer worldspaces are available, I assume because not running LODGenx64 through MO2 means it doesn't recognise the additional worldspaces added by the mods in DarkladyLexy's LOTD SE set-up) generates .btr files in various folders (Tamriel, MarkarthWorld, Blackreach and so on) in Skyrim's Data directory (Steam install, so steam\steamapps\common\Skyrim Special Edition\Data). LODGenx64 progressed from one worldspace to the next until it hung at the end of DLC01FalmerValley (last line in the text window was c\steam\steamapps\common\skyrim special edition\data\textures\terrain\dlc01falmervalley\dlc01falmervalley.32.-16.-13_n.dds). After quitting and restarting, it progressed to dlc01soulcairn pretty much immediately, having jumped through Tamriel, MarkarthWorld and so on saying Notice: Skipping Chunk XXX because files already exist. LODGenx64 is using around 2% of CPU in Task Manager while running.xLODGenx64.exe is a renamed beta version of xEdit.exe. It starts the command line program ../Edit Scripts/LODGenx64.exe to generate object/terrain LOD meshes. See this line in the log:[10:53] [DLC01FalmerValley] Running "C:\Mod Tools\SSELODGen\Edit Scripts\LODGenx64.exe" "C:\Mod Tools\SSELODGen\Edit Scripts\LODGen_Terrain_DLC01FalmerValley.txt"LODGenx64.exe does not have a UI. Once LODGenx64.exe is done with the terrain LOD meshes, xLODGenx64.exe starts creating terrain LOD textures. In the background it starts ../Edit Script/TexConvx64.exe for each texture to convert their compression. Check the terrain LOD texture output folder if files are still being converted. You can see that because typically their file size changes one by one. TexConvx64.exe uses the GPU so CPU usage is virtually zero. If a lot of textures have been created, it might have to work on a long list for a while. It is doing this one file at a time to avoid issues with mod managers.Before starting a new generation or after interrupting it, check the task manager if there are hanging TexConvx64.exe preventing a new one being started. Killing them or rebooting should fix that. The log shows that files are generated into the games data folder. I strongly suggest to never do that and set a dedicated output folder with -o. There are all kinds of problems doing this, especially with MO / mod managers controlling the data folder. Edited September 22, 2019 by sheson
El_Rizzo Posted September 23, 2019 Posted September 23, 2019 Just wanted to report a possible bug with xLODGen 51 which is still present in 53. I was creating new object LOD for Fallout 4 and when I went into the game to check I noticed that all the pine tree LOD models were missing their textures, but once I got closer the none-LOD textures were loaded just fine. I'm using Boston Natural Surroundings and the LOD source files that it provides. I tested both with beta 51 and 53, both times the generated texture atlas did not contain the pine tree textures added by the LOD source files of BNS, previous versions of xLODGen were able to add these files onto the atlas, but sadly I deleted them after updating to the current xLODGen version.I double checked to make sure the source files were enabled in MO2 and I did several runs, same results each time, logs didn't contain any errors that would indicate such problems.
Firenight485 Posted September 24, 2019 Posted September 24, 2019 Hi I have a really weird issue where I can generate all texture but snow. Anyone have any ideas or fixes for this?
sheson Posted September 24, 2019 Author Posted September 24, 2019 On 9/23/2019 at 7:56 PM, El_Rizzo said: Just wanted to report a possible bug with xLODGen 51 which is still present in 53. I was creating new object LOD for Fallout 4 and when I went into the game to check I noticed that all the pine tree LOD models were missing their textures, but once I got closer the none-LOD textures were loaded just fine. I'm using Boston Natural Surroundings and the LOD source files that it provides. I tested both with beta 51 and 53, both times the generated texture atlas did not contain the pine tree textures added by the LOD source files of BNS, previous versions of xLODGen were able to add these files onto the atlas, but sadly I deleted them after updating to the current xLODGen version.I double checked to make sure the source files were enabled in MO2 and I did several runs, same results each time, logs didn't contain any errors that would indicate such problems.There was no change how textures are discovered and put on the atlas. Maybe you changed atlas settings that prevents them from being added. When LODGen.exe is generating object LOD meshes and a texture is not on the atlas for whatever reason, then the direct texture path is used. So when there are missing textures in the game it means they are missing. So when the textures are missing in the game, then the textures are probably not in the load order or can not be read. On 9/24/2019 at 1:41 AM, Firenight485 said: Hi I have a really weird issue where I can generate all texture but snow. Anyone have any ideas or fixes for this?The visual content of textures makes no difference to any of the processes.
paladinkolovrat Posted October 1, 2019 Posted October 1, 2019 [01:57] [Commonwealth] Generating Object LOD[08:04] [Commonwealth] Objects LOD generation error: Access violation at address 000000000162430D in module 'xLODGenx64.exe'. Read of address 0000000000000000[08:04] LOD generation completeTried every new version of xLOD, same issue
sheson Posted October 1, 2019 Author Posted October 1, 2019 On 10/1/2019 at 7:32 PM, paladinkolovrat said: [01:57] [Commonwealth] Generating Object LOD[08:04] [Commonwealth] Objects LOD generation error: Access violation at address 000000000162430D in module 'xLODGenx64.exe'. Read of address 0000000000000000[08:04] LOD generation complete Tried every new version of xLOD, same issue Check all non vanilla plugins for errors with xEdit and fix them or test if removing non vanilla plugins makes the error go away to find the problematic plugin.Post entire log to pastebin/upload service if problem persists.
paladinkolovrat Posted October 1, 2019 Posted October 1, 2019 (edited) On 10/1/2019 at 8:15 PM, sheson said: Check all non vanilla plugins for errors with xEdit Usually, every plugin contain errors, especially after NPC group checking.Maybe i need scan specific group to save our time? Edited October 1, 2019 by paladinkolovrat
sheson Posted October 1, 2019 Author Posted October 1, 2019 (edited) On 10/1/2019 at 8:22 PM, paladinkolovrat said: Usually, every plugin contain errors, especially after NPC group checking.Maybe i need scan specific group to save our time? Usually no plugin should contain errors. They are reported by xEdit because they should be fixed for a stable load order. In regards to LOD the interest is in WRLD, CELL and REFR and the used base records. Edited October 1, 2019 by sheson
paladinkolovrat Posted October 2, 2019 Posted October 2, 2019 On 10/1/2019 at 8:45 PM, sheson said: Usually no plugin should contain errors. Fun info: plugin which has ZERO errors cause this errorIf you are interested, i reported to xEdit git: https://github.com/TES5Edit/TES5Edit/issues/729
sheson Posted October 2, 2019 Author Posted October 2, 2019 On 10/2/2019 at 3:00 AM, paladinkolovrat said: Fun info: plugin which has ZERO errors cause this errorIf you are interested, i reported to xEdit git: https://github.com/TES5Edit/TES5Edit/issues/729I will see if I can replicate and fix it. Thanks for finding that.
sheson Posted October 2, 2019 Author Posted October 2, 2019 (edited) On 10/2/2019 at 3:00 AM, paladinkolovrat said: Fun info: plugin which has ZERO errors cause this errorIf you are interested, i reported to xEdit git: https://github.com/TES5Edit/TES5Edit/issues/729Where did you get that plugin? The current version I found here https://www.nexusmods.com/fallout4/mods/12570 has no references in that cell. Maybe you could upload the plugin you have to a file service. Edited October 2, 2019 by sheson
paladinkolovrat Posted October 2, 2019 Posted October 2, 2019 (edited) On 10/2/2019 at 1:57 PM, sheson said: Where did you get that plugin? I think this is some sort of result from Undeleting and Disabling or soTake this, backup version which contain zero-referenceshttps://drive.google.com/file/d/1yV2y_KmQeYUH1pyv4AZD_3jpm0Jv3rAT/view?usp=sharing Edited October 2, 2019 by paladinkolovrat
sheson Posted October 2, 2019 Author Posted October 2, 2019 On 10/2/2019 at 2:04 PM, paladinkolovrat said: I think this is some sort of result from Undeleting and Disabling or soTake this, backup version which contain zero-referenceshttps://drive.google.com/file/d/1yV2y_KmQeYUH1pyv4AZD_3jpm0Jv3rAT/view?usp=sharingThanks that helped to reproduce and fix the issue. Since those references are pointless/dead weight you could just remove them from the plugin anyhow. 1
paladinkolovrat Posted October 2, 2019 Posted October 2, 2019 (edited) Already removed - thats how i found the source of issue.Problem is a way to find such references. xEdit says nothing about NULL, xLODGen the same.I spend a huge number of time to find out which plugin cause this. Binary sorting, relaunch LODGen, sort again...So the best solution is give to xEdit ability to inform us about NullRef entries and to LODGen ability to ignore. Edited October 2, 2019 by paladinkolovrat
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