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Posted
8 hours ago, zielnunes3138 said:
Friends. Help me
I have a problem with SSE LODgen.
Does not continue after loading files.
It gets stuck in this part and doesn't open the setup screen:image.thumb.png.da9b19d810890e52b4c8210b8f8f06d3.png

If the message window doesn't react to clicks it means the options window might be somewhere off screen.

Start xEdit/xLODGen with -resetsettings or hold CTRL+SHIFT+ALT to backup and reset the settings.
Or manually rename the settings file c:\Users\[username]\AppData\Local\Skyrim Special Edition\Plugins.sseviewsettings

After clicking into the message window should make the options window active if it is off screen or behind other windows. Pressing ALT+F4 should close the options window regardless. Then the message window should react to input or mouse clicks. It should then close without issue. In that case a a log file should be created/appended to. Upload that if the problem persists.

Otherwise rename to SSEEdit or start with -edit -sse see what happens.

  • 2 weeks later...
Posted
5 hours ago, Hades145422 said:

hello, for some reason when I try to download the XGENLOD file it says there's an error with the download.

I can not really help or do anything about Internet/Browser troubles.

Posted
14 minutes ago, sheson said:

I can not really help or do anything about Internet/Browser troubles.

i get the same error. it says "Temporary error, try again"

Posted

Hello, thanks for your hard work and your contribution to modding Sheson! I have a minor issue I was hoping someone could help me with. Outside whiterun there is an LOD statue floating in the sky. I found the LOD mesh: <img>https://ibb.co/qsxfHSr</img> but when I try to delete just the floating mesh, it also deletes other parts of the LOD that it seems connected to, like the guard tower. Here is the bug in game: <img>https://ibb.co/WPsGdfm</img> any idea how to fix this?

Posted
12 hours ago, irswat said:

Hello, thanks for your hard work and your contribution to modding Sheson! I have a minor issue I was hoping someone could help me with. Outside whiterun there is an LOD statue floating in the sky. I found the LOD mesh: <img>https://ibb.co/qsxfHSr</img> but when I try to delete just the floating mesh, it also deletes other parts of the LOD that it seems connected to, like the guard tower. Here is the bug in game: <img>https://ibb.co/WPsGdfm</img> any idea how to fix this?

That is a wild edit in a plugin. Remove the reference from the plugin adding the wild edit, then generate LOD.

Use DynDOLOD for better and easier tree and object LOD generation. It usually detects such wild edit, prints a log message identifying the plugin and reference and shouldn't generate LOD for it.

Posted

Hello, I keep getting this one bug where xLODGen (SSELODGen) fully stops at a specific .dds. I've protected my folders from any anti-virus with exclusions, made a dedicated folder separate from the default data one, got the correct vc_redist installed. I've pasted the error below and sorry to bother, but I haven't found something even similar on any other thread.

"exception class    : Exception
exception message  : Could not create alpha layer with LSnow01 [LTEX:0000089B] (Textures\Landscape\Snow01Landscape.dds, Textures\Landscape\Snow01_n.dds) for [LAND:0000DE02]: Invalid image data passed to TImagingCanvas constructor (Access violation encountered when getting info on image at address 000000009336F074.)."

Posted
2 hours ago, SotirAp said:

Hello, I keep getting this one bug where xLODGen (SSELODGen) fully stops at a specific .dds. I've protected my folders from any anti-virus with exclusions, made a dedicated folder separate from the default data one, got the correct vc_redist installed. I've pasted the error below and sorry to bother, but I haven't found something even similar on any other thread.

"exception class    : Exception
exception message  : Could not create alpha layer with LSnow01 [LTEX:0000089B] (Textures\Landscape\Snow01Landscape.dds, Textures\Landscape\Snow01_n.dds) for [LAND:0000DE02]: Invalid image data passed to TImagingCanvas constructor (Access violation encountered when getting info on image at address 000000009336F074.)."

Post entire log to pastebin or upload to a file service. Post bugreport.txt if it exists.

There might a problem with the mentioned textures. Obviously make sure both textures are  valid DDS file and can be accessed by xLODGen without problem.

It is possible there is invalid alpha layer data on the LAND record 0000DE02. Check if a plugin overwrites it.

Posted

Can I somehow get a hold of xLODGen.82? I tried to get some link for it, but to no avail. Some modpack of skyrim requires it. I only need xLODGen.82

Great thanks if you can help my poor soul.

Posted
1 hour ago, Jasper said:

Can I somehow get a hold of xLODGen.82? I tried to get some link for it, but to no avail. Some modpack of skyrim requires it. I only need xLODGen.82

Great thanks if you can help my poor soul.

Have you tried with 83? Nothing should be tied to a particular beta version, and 83 is ≥ 82 by definition in terms of versioning & functionality. Terrain/occlusion LOD will be generated for the load order just the same.

Posted
12 minutes ago, z929669 said:

Have you tried with 83? Nothing should be tied to a particular beta version, and 83 is ≥ 82 by definition in terms of versioning & functionality. Terrain/occlusion LOD will be generated for the load order just the same.

I use programm called wabbajack. When I manually put it in wabbajack sees it as completly useless thing and tries to find 82. It does not and I have big red "Installation Failed". Changing name of the zip does not work.

I need to somehow get to 82 version. Or I can wait lots of time when person updates their modpack to new version of xlodgen. I think developer should have those, right?

Posted
22 minutes ago, Jasper said:

I use programm called wabbajack. When I manually put it in wabbajack sees it as completly useless thing and tries to find 82. It does not and I have big red "Installation Failed". Changing name of the zip does not work.

I need to somehow get to 82 version. Or I can wait lots of time when person updates their modpack to new version of xlodgen. I think developer should have those, right?

There should be a config text file for Wabbajack somewhere (probably a MO-Nexus .meta file). I would reach out to Wabbajack people to determine the workaround if you can't figure it out.

Developers don't share past versions purposefully.

EDIT: You posted link to Mega for v82, so there must be a manually-created .meta file for that in Wabbajack. Ultimately, your solution is on the Wabbajack side, so you should ask them for help if you need it.

Posted
2 hours ago, Jasper said:

Can I somehow get a hold of xLODGen.82? I tried to get some link for it, but to no avail. Some modpack of skyrim requires it. I only need xLODGen.82

Great thanks if you can help my poor soul.

Do not use or request outdated versions. Use the latest version linked from first post with the latest bug fixes. Beta 83 has been out for over a month.

Do not use badly made programs, modpacks or guides that force or even allow users to use outdated versions of mods or tools.

The problem is with the modpack or with 3rd party tools that can not correctly deal with updates.

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